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Sunday, June 25, 2017

WFRP 2nd Edition - Terror in Talabheim (Massacre on the Wizards Way)

Hi All,

A little bit of game play that I missed while I was on vacation in early June.

Notes taken by B. Rees.

Modified and annotated by me where I don't fully understand what happened.

We'll start with the latest art by J. Brisken.


After fighting off the giant rats Vincent, Leopold and Sally meet up with Lukas and Genaro at the field hospital. The situation has become even more desperate. Sally looks for the head priestess and shares the sad news about Widdenhoff shared the information about Nierhaus. She knows who he is, a captain of the watch tower. As luck would have it the captain's daughter, Katerina, is a follower of Shallya and at the camp. She has been miraculously cured of the ague and views it as a curse upon the land.

The group heads up the Wizard's Way to the watch tower, but can't get an audience with Captain Nierhaus. A Sargent with an eye patch says Nierhaus will meet with them the next day but gives no further particulars. The group heads back to town, along the way they see a group of people jump into the river to try and board a passing boat. They are shot to keep them from getting on.

Back at the hospital Vincent and Sally tell the priestess of their lack of success getting to see Nierhaus. She tells them to be patient, but suggests they try and get Katerina to convince her father. Vincent tries talking to her, but she refuses to help, apparently misinterpreting Vincent's plea. Vincent then goes and speaks to a priest of Morr and tells him about a dream he has had. The priest says that Paul Von Sloeck, a seer of Morr has had the same dream. [What the dream was or its significance are not recorded in the notes.]

Back at the Ten Tailed Cat, the group sleeps in the stables as Genaro will not be let inside in his condition. They hear from the bartender that “Deadeye” is in Talabheim. [This is stated in the notes, I don't know what it means, our contact in the city?] All through the night we hear claws scraping on the roof and walls of the barn.

The next day Sally writes a note to Nierhaus asking for help and encloses the letter Nierhaus had written to Widdenhoff. The group heads back towards the Wizard's Way. They watch in horror ars over 400 Hochlanders storm the gates in despair and are mercilessly gunned down with musket and cannon. Leopold is the only one not affected by the carnage. Perhaps he is too familiar with death.

The group returns to the field hospital where the preistess seals Sally's letter and says she will pray for us. Sally and Vincent go up the Wizard's Way alone, the guards are tense, but the Sergant takes the letter to the Captain and they are let in. Nierhaus speaks to them at gun point, but they eventually gain his trust. He tells them to seek out Eladio the Estalian at the docks for passage into the city. Tell him “This must ride the Dragon's tongue.”

There you have it.

I'm behind on several reports, and let's not even talk about the zine. Sigh.

Saturday, June 24, 2017

Talomir Tales - Spring 1001 - Tereken vs Altengard

Hi All,

Just posted a comic over at Talomir Tales here.


You can read the rest of it at the link above.

Go take a look.

Monday, June 19, 2017

Kublacon 2017 - Mordheim: Hunt for the Pirate's Gold

Hi All,

Hope everyone had a great fathers day.  Mine consisted of 4 hours of WFRP and then a 15oz Prime Rib for dinner. Honestly it changed my opinion of prime rib.

Anyway, here is the Mordheim game the boy and I played on the Saturday afternoon of Kublacon. It had a fun twist in that the Pirates had their own turn after all the players. They would roll for leadership, and if they failed they would roll on the drunk table and do something crazy. They would also attack anyone they thought was taking their gold of course.





SO the boy and I somehow how managed to have Henry the war Priest run of with the gold, the scenario ends when someone gets any gold down to the street level. The Necromancer and the Skaven I think tried to stop us but failed. As you can see I forgot to take pictures of that grand finale.

I didn't use any filters on the images, I just sharpened them a little. The pictures were pretty grainy because of high ISO.

I've got a couple of WFRP sessions coming and a few more battle reports. I'll also work on a comic tutorial and the zine.

When I see it written down I realize how much I have to do. Yikes.

Saturday, June 17, 2017

Paint Table Saturday 189 - reassessing priorities and #BeerMaW

Hi All,

Since I got back from Kublacon and vacation the project list has been on hold. I think the first order of business will be to clear the lingering projects off my desk. Most notably my long overdue Curtgeld and side duel geld from AHPCVI (?) I think 7 was the last one that I skipped out on.

So we have cow and milking crew from Eureka miniatures. Sadly out of stock on Eureka USA.


The two Gretchin for Dave B. I need to get over over thinking these and just finish them.


The Breaking Lances knights. I glopped on too thick paint, but I was able to pick some of it out of the etched lines. Not sure if  I'll sand or scrape. It doesn't look as horrible as I remember, but I still want to do it better.


Once I get that done this post by Ryder Strickland of Belched from the Depths got me thinking about all of the partially finished figures I have.

So I'm thinking about getting all those out and then doing an armies in review to see where my collection is at and work towards a way forward. I also need to plan for possibly attending more events in the next year or so and what I'd need to prepare for those. Necromunda, Mordheim, Gorka Morka?

Lastly I'll leave you with this. I believe it was Dai, of The Lost the Damned and the Stunted who shared it on Facebook, but I think I'll participate in this. I'm also going to give their podcast a listen.


Keep your brushes pointy.

Friday, June 16, 2017

WFRP 2nd Edition - Terror in Talabheim (Rats in the Dark)

Hi All,

Sorry for the lack of posts, it's been busy here and I'm a tad stressed out. Below is some awesome art from J. Brisken and my attempt at converting the notes of B. Rees into a more prose form. I'm not sure it was necessary but it's done.



The caravan arrived in Breitblatt and everyone was in high spirits. The village guards came out to meet the party and accept transfer of the refugees. We informed them of the murderer we discovered and handed him over to them, saying that the possessions of the murderer and victim were “lost.”

Compared to Talagaad the village Inn is quite pleasant. They serve us mutton stew and watered down ale which is paid for as part of our contract. After our meal we go to the stables and haggle for a mule and it's kit and forage, Genaro is tired of carrying our excess. The party jokingly names the mule “Lorenzo.” When we get back from the stables the inn is filled with refugees, we eat dinner and sleep in our rooms.

As we prepare to leave town after breakfast the corporal of the guard tells us to return the way we came to avoid the continued greenskin attacks on the road. He stamps our letter of passage back to Talagaad. At the end of our first day of travel Genaro begins to cough and shiver, the first signs of the plague are upon him.

At the end of the second night, during Vincent's watch just before dawn, he sees twelve figures run across the road in the direction of the river. Vincent wakes up the group and, lead by Lukas, he and Leopold follow their tracks. When they discover they are giant rat tracks Lukas and Vincent continue while Leopold doubles back and gets Sally, Genaro and Lorenzo back on the road. When Lukas and Vincent make it to the river Talbec they find many more tracks and a silver powdery substance on the rocks along the bank. Thinking quickly, Vincent takes a sample and he and Lukas meet the rest of the group back on the road.

As the group approaches the town they decide the best course of action is to find some priestesses of Shallya and see if they can find a cure for Genaro, and if the silver powder will help in finding the cure. As we enter the town we see that only a few, tense people are out on the streets and many windows and doors are boarded up. We make it to the Eel Inn, but the bartender refuses to let us in with a visibly sick Genaro. He tells that the plague has gotten worse and is called the Gray Ague. He tells us that packs of flagellants roam the streets at night, beating people, and that rat swarms are attacking people in the night as well. He tells us that there is a Shallyan field hospital set up to tend to plague victims and if we want to get into Talabheim we'll have to go to the municipal entry office.

Tending to an ever sickening Genaro is our first priority, so we head for the Shallyan field hospital. The scene there is grim. It is more of a hospice for the dying and there is no cure to be found. The priestesses turn us away, as there is no room for Genaro. They tell us of an apothecary, Gotthart Widdenhoff, who lives near the wizards way and may be able to find a cure for the plague with our powder sample.

Outside the apothecary's home a sign bearing an eye covered with a grape vine hangs above the door. No one comes to the door after the group knocks and the door is locked. Leopold looks around and, seeing the street is empty, picks the lock. As they enter Sally calls out Gotthart's name, there is no reply. We find him in his workshop, slumped over his desk, with a crude triangular dagger in his neck. A further search of the area reveals that he was reading the book “Plague of the Principality” and has samples of the silvery substance and a vial of blue liquid which we take to be an antidote. In addition to notes in a classical language there is a letter addressed to Herr Widdendorf from a “R. Nierhaus.” Seeing nothing to further our investigations we leave for the municipal entry office.

When we arrive at the municipal entry office it is boarded up. In response to the groups calls clerks, armed with crossbows, appear on the rooftop. Their refusal to let us in foils our plan to look up the address of R. Nierhaus, so we get a two week pass into the city. The clerks are doubtful that anyone will let us in, even with a pass. We decide to head back to the field hospital with our new information.

The sun is setting as we make our way through the town. We see a young boy carrying a water bucket head into an alleyway. A large, menacing, dog appears to be stalking him. With out much thought the group races into the alley after them to defend the boy. Sally, Vincent and Leopold are quickly set upon by 2 giant rats each. Leopold kicks one away and kills the other with his club, Sally and Vincent each get bitten. The quarters are too close, so Sally drops his crossbow and pulls out his sword and club. Sally parries another bite, but is knocked unconscious as a rat jumps on him and impales itself on sword. [Sally was criticalled and had to use a fate point.] Leopold is charged by the rat he kicked and one of Sally's. He kills one and dodges from the other. Vincent skewers one of his rats. There is some back and forth, but Vincent and Leopold dispatch the remaining rats. It is too late for the young boy however. The battle has taken too long and the defenseless lad has been mauled and partially eaten.


Our weary warriors gather up their friend and trudge towards the field hospital.

I feel like we may have left Lukas and Genaro outside the field hospital, but I'm not totally sure.

Hopefully I will get these remaining convention battle reports out, as well as the next Oldhammer in the New World zine, and then I can talk about organizing my stuff and terrain projects.

Thanks for looking.

Thursday, June 8, 2017

Kublacon 2017 - Mordheim

Hi All,

While we didn't actually play in this game, we did watch it. We gave up our spot to someone else because we thought we were going to play Blood Bowl. My uncareful reading didn't make it clear to me that it was league play and bring your own team. Oops.

My photography was a tad problematic, switching between phone and camera and blinding at least one player with my flash. I caught that I had double used a couple of pictures after formatting, so I went back in and changed a couple of panels. It still tells the story about as equally well (or bad).






I'm still liking the rotoscope filter for the photos, I think it highlights what I want. I mat do the game we played in next, I'm not sure about the pictures for that.

Thanks for looking.

Tuesday, June 6, 2017

Kublacon 2017 - Pikeman's Lament

Hi All,

Our next game at the con was run by the inimitable Thomas Foss using his 54mm wooden figures and the Osprey rule set Pikeman's Lament.

The idea of a little role play for our regiment leader was fun, but we failed to hit any of our targets for honor bonuses.

You can read Thomas's recap here. You can find the rules here.

I chose to use the rotoscope filter on the pictures for this one. I think it helps the vibrance of the figures translate.








Thanks for looking.

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