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Tuesday, March 21, 2017

A slight complication with Dormur

Hi All,

So a little wrinkle in my plans to paint the Reaper 25th Anniversary figure of Dormur for the Imperial Outpost painting competition.

I found out yesterday that we were only allowed to use 8 colors. At first I freaked out. I had already put three base colors on and had about 20 colors out on the table. I've been using the Reaper Triad system more and more and even using craft paint shades as triads. This approach obviously wasn't going to work.

At first I though about not bothering to enter the figure. I don't expect to win, but if my primary objective of getting more involved in the local store leaves me without key information as to the rules of the contest, there seems to be little point in participating.

Somebody from the store (the owner?) replied to my question about the rules and apologized. There was some talk of getting my entry fee back, but I have the figure and the cost wasn't exorbitant. He mentioned going oldschool and using black and white to mix up shades and highlight. I was already considering grayscale and other options so I decided to have a think and a google search about it.

So I found this thread on the Reaper forums. Guy painted a whole figure with 3 colors, looks pretty good. I also re-found this PDF from yaktribe of using washes to paint figures. I think he used about 7 washes and one paint.

So here's Dormur. Flesh is Bronzed Shadow 09259, Cloak is Uniform Brown 09127, Ghostly Apparitions is Sky Blue 09018. The Sky Blue is the only one that is a highlight of the triad, the rest are the shades of their triad. So I did a test in my notebook of mixing Walnut Brown 09136 and Pure White09039 to get he shades and highlights. This would give me three more colors to work with.

Repeat of the picture from last post, showing colors used.

Sorry for the lighting, just a quick snap at the breakfast table. The center (more square) patch is the base color and then sloppy blends with Walnut to the left and White to the Right. I'll have to break out the wet palette to even attempt to do this right, but I'm feeling more positive about challenging myself to do this.

Wish me luck.

Sunday, March 19, 2017

Paint Table Saturday 176 - On a Sunday again.

Hi All,

The last few days have been busy with a quick trip up to Northern Arizona and a track meet yesterday out in Buckeye.

So in other words, I did not maximize hobby time this week.

Here's what's on the table:


I've gotten some new paint organizers, so I took the nail polish racks off the back of my desk. I'll show those some other time.


In preparation to play Brutality with my son we dusted off his plastic Chaos Space Marines. Sorry Blue, they're Newhammer. The kid picked them on his own.


The Imperial Outpost store painting competition figure. It's the Reaper 25th Anniversary figure of Dormur. My plan is to try my hand at OSL. I've done it once before on those Rat Ogres, but it was too subtle. I may try JB's glowing eye tutorial or at least take inspiration for the colors from it.


Lastly we have those Gretchin I owe Dave B from last year. The get a few licks of color every now and then. I also need to dig out last years Curt Geld, if you recall I skipped this year's Analogue Hobbies Painting challenge as I had no mojo.

I hope to show you some progress this week.

Thanks for looking.

Friday, March 17, 2017

WFRP 2nd Ed - Dreams of Araby

Hi All,

We just had a quick trip up to Northern Arizona and saw Rattlesnake and Upper Antelope Canyons, Horseshoe Bend and the Dinosaur Tracks. A fun little trip around Page Arizona.

I've got a lot of hobby in the pipeline, but for now I'll leave you with the brief episode we had for WFRP after our session got screwed up by Daylight Savings time.

The following was written by our current note taker, Andrew, fellow Oldhammerer and author of the blog Acceptable Radiation.

Dreams of Araby


The whole trip was supposed to take only a few days, yet about two weeks north of the Three Feathers, the coach was still trudging on to Talabheim. The coach slowly comes to a stop and Alysia knocks on the coach door. “There is a tree in the road. I am going to attempt to take a path around it. Have your weapons ready,” she says in her gruff Kislevite accent. Vincent decides to ride atop the coach in case of trouble. As the coach rolls along the path, a field of black flowers appear. Suddenly, Alysia shouts “Black Lotus, cover your mouths!” She quickly wraps her face in cloth soaked with Kislivite Vodka. The party, however, is not so fast and quickly falls into a gentle slumber.

When the party awakes, it is oppressively hot. They are in a home, but everything seems foreign. The smell of spices is in the air and voices can be heard outside, but not in any language familiar to them. Alysia is not present, either. Vincent pulls back the sheet covering the window and is hit by even more heat. Everything outside is exotic. The people have an olive complexion, their clothing is bright and colorful but also long and loose, and in the distance was a giant dome of, what appeared to be, solid gold. 

Lukas, being the least used to dealing with heat, begins to drink water from the pitchers laid out on the room’s small table. He immediately feels refreshed. The rest of the party follows suit. Sally notices the smell of salt in the air, indicating that they may be near the sea. It is agreed that they will search for a merchant that may speak Reikspiel, when Leopold remarks that such “would be the best course of action if this is real.” 

From behind them, they hear “It is not real.” When they turn around, they see an elf. He is dressed almost as colorful as the locals. The elf explains to the party that this is a dream and he was consumed by it as well. The elf explains that we are currently in Lashiek, the capital of Araby and warns the party that “if anyone dies, we might all die.” He also notes, in a surprisingly causal manner, that if he could find the dream, demons from the warp may also be able to find the dream. 
Upon hearing this, Vincent immediately leaves house in search of a solution. To everyone’s surprise, as he leaves, he simultaneously enters the home in a single, fluid motion. This appears to interest the elf, who announces that it must be a time loop. Without a clear direction the dream will not let anyone do anything. At this point, Lukas suggests that the giant dome of gold must be the key as it is too conspicuously large to be anything else. This time, when the party leaves, it works. The elf gives each member of the party a talisman that, he says, will allow them to communicate with the Arabians.
As they approach the dome, the party is approached by a group of men that are clearly palace guards. The guard with the finest clothing and most impressive mustache approaches the party and exclaims that they have been looking all over for them, but inquires as to the location of their instruments. Upon seeing blank looks in response, he remarks something about northerners always drinking too much. The elf is nowhere to be seen.

The guards escort the party to their room and tell them that they will be expected to perform in one hour and they should clean up. He also makes it clear that if they fail to entertain the Sultan Jafar, it would be hazardous to their health. When the party enters the room, the elf is already there. He states that it appears that no one can see him. 

Lukas sees the instruments and picks up a harp. Knowing that it is a dream, he concentrates on believing he can play. Sadly, he fails miserably. At this point, Lukas decides that if he’s going to die, he’s going to die clean and bathes with the provided cleaning supplies. The rest of the party also bathes. When finished, they dress themselves in sets of fine Arabian clothing that was provided. After cleaning himself Lukas tries to play the harp again, and again, fails. Suddenly, Leopold suggests that everyone should try every instrument. This works, everyone seems to find an instrument they can play. 
However, the party still cannot play well. The elf suggests that maybe the party should choose a song to play together. Vincent sees a chest and Leopold opens it. Inside, they find some imperial clothing, bottles of wine, and, most importantly, sheet music. Vincent concentrates on the paper and realizes he can read it. Eventually the rest of the party is able to do the same. They pick a song dedicated to Manann. After three or four tries, the party is playing pretty well.

Suddenly, they hear a knock on the door. The guards inform them it is time to perform. After being led through the palace, the party enters a grand hall. Inside are people from all over the known world, not just Araby. However, the party notices that the imperial clothing is a bit outdated, and the elf realizes that we are not in the present time. One of the guards informs the party that if they perform well, this could help with relations between the two nations as they are led onto the stage.

A man walks out to introduce the party after spending many minutes pontificating on the perfection of Sultan Jafar. Afterwards, the party begins to play, to the delight of everyone. After their performance, the Sultan is clearly pleased. Servants bring two chests full of gold as payment. However, just as the party bows in thanks to the Sultan, they wake up in the coach. However, they find they are wearing fine Arabian clothes and have a talisman in their pockets…

XP Awards

Sally = 140 + 20 (characters) + 20 (province) + 15 (religion) +10 (star sign) + 10 (doom) + 0 (ideas) +50 (3 feathers) + 5 (race)
Lukas = 140 + 20 (characters) + 20 (province) + 15 (religion) +15 (star sign) + 10 (doom) + 10 (ideas) +50 (3 feathers)
Vincent = 140 + 20 (characters) + 20 (province) + 20 (religion) +10 (star sign) + 10 (doom) + 5 (ideas) +50 (3 feathers) + 5 (arm wrestling)
Leopold = 140 + 20 (characters) + 20 (province) + 15 (religion) +15 (star sign) + 10 (doom) + 5 (ideas) +50 (3 feathers) + 30 (record keeping)

So hopefully I'll have my trip pictures processed soon and maybe a snap shot of the table for Paint Table Saturday 176 (?) tomorrow.

Monday, March 13, 2017

WFRP 2nd Ed - Rough Night at the Three Feathers (part 2)

Hi All,

Next installment, the conclusion of the scenario.

First, here's a picture of Lukas and Leopold preparing to righteously murder some cultists. "For Sigmar!"



Rough Night at the Three Feathers (part 2)

The situation is dire, it is half an hour after midnight and Vincent is in serious trouble. His knife has been found stuck in the back of Bruno Franke, champion of the Countess Marie Ulrich Von Liebowitz. She is cousin to the Countess Emmanuelle Von Liebowitz, Elector of Wissenland.

Lukas has been locked in Bruno's room and the rest of the group are returned to Vincent and Leopold's room and placed under guard. Sally, Vincent and Leopold try to formulate some kind of story that will save Vincent's life and who could have possibly taken Vincent's dagger. We all decide that it must have been stolen from his room during the brawl when everyone was occupied elsewhere. The plan is to tell the countess that the scribe had hired us to investigate the nature of the gentlemen following the Countesses' caravan. We discovered they were cultists, and brought them to the Emperor's justice without hesitation.

At 1AM a servant comes and takes us, under guard, back to the Countess' room. Her room is luxurious, soft bed, over stuffed chairs, wine and dresses hang all around. She invites the group to make themselves comfortable. Lukas is there. She apologizes for having to lock us up but says she had to make it look like we were being held responsible for the death of Bruno. She acknowledges that no one would be stupid enough to leave their own dagger at the scene of a murder. She feels that it is all the work of Dammenblatz. She is on her way to Kemperbad to have her champion fight to prove her innocence in the death of Dammenblatz's father. The father drowned in a bowl of punch at her party, but Dammenblatz has accused her of witchcraft, a very serious offense. She believes that Dammenblatz's agent will now try to assassinate her new champion, Lukas. “You will spend the night in Bruno's room to lure out the murderer,” says the Countess. Vincent asks “Do you think the people who did this are members of a cult?” She thinks not.

Each member of the group is allowed one weapon and one other item, the weapons must be small and able to be used in the confines of the room. Lukas and Vincent take their daggers and armor. Leopold takes his trusty club and armor, while Sally takes his skillet and shot sword. Genaro takes his club. The plan is for Lukas to pretend to seep in bed while the rest of the group hide around the darkened room and wait for the assassin. Lukas is in bed, Sally is underneath the bed, Genaro hides near the fire place while Vincent and Leopold hide on either side of the door.

The waiting seems eternal. The stress of the long day and night starts to wear on our adventurers and Lukas and Genaro fall asleep. After about 20 minutes Lukas and Leopold hear a strange sound. It seems to be coming from the walls. We then pinpoint it. It is the fire place! Lukas, Leopold, Vincent and Sally then see a dark figure emerge from the fireplace and move effortlessly through the room in the darkness. They obviously know the layout of the room.

The group springs into action, Lukas starts to get up and Sally crawls from under the bed. Leopold raises his club overhead and shouts “In the name of Sigmar and the Countess!” As the person turns and tries to run back to the fireplace, Vincent opens the door and lets in light from the hall. The assassin is dressed as a servant of the Three Feathers! Genaro awakens and tries to tackle the murderer. He has a loose grip on him but the assassin is pulling away. Leopold attempts to help Genaro but trips over an ottoman. The assassin shakes Genaro off and narrowly escapes a blow as Sally's skillet clangs of the fireplace masonry. Lukas untangles himself from the bed sheets and flies head long into the attacker. He is knocked down but begins scrabbling up the chimney. With one last gasp Lukas makes a final lunge, grasping the assassin by the leg and wrenching him back into the room. The perpetrator has been caught and the guards rush in and restrain him. We are allowed to go back to our rooms and rest.
At 4:30AM we are all gathered into the great room by the Countess. The assassin is bound and gagged and everyone except for the Priests of Morr and the bounty hunter woman are there. The innkeeper looks angry and in disbelief. There is a cry from upstairs and the servant rushes back down. The Priests of Morr are all dead and there is a headless corpse in the coffin in their room. It is noted that the woman was seen riding away at speed about a half an hour ago.

The Countess says “The assassin was hired by Dammenblatz, and he will hang for this murder! Hand him over to the Road Warden. You may all return to your rooms. I will continue on my way to Kemperbad.” She offers Lukas the job of being her champion, but he respectfully declines. Vincent goes up to the room where the Priests of Morr were staying to help clean up and administer last rights. The Carnage in the room is terrible, the bodies appear to have been rent by some kind of beast. The bodies are buried correctly.

We have an early breakfast and all our possessions are returned to us. In addition to the money we earned from the scribe, the Countess gives us each 50 gold crowns. She says to look her up if we are ever in Nuln. Vincent tells her his real name, hoping that she will speak on his behalf should the unpleasantness in Nuln ever catch up with him.

Olesia greets us at the carraige. “Ready to continue? It is only a few days to Talabheim.” It is a beautiful day, but we are all tired from our long night. Before the rocking of the carriage lulls us to sleep, Vincent recalls that Talabheim has many laws, tolls and taxes. He hopes that the Countess' gift will be enough to get us around the city.

We will always remember our night at the Three Feathers!

(Thus ends my stint as note taker.)


I also keep on forgetting to welcome new followers. Michał Górzański is our GM for these sessions and runs the blog It Always Rains in Nuln. I don't know who sprinks is and I believe I know Phil Otep from the G+ group 1/72-20mm fantasy minis for rpg. If you have a blog or website please let me know and I'll link to it.

Tuesday, February 28, 2017

WFRP 2nd Ed - Rough Night at the Three Feathers

Hi All,

Here's the latest installment in our WFRP 2nd Ed. game.

First let me leave you with some more scenes drawn by J. Brisken from our last session.

Lukas and Genaro being questioned by the Ironsides.

Sally fishing Vincent and Leopold out of the Reik.

Rough Night at the Three Feathers:

Our heroes have been traveling North East toward Talabheim for two weeks now. Olesia's carriage is very comfortable and well stocked, but the supplies are running out. This necessitates more frequent stopping at Inns for meals and lodging.

A couple of days out from Talabheim and Olesia says “The dusk is coming fast, we need to stay at the Inn. I hope you are okay with that?” The “I hope you are okay with that?” appears to be a Kislevite colloquial expression. It doesn't matter if you are okay with that, that is what you are doing.

Before arriving at the Inn the group discusses an alias for Vincent, just in case Jubal Falk has sent people out from Nuln looking for “The Accursed Deriosh.” Vincent is now Walter, pronounced Valter, Listermann.

As we pull up to the two story Inn, we see a luxurious carriage being unloaded by servants in an unfamiliar livery. Outside the Innkeeper; a stocky, bald man with an impressive beard; is directing the men where to take the crates. The sign above the door has an image of three feathers. Olesia tells the group she knows the Inn well. “Good food and drink. Don't worry about the money, it's all paid for.”

Olesia drops the group in front and heads for the stables, she always sleeps with the coach. As they pass inside the group sees the Innkeeper speaking with a scribe, whose most notable feature is his large, fat, purse. Sally and Leopold quickly glance at one another, Leopold licks his lips. Once inside the group has to wait ten minutes before the Innkeeper gets to them, the place is bustling with activity.

He tells them that the Countess of Amberstein, Marie Ulrich von Liebowitz, is staying at the inn and it's going to be a busy night. He points the group to an empty table in the main room and tells us the cost of lodging. Because the Inn is so full we get two doubles and a single. 50 shillings per double, 10 shillings for the single. The group orders Brandy, beers and sausage. For some reason they all pass on the house broth.

The room is bustling, servants run around with platters of food and pitchers of drink. At ome of the tables a huge, muscular, man arm wrestles one of the coach guards. He reminds the group of the judicial champion they crossed paths with in Nuln, he is well armed and armored. He slams the guards arm down on the table and looks around the room for his next opponent.

Sally asks Genaro if he thinks he can take the big man. Genaro thinks so. Sally goes to the table and strikes up a conversation, offering the big man a swig from his bottle of Brettonian brandy. The man's name is Bruno Franke, the Countess' personal champion. Genaro “The Tilean Stallion” beats Bruno handily and earns his respect. Each member of the group had bet one crown each. Bruno makes some small talk, asking where the group is going. He says Talabheim is nice. He says the Countess is on her way to Kemperbad, where he will fight for her in holy judgement. Lukas tries to gossip more but gets no further information.

“Walter” decides to try his luck against the champion next. Only Lukas is brave enough to bet on his traveling companion. “Walter”wins and Bruno is now no longer interested in talking with the group. At a nearby table the group notices a Halfling, shuffling cards. The groups food is up, so they return to their table.

While the group stuffs themselves on sausage and beer the notice three men come into the Inn. They are soaked with rain. After about 10 minutes a servant comes down from upstairs and tells Bruno that the Countess wants him to stop arm wrestling. He berates the servant and tells him to “get lost!”

After eating, Sally decides to head over to the Halfling's table and introduce himself. Sally introduces himself as “Odo Rumpins” and learns that the Halfling is called Glimbrin Weirdfoot. He wears a leather jerkin, two daggers and carries a large purse. Glimbrin states that he's been waiting for a worthy opponent. Sally tells Glimbrin that the group are merchants, Glimbrin is skeptical.”Walter” comes over to see what's going on and join the game. Sally says he wants a clean game and they begin. Glimbrin wins the first hand.

Meanwhile the Countess herself comes downstairs to reprimand Bruno. She orders him upstairs, he follows orders. It appears that most of her soldiers and staff are staying in the common room, but she has one wing of the Inn to herself.

Leopold tries to chat up the three men who entered earlier. He is told to bugger off in no uncertain terms. He sheepishly goes back to the table with Lukas and Genaro. Meanwhile, Sally and “Walter” play another round of cards with Glimbrin. Sally slips and uses Vincent's real name, it doesn't appear to be a big deal, Vincent wins the hand. As they talk with Glimbrin they learn he is traveling to Nuln, or maybe Altdorf. He relays that there are many refugees in Talabheim and it is getting harder and harder to get into.

At that moment the door opens again and four more rain soaked people enter. A well dressed man and woman, and two boatmen. The couple are obviously love birds and can be heard telling the Innkeeper they need a room for Mr and Mrs Schmidt. They quickly go upstairs. The boatmen grab a table and order food and drink.

Determined to talk to someboby, Leopold makes his way over to the Boatmen and introduces himself as “Albrecht.” They are from Grisenwald and sail their boat up and down the river transporting people and goods. They relate that Talabheim is a mess, there is fighting between refugees from Hochland and Kislev in Talagaad. As they jovially chat, three more people enter from the rain. They are Priests of Morr in full robes, faces covered. The Innkeeper comes to them immediately. Words and gold are exchanged, but the group can see that he is unhappy. Two servants in another unknown livery come in bearing a body. The priests and body head upstairs to their room. As the hour gets later, Genaro gets more morose. His mood has improved somewhat as he has become more comfortable on his prosthetic foot. However the evenings are still difficult for him, perhaps he is still affected by the ordeal of their escape from Nuln.

Sally and Vincent are still playing cards with Glimbrin. Sally inquires about traveling alone, Glimbrin says it is easier to evade people you don't want to meet when traveling alone. As they play a woman enters the Inn. She is in full leather armor with a crossbow, sword, net, rope and manacles. She looks like she means business. She talks to the Innkeeper briefly and silver exchanges hands. She sits at an empty table and waits for her food and drink.

Vincent makes eye contact with her to see if there is any hint of recognition, there is none. He comments on the number of late travelers and is met with agreement. The chit chat turns to that of the danger on the roads. Glimbrin says he isn't too worried, when Sally brings up rumors of Beastmen Glimbrin says they are further North. Sally asks”Do you have any friends where you're headed?” To which Glimbrin replies “None in Nuln, but I do have a few in Altdorf.” A conversation about opening up a bakery and selling cookies ensues. Sally isn't sure if it is Thieves Cant for some enterprise, or if Glimbrin really wants to start a bakery. Sally tells Glimbrin he should try the dumplings at the Gallows Humor if he goes to Nuln. Vincent ends up winning the hand.

Leopold goes back to sit with Lukas and Genaro, they are both buzz kills. Leopold looks at the lady sitting alone, but is too apprehensive to chat her up, she looks like a bounty hunter. At 10pm one of the Countess' servants comes downstairs and rounds up all the servants and guards in the common room. The young lover, Schmidt comes down to order some red wine. As they pass, one of the Countess' servants says something to Schmidt, he looks mad while the servant looks smug. At this point the group decides to retire upstairs.

The group has three adjacent rooms, in the North wing. They decide to set a watch schedule. Lukas, in the single, will take first watch. In the double next door will be Sally and Genaro, with Vincent and Leopold sharing the room at the corner near the hall with the stairs. Most of Lukas' shift goes by uneventfully until about 10 minutes before midnight. A knock on Vincent and Leopold's door wakes them up. Lukas accosts the knocker before they can open the door. He startles one of the Countess' servants who has a parchment for Vincent and Leopold. Lukas takes it and sends the servant away. Leopold and Vincent open the door and let Lukas in. They read the letter, it is a request to meet Rechthander in his room.

Leopold and Vincent resolve to see what this is about. Vincent hangs back around the corner while Leopold is let past the guards to see Rechthander in the Countess' wing. Leopold knocks on the door and is let in by the man he recognizes as the scribe with the large purse they saw when they arrived. The purse is now nowhere in sight.

Gustaf Rechthander, lawyer for the Countess Amberstein, is visibly distraught. He is in his night shirt and explains how some men are threatening to expose him. He relates the story of how he joined a secret society while at university, Ordo Ultima. He originally thought it was a science fraternity, but it turned out they dabbled in the occult. After seeing their books and rituals he fled, but the have tracked him down and are blackmailing him. Gustaf says he has killed one already and dumped his body in the river. Leopold is skeptical but sees there is blood in the room. Rechthnder says he will pay the group 250 crowns if they dispose of the other two cultists. Leopold wants the money, but after the horrors of Nuln, he also wants to kill cultists. He agrees to do the job and heads back to the room.

Genaro refuses to wake up; Sally, Lukas, Vincent and Leopold discuss the turn of events. Sally and Lukas, in particular, are very suspicious that this is a set up. Sally goes downstairs and out the back to the outhouse to do a little reconnaissance. Only Glimbrin and the Boatmen remain in the main room, the lady is gone. Outside there is no visible exit from upstairs. Sally returns soaked from the rain. The group questions Rechthander's story, but he was slightly wet.

The group still can't decide what to do, but armor is donned and weapons readied. Sally and Vincent go back downstairs to look for more ways in and out of the Inn. As they come into the main room, four men burst in through the door. It is one obviously drunk noble and three goons. The noble loudly slurs “I'm looking for Friedrich von Friedhoffer, where is he?” The commotion rouses the Innkeeper and a few servants, who come out into the room. The Innkeeper tells the noble to stop making such a rukus. “I don't take orders from common swine!”, says the noble as he starts trying to push past and go upstairs. As the Innkeeper and his staff try to prevent the drunk from going up stairs and disturbing the guests the noble bellows “Out of my way you son of a swine!” Apparently he has something against pigs. A brawl ensues, catching Sally and Vincent in it's midst.

Hearing the commotion downstairs from their vantage point in the hall upstairs, Lukas says “Now's the time!” He and Leopold swing into action. Leopold goes to pick the lock, but it is open. He pushes open the door and Leopold crashes in, hatchet and dagger in hand. The two men inside are caught completely unawares as Lukas buries his hatchet into ones leg. Leopold rushes in, pulling out his club, to confront the second man. A grim dance ensues. Lukas is able to kill his opponent with a clean blow to the head. Leopold has more difficulty with his but dispatches him with heavy blows that make an audible cracking sound. (Actually the battle was quite a few misses on both sides and the use of a luck point each, this way sounds better.) Lukas and Leopold quickly turn over the room finding nothing but 10 silver and that the men each have the symbol O surrounded by a U tattooed on their left breast. They wipe as much gore as they can off themselves on the sheets and then close the door and head downstairs, hoping to get out in the rain.

Sally tries to stay out of the fight but is knocked down by one of the goons. Vincent manages to get himself between the brawlers and the stairs, but is first pushed up and then falls down them. At that moment the bounty hunter woman bursts in. She drops one goon with a single punch and then pulls another of Vincent. The drunk noble is still scrabbling on top of him and is summarily kicked in the head and tied up by her. Lukas and Leopold make their way downstairs to see the noble and his goons tied up and sitting at the table by the stairs while Sally, Vincent and the Innkeeper and his staff all look scratched and bruised. Lukas and Leopold don't pause and head outside to get washed off by the rain.

While the downstairs is quiet, a commotion starts upstairs. Sally and Vincent go to investigate. They can hear screams coming from a room near the top of the stairs. They knock on the door, a priest of Morr answers. They see two robed priests holding another man down on the floor while he screams. The priest at the door says, “One of the brothers has received a holy vision. He screams when he has them.” Vincent says “May Morr watch over you.” to which he replies, “And you as well.” As they walk away Sally and Vincent realize there are too many priests in the room. When they came in earlier there were only three. Sally knocks on the door again, this time weapons out. The priest opens the door again, very irritated. Sally accuses him of lying about the visions, now only three priests can be seen. They all are dressed in the robes of Morr and look legit. “Go away! You are interrupting our rituals!” shouts the priest as he shuts the door in Sally's face.

Not knowing what else to do Sally and Vincent return downstairs. Everyone else has gone back to the common room to sleep. Lukas and Leopold come back inside, soaked but clean of battle evidence. They are puzzled to see Vincent downstairs with his spear. They all head back to Leopold and Vincent's room. “It's done.” says Leopold. He takes off his armor and dries off. Leopold and Sally head off to see Rechthander and collect payment. Sally brings a dagger, Leopold is unarmed.

They are let past the guards again and into Gustaf's room. After confirming the deed is done he looks visibly relieved. He hands over the large purse, as advertised it is filled with 250 gold crowns. We part from him and divide the loot five ways, less 10% for the war chest, to try and disguise our payment. The group does not have much time to revel in their riches, however, as another scream rings out. Loud enough to wake Genaro.

All of the Countess' guards are out in the hall now and are rousting people out of their rooms. The group has been taken to the Countess' wing where the room across from Rechthander's is open. Inside, Bruno, lies dead with Vincent's dagger between his shoulder blades. As the guardsmen lock down the Inn and search all the rooms, the two dead cultists are found plus a third body in a small room near the stairs. One of the inn servants and the bounty hunter woman are missing. Vincent exclaims “My dagger must have been stolen during the brawl!” But no one believes him. The crowd wants to string him up.
The Countess Marie Ulrich von Liebowitz of Amberstein takes command. “I am the victim! I shall execute the Law!' she commands. “You shall be my champion!” she says pointing at Lukas. “You four will be stripped of your possessions and detained while evidence is collected.” she decreed, pointing at Leopold, Vincent, Sally and Genaro. Lukas is locked in Bruno's room and the other four members of the group are locked in Leopold and Vincent's room with two armed guards outside the door.


Will Vincent be able to exonerate himself? Are the missing woman and servant to blame? Are the priests of Morr more than what they seem? Has the party been double crossed by Gustaf Rechthander? Find out this and more, next time on WFRP 2nd edition A Rough Night at the Three Feathers!

Thursday, February 23, 2017

Chibi submitted

Hi All,

Made it in to Imperial Outpost today and submitted my figure in the Intermediate division.


Of course I had not one, but two dead camera batteries so these cellphone pictures will suffice. It does take decent pictures when you clean the lens. The only post processing was sticthing them together and adding the blog logo in photoshop.

I can see some errors here nad saw some more at the shop in their lighting, but the bugger's done. I bought the next one and will start on it next month.

Thanks for looking.

Saturday, February 18, 2017

Paint Table Saturday 172 - More Chibi Madness

Hi All,

Quick one before heading out the door.



Some issues with the craft paint on the cloak. I'm using mid, wash with shade, reapply mid technique. I've also used some glaze medium on the cloak.

Coming along. My hope is to be able to take it into the store and buy the next figure on the 21st.

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