Showing posts with label Rogue Trader. Show all posts
Showing posts with label Rogue Trader. Show all posts

Friday, December 6, 2019

Monolith Con 2019 - Get to the Shuttle

Hi All,

Like all the best trilogies, this one had three parts. My squad proved to be inept yet again. I'm sensing a pattern.

Enjoy!







I set myself up in cover and then the other side got all their activations first, so I was immediately suppressed and couldn't do anything. This essentially continued for the whole game. Oh well. Time to start working on another unit and come back to these guys later.

Next up: "Space Hulk: Exterminate"

Wednesday, December 4, 2019

Monolith Con 2019 - There's Dung in them thar Hills

Hi All,

The next game in our trilogy was to locate the rare "Great White" Dunger and add to our supplementary income.

Let's get to the mayhem.








Once again the men of Borborygmus Prime get the short end of the stick. It may be time to make a new squad.

Up Next: "Get to the Shuttle!"

Tuesday, November 26, 2019

Monolith Con 2019 - Black Ork Down

Hi All,

Here's the first game I got to play in on the weekend. By the time I got there they had just wrapped up a Hardwired scenario. Airbornegrove came up with this scenario next and it was sort of loose with concepts from Hardwired borrowed.

We were divided into four teams and had to defend a downed chopper. I appeared to embark on a strategy that would hold for the weekend, "run around a lot and be generally ineffective."

Enjoy!




All in all a fun game, I just didn't achieve much for our side.

Up next: "Intergalactic Dog Fight!"

Thursday, February 21, 2019

Realm of Chaos Renegade Warband - rolling it up

Hi All,

So I started rolling up a Renegade Warband late last year with the intent of getting it ready for a game of Rogue Trader at Warhammer World this summer. After trying to roll up some fantasy bands, and having some issues, I tried to roll up this band with the help of some friends. I highly recommend going over to Axiom's blog on the subject here and reading about it. I am more or less following his lead.

While I was writing this post JB wrote about rolling up his warband here.

  1. Generate your Renegade
Start by rolling to see the race of your Renegade. The table is on p233 of Slaves to Darkness (StD), and is different from the Fantasy table on p40.

My roll 71, Human. Next we need to roll on the Human sub table. My roll 16, basic human. (Uh oh!)

M WS BS S T W I A Ld Int Cl WP
4 3 3 3 3 1 3 1 7 7 7 7


The next thing we meed to do is determine the Power of Chaos we are dedicated to. You could just choose your favorite or make up your own Chaos god, I chose to make my own table and roll for it. (So Chaotic!) 1-2 Khorne, 3-4 Slaanesh, 5-6 Nurgle, 7-8 Tzeentch, 9-0 Undivided. My roll 2, Khorne.

So now we go on to generate the Chaos Rewards and attributes. So this is where the nomenclature gets tricky. In my reading of it for this post Chaos Rewards are divided into two sub categories, Gifts and Attributes. On p232StD we see it stated that the new Chaos renegade "receives two rewards from his chosen Power: a specific Chaos gift from the Power and a random Chaos attribute. On the Starting Profile table on p233StD it says that Khorne Renegades receive Chaos Armor, stats on p100StD or p252StD. So my Renegade gets a 5+ Save and +1 WP to Psychic/Magic saves.

Next is to roll up the renegade's attribute. Now this is where it starts to get weedy. In the third paragraph on p232StD it says "The Renegade then gains further rewards from his patron Chaos Power. Each of these is determined randomly using the Chaos Rewards Table p45StD and could be one of two types. ... another Chaos attribute ... determined randomly using the Personal Attributes Table p113StD ... Alternatively he could receive a Chaos Gift:" Confusing to be sure.

Since the ealier discussion had been one reward then one attribute I took it to mean that the Chaos Armor was Khorne's "Gift" and now I had to roll an attribute on p113StD. My roll 753 Quadriped?Biped, sucked. So I rolled again and got 626 Mechanoid, so +2 Fear Points (FP), d6 roll of 5 gives me partially mechanical, d10 roll of 6 gives me hands +2 S and +20 Dex if we're playing WFRP.

M WS BS S T W I A Ld Int Cl WP
4 3 3 5 3 1 3 1 7 7 7 7

What I missed was the rule about the further two attributes that we need to roll. Along with the 4 followers rolls to come this is meant to represent that our Renegades have been on the path of Chaos for awhile. This is to make the game a little more interesting and give everybody some figures to model and paint up. A worthy endeavor.

I noticed that Axiom rolled Khorne specific rewards table on p47StD to get his Face of a Bloodletter attribute. JB, since he didn't pick a specific power, rolled twice on the reward table on p45StD and then twice on the table on p113StD for his Renegade.

Upon consultation, the procedure should be two "Rewards" then two "Attributes" so I have one reward (Chaos Armor) and one Attribute (Mechanoid Hands)

So I now roll on p47StD. My roll 13, Face of a Flesh Hound, gain a poisonous bite attack (A +1). But this screws me up for the figure I was intending to use so second roll of 86, Aggression Bonus, +1 to WS, BS and S. On p113StD I roll a d1000, my roll 607, Manic Fighter, hates any enemy unit within 12" and never makes a rout test as a result of hand to hand combat.

M WS BS S T W I A Ld Int Cl WP
4 4 4 6 3 1 3 1 7 7 7 7

Ok, so now we need some gear. Looking at what Axiom did, he keyed in on the phrase "according to his starting profile" which for him was a Champion. Mine is just a bog standard Human, so my stats would align with Administratum, Adeptus Astronomica, or Adeptus Mechanicus. On the fly table 1-4 Administratum, 5 Ad. Astronomica, 6 Ad. Mechanicus. My roll 5. So my guy was a budding young Navigator who gazed too deeply into the warp. The Navigator equipment chart is on p151 of Rogue Trader (RT). Pistols, my roll 21 Hand Flamer, 50% chance of a second (my roll 100, nope). 25% chance of Jokaero digital weapons (43, nope). 75% chance close combat weapon (34, yes), (92, sword). 25% chance of armor (44, nope). 25% chance Armor energy field (22,yes), 67 Distort. Additional equipment: Bio-scanner 50% chance (73,nope), Breathing Apparatus 50% Chance (13, yes) 46 filters, Cameleoline 10% chance (100, nope), Communicator, Energy Scanner 50% chance (13, yes), Eye Proteection 50% Chance (81,nope), Flight Pack 10% chance (95, nope), Immune 75% chance (68, yes) d6: 2 doses, Infravision 50% chance (84, nope), Rad Counter 90% chance (73, yes), Rad Suit 90% chance (32, yes), Sealed Suit, Suspensors 25% chance (30, nope), Teleport Homer (?), Web Solvent 90% chance (26, yes) d6: 1 use.

Well there you have it.

2. Generate your Followers

For this warband we were instructed to make 4 rolls on the followers table p236-7StD. My rolls were 08 2d6: 7 Beastmen, 12 2d6: 6 Beastmen, 64 2d6: 9 Humans, 08 01 1 Assassin. I re-rolled the 3rd Beastman unit and decided to swap out Orks for the first unit of 7 Beastmen as I had some figures in mind.

So now onto gearing up the followers and giving them some kind of Chaos attributes. We received instruction that all followers receive either Flak or Mesh armor and then roll for a Standard weapon and a Close Combat Weapon that everyone in the unit will have. For every 5 members of the squad, one can be armed with a Heavy Weapon. All character followers, ie my Assassin, also make 1 roll on the grenades table and d6-3 rolls on the Equipment/Bionics table on p255. There were also some instructions about rolling a d4 for psychic level, if you have a Psyker. Ignore results of 4, Khorne gets -1 to the die roll. II haven't rolled for it yet, but I think Assassins have a chance to have psychic abilities.

7 Orks

I rolled 94 Plasma Gun, 60 Bolt Pistol, 18 Heavy Bolter. This seems weird so I thought I'd take a look at the equipment table from p190RT the 94 would give me Bolt Gun, 60 just a knife, 18 Grenade Launcher. When I get to modelling these I'll see how I feel. I may perhaps give one guy a plasma gun. Attribute? p138StD 199 Extra Joints (increase move and initiative by 1). I'm not sure how I'll model that yet, if at all.

6 Beastmen

p255StD 37 Lasgun, 68 Chainsword, 34 Missile Launcer with Crack and 2 Random. Imperial Army table on p164RT 37 still Lasgun, 68 would be Laspistol for a Sgt, Chainsword if they hit the 25% chance of secondary weapon, 34 Heavy Plasma  gun. Again, we'll see what I have lying around and make it work somehow. Attribute? 385 Irrational fear. (87 Items/creatures of a particular color. GM's choice)

9 Humans

93 Plasma gun, 80 Web gun, 17 Heavy Bolter. In RT that would be Lasgun, Laspistol for Sgt and Chainsword if he made the 25%, D-Canon (whatever that is) for the Heavy Weapon. Attributes? 571 Multiple Arms (additional weapon attack for every 2 models, shooting or hand to hand.)

Assassin

56 Boltgun, 38 Laspistol, 30 Anti Plant grenades, d6-3: (4) 1: 61 Conversion Field. Just for fun lets see what the Assassin table on p171RT. Well the first thing I noticed is that there is no standard weapon category and way more gear than what we've been doing. I also have the Vindicare body 1 model with Exitus Rifle, so I'll have to figure out what that means. *Oops, I forgot to roll an attribute. 527 Irrational Hatred (make sure you do it on the personal chart for single figures). He hates d6:(2) 1 thing. 40 Elves/Eldar. Now we're done for real*

So there you have it, a wall of text to make your eyes fall out. In future posts about this I'll be posting the figures I'll be using. I've sort of shown them lying about on the table.


Saturday, February 16, 2019

Paint Table Saturday 276 - Cultists, Orks and Beastmen join the Undead

Hi All,

With Track Season in full swing I seem to have less time to actually blog. Last Saturday my son ran a 5K and this Sunday he will be running a 3K.

So I've been plugging away at the plastic zombies



and skeletons.


I should have been prepping the Skull and Crown "archers" but I took the path of least resistance and kept on working on things that were primed/started.

I also started digging through the collection to look for the bits I need for this summer's Realm of Chaos renegade game at Warhammer World. A couple of Orks


and some plastic Cultists made it onto the table, [In both cases they came with paint jobs that will need to be stripped.]


as well as a box of Gors I purchased to convert into "Beastmen in Spaaaaace!"


Thanks for looking.

Wednesday, February 13, 2019

Amburger Hill

Hi All,

Well I got my first game in with the local group, and got my ass handed to me. It was fun though. Two things. Vehicles are powerful! I don't think I have ever played a game of RT with combat vehicles before. The few times I've seen robots I've been fortunate to be on the opposite side of the table.

I also made the decision to "roleplay" them as cocky, gung ho types. So, although they tried to stay out of sight, they got caught running around in the open and were... I'll let the comic explain it.

More photoshop filters and added some effects in photoshop as well. The source photos were a tad blurry, I didn't spend any time sharpening this time around. So there's that.





So, what did I learn? I need some kind of vehicle with heavy firepower. I have a Leman Russ built up, but not sure exactly how to stat it up for RT or if I can afford it by jettisoning the command section. I have a sentinel or two that I could build. I need to check the cost, but they are fairly affordable. I also have those plastic flyer kits from Russia that I could press into service. Again, I have to read up on the vehicle build rules and points cost. The command section is 280 points in the Compendium.

Thanks for looking.

Sunday, January 20, 2019

Paint Table Saturday 272 - Skeletons and IG on a Sunday

Hi All,

Well, it was not my intention to go over a week before my next post but that's how it goes sometimes.

I got a little bit of work yesterday. Painted Earth Brown on some bases and stuck down sand on the IG bases. During the week I knocked out a bunch of dry brushing on the bone stuff, primed some skeletons in white, and finished building the last few figures of the Imperial Guard Command Section I need for next weekend. (Typing that out makes me nervous.)


Death Riders and Skull Chucker.


Skeleton Regiment.


Lieutenant and Command Section, plus Grenade Launcher Guardsman that I need.

Anyway, I need to go off and take another training course for coaching. They're wanting us to all have accreditation as well as background checks etc.

Happy painting everyone.

Saturday, January 12, 2019

Paint Table Saturday 271 - Guard and Skeletons

Hi All,

A lot of prep going on this week. Well maybe not a lot, but zero painting occurred.


I continued assembling the Lieutenant and command section for my Imperial Guard for the local Rogue Trader campaign at the end of the month. I still need to build a guy with a grenade launcher for the squad and build a Sergeant for the command section. Still not sure what to do about the Vox Caster guy. Pictured above is the Lt, two man Lascannon, Medic and Orderly (carrying the platoon banner. Still not sure how to handle the difference between the old shoulder mounted lascannon (laszooka) and the 2nd Ed forward crew served Lascannon.


Death Riders basing is finally finished. I need to base coat that and some of the missed spots on teir under carriages.


I also did some base work on the catapult crew. I don't remember points values right now, but I think the cavalry and the engine with crew will get me to the 200 points I need for the OWAC this month.


Lastly I finished the base work on these gents. My intention is to prime them white and try the White Dwarf painting methods.

Thanks for looking and commenting.

Happy painting.

Sunday, January 6, 2019

All this fuss over Ambulls.

Hi All,

My phone has been blowing up all weekend with pictures of the new Ambull and Ambot models. All I can say is, you're welcome. I'd like to think that my Ambull obsession over the last couple of years has helped to fuel the resurgence of these models. I am anxiously awaiting my first royalty check.

Let's have a look at my Ambull related posts.

Paint Table Saturday 197 - Matthias Mulders, Merchant is where I threw out the idea for Ambull husbandry.

Ambull Farm where I looked at the references in Rogue Trader and talked about sourcing affordable Ambull figures.

More Ambulls where I introduced Matthias's Ambull whisperer, Felipe, and found some rules for Ambulls from WD99. Which I don't think I ever ended up using btw.

Monolith Con 2017 - Ambulls on the Loose is the first Battle Report using the Ambull capture idea.

Ambull Extraction the next scenario where I tried to add more critters to complement the Ambulls.

Monolith-Con III - Ambull Safari where there were more Ambulls than you could shake a stick at.

There is one more report from late December 2018 that I haven't finished writing yet, I'll probably get it up in the next few days.

Anyway this is my case for being, in some small way, an impetus for the new Ambull release. Any other good Ambull themed posts out there?

Saturday, December 22, 2018

Paint Table Saturday 268 - Undead and IG

Hi All,

Still unpainted, but slightly more assembled this week.


Here is the 1000 points arrayed. Nowhere near as far along as they should be. Oh well.


The Command section I'll be adding to my existing IG squad for the local campaign I've been invited to. I'm trying to ridge the gap between the compendium and 2nd Ed 40K IG lists with 2000 era figures. Above is the medic, Lieutenant, banner orderly and Lascannon team.


This is the squad they will join. I painted them last year. I will swap out the Vox Caster for a guy with a grenade launcher.

Thanks for looking, happy painting and happy holidays.

Monday, November 26, 2018

Monolith-Con III - Imperial Rebel

Hi All,

In this battle report I was in charge of the objective in a game between Lopez and Blue. It was a fun little diversion. Hopefully they will write reports of the battle from their perspectives. Mine was a little short and missed a lot of the action.





Thanks for looking and commenting. I think I have one more for the weekend.


Thursday, November 22, 2018

Monolith-Con III - Ambull Safari

Hi All,

I got to run my Ambull scenario again for the guys. We used some home made counters and I got to break out all the plastic Ambulls and monsters I had painted up.

We tried using knock out grenades to subdue the Ambulls, I'll let you decide if it worked.

The idea was to try and collect the most VP's of Ambulls. Live (5), shot up (3), indiscernible hunks of meat (1). The Knightmare Ambulls were worth double.

Enjoy.














Thanks for looking and commenting.

I'd like to welcome Alex Joker to the blog. Besides this blog he reads some pretty good ones, thanks for adding me to your reading list. If you have a blog, let me know and I'll link it.