Sunday, January 29, 2012

Tereken Army Lists

Here are the charts I made for the Tereken forces. On the top is the RRtK chart and the bottom is for WHAA. In making these I had noticed that the RRtK stats of other nations overlapped similarly with WHAA as far as the recruiting rolls and force composition.


Tereken Alignment Tech Mana Defense Realm


(9th Cent. Anglo-Saxon) 0 -1 1 1 Tribal


Motivation National Morale Battle Tactics War Rating Recruiting Rolls


Loot 1 A -1 12


# Unit Type Class Rep AC SP Figs Cost Rec Rolls Total Fig Source
1 Hirdmen – Elite Foot Melee 5 4 1 4 40 11, 12 40
2 Select Fyrd Foot Melee 4 4 0 4 32 7, 10 64
5 Fyrd – UD Foot Melee 4 2 -1 4 20 5, 6, 8, 9 100
2 Skirmishers Foot Skirmish 4 2 -2 2 8 2 – 4 16







0
0







0
0







0
0







0
0
10







220
































Tereken Alignment Army Type










Twilight A









Unit Type Class Weapon Rep AC Move Rec Rolls Hardiness CV Notes

Hirdmen Melee Various 5 4 6 11, 12
2 Elite Trained

Select Fyrd Melee Various 4 4 6 7, 10
1

Fyrd Melee Various 4 2 8 5, 6, 8, 9
1

Skirmishers Missle Various 4 2 8 2 – 4
1


The column for figure source is something I have added for my own use as I try to decide what figures to use for each troop type.

Right now I have a box of the IMEX Saxons:

The review on Plastic Soldier Review can be found here. The IMEX and the Emhar are exactly the same, the IMEX can be found for less $.

Thanks again to Ruarigh over at Talomir Tales for responding to my query over at the THW yahoo group. I'm still mulling over the Defense value and terrain implications for both Mirholme and Tereken. The rules state that the Defense value of a country is not just terrain but the ability of the country to conduct guerilla warfare. It is also factored into recruiting rolls. And lastly, the recruiting rolls show seem to be for one off battles and do not fit the formula given in the Campaign rules ie R.R. = # of Provinces + Defense + Tech. I am treating this number as a stockpile of resources, men and political will to start the game. I am also considering the concept of banking unused recruiting rolls.

Saturday, January 28, 2012

2012 page views


Wow, I was just taking a look at my page and saw I had 2012 views. Maybe people from over at the Two Hour Wargames group on Yahoo checking me out. I've been working on a Anglo-Saxon army list for my campaign and asked over there for some help.

Thanks to all who stop by and to those who comment a double thanks.

And I realize now it's Space Crusade, but for some reason I always type Star Crusade. Perhaps why I had trouble finding it at first.

Monday, January 23, 2012

Happy Year of the Dragon

Not much to post. Just wanted to wish you all a Happy Year of the Dragon. 恭喜发财!

I have been able to get Space Hulk to work on DOS Box 0.73 for some reason it won't work on 0.74

Now the main problem is I get ripped to shreds be Genestealers. Oh yeah, Soul suckers in Star Crusade are Genestealers, not Tyranids. Shows what I know.

I did play another Star Crusade mission, this time with the Ultra Marines and was doing okay. The one exception was a marine with the flamer being vaporized by a booby trap. The real problems came when I went into the main room only to find a dreadnought. The graphic of the smoking boots of my heavy gunner was whimsical, but it all went downhill from there.

The main thing I need to figure out for that game is how to make the AI quicker, most of game play is sitting around waiting for the computer to do its thing.

Friday, January 20, 2012

Star Crusade

After being inspired by brutpaul's 5150 post here. I decided to do a search for Space Hulk, Star Crusade and Doom games. What I found was some abandon ware of the old DOS games for Space Hulk and Space Crusade (also known as Star Quest in Europe). Space Hulk still won't run but Space Crusade did after some finagling and forum reading.







The mission started off great, I was coming upon individuals an overwhelming them with firepower from my squad from the Imperial Fist Legion. However when we ran into a large room with doors to either side, we ran into trouble. A soul sucker (Tyranid) was in one of the rooms and the other room had assorted gretchin and ork. Suddenly my combat rolls were crap and the soul sucker was unbeatable in hand to hand. I tried to fall back to a corridor and lay down some cover fire, but was swarmed and died a grisly death.

Fun, but frustrating when your rolls suddenly go bad when you need them.

Thursday, January 19, 2012

Nuts & Bolts #1: Blod Orn – Prologue


For my first Nuts & Bolts article I'll try to elucidate how I used various resources to guide the story of my Viking Character in the Talomir setting.

So I started with a given, we want a Viking theme in Talomir so we start in Mirholme. I tried some random generators for a prophecy for this character and ended up narrowing down a list from donjon, but as of right now it still doesn't fit. Or at least I don't know how to make use of it yet in the story.

What did make sense was the Age of Fable character motivation table. I believe the available tables were Barbarian, Peasant and Noble. A quick d6 roll gave me Noble (1-2, 3-4, 5-6 if you're wondering). Rolling on that table I received a result of [Committed a crime and was let off on condition they go into exile (innocent)]

Mirholme is made up of two provinces so 1-3 capital (western) province, 4-6 Eastern. And I got Capital.

So it was at this point that I felt I needed to flesh out the back story a little more. I came up with the idea of a succession struggle and our main character being framed for kidnapping the clergy who would be needed to coronate the next King. I could have just written a narrative, but I decided to give Mythic GME a try to help me drive the story forward.

Mythic Questions ( Chaos Level 5):

Is the person who framed him a family member? [50/50 Roll 90 = No, 91 would have been an exceptional no.]

Is the person who framed him now the King? [ 50/50 Roll 73 = No]

Has the person who framed him been granted possession of his lands? [Likely Roll 97 = Exceptional No]

Does he have a younger brother who is now in charge? [Very Likely Roll = 76 Yes]

Does this brother support the new king? [Likely Roll = 34 Yes]

Is the new King from the other province of Mirholme? [Very Likely Roll = 74 yes]

So from this line of questioning we see that the younger brother has now taken over our heroes duties and has, while not framing him outright, supported the rival faction.

Now we had characters to name. I chose to name the characters with the Age of Blood naming table and I made up an IPT file to do so which you can get here.

Main characters:

Our Hero: Hemming Wulfgarson, his brother (Dag), the High Priest (Stakard Svafrlamirson), the evil Jarl (Aun Bjarnisson) and the characters of Oleg Vikarson (the young spearman) and Fafnir Svafrlamirson (the grizzled vet). These last two were his shieldmates so to speak who would help him on his adventures, essentially so he wouldn't be killed outright.

This brought about one more Mythic question:

Are Fafnir and the priest brothers? They have the same patronimic. [Likely Roll = 58 Yes]

I ended up not really doing anything with this story line, but it may be useful later.

So that is how I used Mythic and Age of Fable to start the campaign.

Saturday, January 14, 2012

Blod Orn – Prologue


  The sky began to lighten as Hemming Wulfgarson readied his pack for the long trip ahead. His fathers old Huscarl, Fafnir Svafrlamirson, was sharpening his axe while the young Bondi, Oleg Vikarson, thanked the Farmer for his hospitality. Hemming's head swam at the thought of how he had gone from inheriting his fathers lands to exile in just two short seasons.

  Wulfgar had died from age and illness in the Summer of 985. Hemming had taken over as Jarl and his brother Dag had inherited a few farmsteads to the north. Hemming remained a loyal supporter of the King, Haakon Thrandson, and all was well. This continued through the fall and winter of that year and it wasn't until shortly after the new year, in the Spring of 986, that things all began to go horribly wrong.

  First the King had died suddenly and without an heir. All the Jarls were quickly called to the capital and the factions began to jockey for support. Hemming had sided with the Jarls of the Western Province in backing a distant relative of King Haakon. Those from the East backed the Grandson of the King before Haakon. They were at an impasse and it looked as if the country would be torn by civil war. It was at this point that Aun Bjarnisson pulled Hemming aside. He said he had a way to make a deal with the Eastern Jarls but he needed Hemming to go a get Odin's Godi, Stakard Svafrlamirson, to quickly coronate the new heir before they had a chance to change their minds. In order for this to work, Aun explained, Hemming's brother Dag would have to be present to cast his vote while Hemming brought the priest.

  The road had been hard and Hemming had been waylaid by bandits, but two days later he brought Stakard to the Council chambers. It was then he learned he had been duped. Aun's sly tongue had fooled him and preyed upon his brothers sympathy for the Eastern Jarls. Dag had cast the deciding vote for the candidate of the Western Jarls. They then claimed that Hemming had kidnapped the Godi to prevent the coronation. Rather than further shame his family name or challenge his beloved brother to combat, Hemming accepted the penalty of exile.

  Now he would follow the winds to fame and fortune and cut a swath across the fat belly of the decadent southern lands. If he could make it out of Mirholme alive.

Monday, January 9, 2012

Mythic GME & Age of Fable Links

In yesterdays post I had made mention of two game aids that I am using, but forgot to add links to them. So for Mythic GME you can look here. I believe I bought it from Paizo.

The Age of Fable tables can be found here.

Enjoy!