Showing posts with label WFRP. Show all posts
Showing posts with label WFRP. Show all posts

Friday, July 23, 2021

WFRP 4th Edition - Inputting your Character on Roll20

 Hi All,

As a follow on from character generation, we have a situation where we needed to put our characters onto the platform we re playing on. For our group that is Roll20. Our GM has gone ahead and purchased the system specific add ons and there is a digital character sheet involved.

To be fair, all digital character sheets have their own idiosyncrasies. Based on the system and the person who built its interpretation of the rules/ character creation process.

So I'll try to forensically rehash what I did for my character. I also helped one of our group input his, perhaps I will go over that one as well.

Alright I took a bunch of screenshots, lets see if we can make sense of this thing.


So we start on the "MAIN" page button/tab. It's a little weird in that you input values into the blue shaded cells, but not all of them. So I entered Name, Species, Class, Age, Height Hair and Eyes. I think I also input my initial characteristics. I am not totally sure, but I think we found out you had to click on the header text to activate the cell for entry. I guess it's a good way to prevent inadvertently changing your values, but it was frustrating. I think when I input my movement of 4 it calculated and filled the other two. I also input my Resilience and Fate.


Although the timing is a bit off, ie I had to go to the advanced tab for some things first, I entered Talents  and specific advanced skills. You just hit the little plus sign. If you need to delete something you need to hit the edit (pen) symbol.


Just showing the bottom of the main page.


Now we're at the "ADVANCES" page. You don't have to re-enter the top part with your name etc.  You definitely need to click on the column text to be able to put in your advances. As a Human I got 5. You also need to input your career Skills and Talents and distribute your 40(?) points or whatever it is. I can't remember at the moment.


At the bottom of the page is your Species Talents and skills. Now I thought you could play with the bonus values, like the career skills, but you cannot. You have a choice of +3 or +5 only and you get 3 of each. I also found out when I helped another player that if you click on a +3 or +5 you can't seem to remove it. Not sure why that is.


Here we are in the "COMBAT" tab. 


Your wounds are calculated for you from your stats.


Trappings, armor and weapons are all pretty self explanatory. The one weird thing is that if you wear something it's Encumbrance no longer counts. Seems odd. You of course have to wear armor and/or shield to get the armor point fields to populate. I'm not sure if I put the dagger damage in correctly or not, but I think so. Oh and wealth you just input.

Hopefully that helps if you are struggling to get your character into roll20. If you have any tips or hacks for doing it better, please let me know.

Happy hobbying.

Sunday, June 27, 2021

WFRP 4th edition - Character Creation

Hi All,

I've had some down time so I had a chance to finish fleshing out the character that I started a few weeks ago for our transition to 4th edition WFRP. If you go to my WFRP page on the blog you will find links to youtube of our actual play. We just finished The Thousand Thrones campaign. It only took us several years and 54 episodes.

I referenced this post from The Ginger Noob to guide me through the process of character creation. Honestly, the rule book does a pretty good job of walking you through the process, but it's nice to have a reference.

I give you Johannes Knappen.



I started this character a couple of weeks ago, and was taking notes of my rolls etc to do a similar walk through post, but then of course I left those notes at home and finished the character without them or writing things down.

I have 3 extra points to distribute between Fate and Resilience. I was thinking to make both my fate and resilience 3, but I don't really know how resilience works yet. I also haven't written down my ambitions, but they may develop from the 10 questions that you're supposed to ask yourself to flesh out your character.

These are mine:

Ten Questions to flesh out your WFRP character.

1. Where are you from?

From the town of Hupeberg at the foot of the Grey Mountains.

2. What is your family like?

The Knappen family has recently come into the academic class. Peer Knappen was the son of an Imperial officer and Katrin the daughter of farmers. They met as students in Altdorf and returned to their home town Hupeberg upon graduation. Johannes’ younger brother Karl “Shwartzkopf” is studying Bright magic in Altdorf.

3. What was your childhood like?

My parents always stressed education and encouraged me and my brother to go to school and become academics as well.

4.Why did you leave home?

To pursue further studies as an apothecary.

5. Who are your best friends?

Ulli, a fellow apothecary student from home and Sigismund, a brawler and gambler from the Inn that Johannes and Ulli carouse in.

6. What is your greatest desire?

To unlock the secrets of potion making and rid the world of disease.

7. What are your best and worst memories?

My best memory is completing my goal of becoming an Apothecary’s apprentice. My worst memory is being unable to keep my mother from dying of the bloody flux.

8. What are your religious beliefs?

Like all good citizens of the Empire I observe the rites of Sigmar, but I pray to Shallya to help me heal others.

9. To whom, or what, are you loyal?

I am loyal to my friends, family, and the Emperor of course.

10. Why are you adventuring?

To uncover the secrets that will rid the world of disease.


So if you've seen any of my previous characters or listened to our game play, you'll note that this is a bit of a departure from my normal type. Usually I play a guy who hacks stuff with a sword and asks questions later.

I'm not sure how dooming works in this game, hopefully I get one that I can get my head around for gameplay purposes.

What's everybody else playing?

Wednesday, February 19, 2020

Hobby Update, February 2020

Hi All,

Sorry to have been absent from the bloggisphere for so long, it was not my intention but life sometimes gets in the way. My hobby, such as it is, has become more of a background thing as I am trying to manage my son and his growing teen angst about things.

One of the hardest things about parenthood has been feeling unable to effectively help my children overcome the issues of what I see as my worst traits. Wanting my kids to feel better about themselves than I ever did/do. But anyway, as one of my friends put it "life is managed failure." It sounded more uplifting when he said it.

Enough with the downer part.

While I haven't done a whole lot, I have played a few sessions of WFRP. Our game master has his own blog, It always rains in Nuln, and wrote a nice piece talking about our party of deceased characters from when I joined the group that is still currently playing. You can read it here.

If you are interested in hearing our scintillating live play you can find it here. Just look for the Thousand Thrones.

I am still collecting bits and pieces of my Skaven force, trying to fill the odd gaps in what I will loosely call a collection. I also found the Skavenblight Scramblers models I'd buried and partially forgotten about, so I'll be adding them to the queue. If only I could find my Ratskins, year of the Rat queue would be complete.

I've also gotten a fire under my ass to get back to my Mighty Empires campaign. I know, I know, I've been talking about this for years. I made some progress on my map but realized it was at the wrong scale after finding and reading trough (again?) Charles Grant's Wargame Campaigns. I'm still trying to trace my old hex map into Worldographer and got it pretty well sorted before I realized it wouldn't work at the scale I built it at. I almost shelved it again, but I'm going to keep on plugging away now that I have a pretty clear picture of the path forward. I'll try and share that more moving forward.

As for actual paint on miniatures, I'm not sure what the hold up really is. I'm really struggling with feeling like I have the time and space to get cracking. Last years effort to move the hobby and try to be more engaged with the family while doing so didn't really work. I got the lighting in the garage sorted, but it is still a horrible mess in there. I'm still trying to dig things out.

I've also been thinking about trying different techniques to help me get a little faster in putting out models. If I can't lower the indecisiveness time, I can at least make the actual painting go smoother.

Anyhow. I'll try to do better and also get back to reading and commenting on other hobby blogs.

Paint 'em if you got 'em.

Peace out!

Wednesday, January 22, 2020

New Year, New Photoshop Techniques

Hi All,

As we wrapped up our WFRP 2nd ed game on January 5th I think Brian was asking for Jason to draw the scene for the "epic" battle between Dieter in Raven form and the evil wizard's pigeon familiar. I didn't know if Jason would have time to draw it, he had done some fantastic drawings in the past, but people get busy etc. I had been wanting to learn how to do compositing in Photoshop so I thought, why not give this scene a go?

Here's what I ended up with.


To start with, I went to pixabay and searched for the images I wanted to build my composite from. after some trial and error I settled on these five. 


For the purposes of this post I scaled these down and I cropped the image of the moon so it would fit. Originally all of these images were downloaded at 1920 x 1280 pixels. I then followed, a little loosely, the tutorial from the Photoshop Training Channel (PTC) on you tube. Specifically this video here:


It does a quick overview of how to mask an image, but the meat of the technique is how to match the luminosity and  Hue/Saturation of the images in your composite. To be clear, I'm not totally sure I got the luminosities right and I definitely glossed over the saturation in my image. I was rushing things a little and felt like the comic treatment might hide some of the rougher areas.

Here's a screen cap of my .psd file to give you an idea. I think the video works well to explain the technique, and I'm not really in a position right now to give you a blow by blow.


The meat of the technique is in those top 5 layers. The Luminosity layer is just a Black and White adjustment layer. The idea is that it is easier to pick up the relative brightness of areas when it is reduced to black and white. The selective color layer was to help go in and adjust the saturation of the different colors in each layer to try and help them match each other. The Hue/Saturation layer was similar I think but more for matching the colors from the different images. As I write this I'm a little confused myself. The 4th level, curves, is how you actually match the luminosities. You adjust the white and black input levels until you get values that roughly match for the lightest and darkest points in each image. You could also do this with levels instead of curves. For me I think levels is a little easier because you're just moving a slider as opposed to adjusting a curve. Finally in the 5th layer you can see how I scaled the image down and masked it. I started by using the quick selection brush and used the "select subject" option to do most of the work and then went back in later and refined the selection with a regular brush and the edge detection brush later.

After I exported the the image as a jpg I ran it through my comic process that I have saved in another psd file. I just had to adjust the image size to fit this image. I probably could have spent a lot more time refining this image, saving it as a smart object, etc. But it was good enough for my needs.

Anyway, hopefully you find something useful in here for your hobby. I just thought it would be fun to try my hand and producing an image from a scene in one of our games. I have a long way to go to get better at composites, but it's a fair start. Since I can't really draw it's going to be the best I can do.

Thanks for looking.

Thursday, June 13, 2019

Our WFRP Campaign on Youtube.

Hi All,

Sorry for not posting in awhile, life has a way of getting in the way of hobby stuff. I've been meaning to share this list of youtube videos from our WFRP campaign. Michal has given me permission to post them here and I will set up a page to post the links for easy reference. I joined the group somewhere towards the end of the "Heralds of Woe" campaign. I'm not sure which session yet. The sessions are about 3 hours each. I've toyed with the idea of stripping the audio and editing them down to 1 hour chunks for a podcast format. But honestly I don't know if I have the stamina for that.

Any way, here's the list:

WFRP - "Pretty Things"
"Pretty Things" Playlist: https://www.youtube.com/playlist…
WFRP - "Everybody's Talking at Me"
"Everybody's Talking at Me" Playlist: https://www.youtube.com/playlist…
WFRP - "A Secret Inheritance"
"A Secret Inheritance" Playlist: https://www.youtube.com/playlist…
WFRP - "Heralds of Woe"
"Heralds of Woe" Playlist: https://www.youtube.com/playlist…
WFRP - "The Haunting Horror"
"The Haunting Horror" Playlist: https://www.youtube.com/playlist…
"The Mystery Adventure": https://youtu.be/43iMZLjjf5o
WFRP - "A Rough Night at the Three Feathers"
"A Rough Night at the Three Feathers" Playlist: https://www.youtube.com/playlist…
WFRP - "Terror in Talabheim"
"Terror in Talabheim" Playlist: https://www.youtube.com/playlist…
WFRP - "Chaos in the Rye"
"Chaos in the Rye" Playlist: https://www.youtube.com/playlist…
WFRP - "The Thousand Thrones"
"The Thousand Thrones" Playlist: https://www.youtube.com/playlist…
WFRP - "The Lord of Lost Heart"
"The Lord of Lost Heart" Playlist: https://www.youtube.com/playlist…
Session 03 (BOTCHED VOICE): https://youtu.be/DgaHoPG2mms
So there you have it. Let me know if you readers want the notes for any of these. I fell off giving recaps here somewhere in the "Terror in Talabheim" adventure. No artwork and not remembering everything to fix what appear to be errors in the notes.

Thanks for looking and tell me about your gaming if you're doing some.

Friday, August 17, 2018

WFRP 2nd Ed - Terror in Talabheim (Why did it have to be a Zombie Dragon?)

Hi All,

The next few installments in our WFRP campaign. We last left off here if you need a refresher. I was going to give you the last three reports, wrapping up the campaign, but the last two are in bullet format and I'm going to have to listen to the playback of the sessions to flesh them out for you.

You can listen to them yourself at Xathrodox86's Game Den.

Feb 4, 2018 (Why did it have to be a Zombie Dragon?)

Lukas has headed to Dankerood to speak with the General. He will convey all we have learned about the Ratmen's plans and encourage him to attack the planned raiding parties. He will also encourage the General to keep Genaro safe, if possible, as he may have some invaluable intelligence on the production of the war machines.

Lukas has left Talabheim without much fuss after the sword and sanitarium raids. On his way to Dankerood he witnesses the sacking of a small village by the Ratmen. 15 older people are fed to the Rat Ogres. The younger people are put in chains and led back to the city. The Skaven also take all the food and livestock with them. All Lukas can do is hide and watch. He is far from the city and by himself.

As he approaches Dankerood some camouflaged Imperial scouts emerge out of the undergrowth. “Halt! Who goes there?” one demands. Lukas introduces himself as one of the resistance fighters with important information for the General. He is told “the General awaits with interest.”

The 5 scouts all seem very nervous. Dankerood is as Lukas remembers it, fortified with small cannons and soldiers. But the soldiers are tired, dirty and tattered. Eventually they make their way to an old nobles retreat in the town. It is the grandest manor in Dankerood and houses the General's HQ. Lukas is left in the care of the General's guards and is brought into his rooms.

General Jorg Hafner sits at a table eating. He looks slightly disheveled, like he has the weight of the world on his shoulders. As Lukas enters, the General nods to a chair. “Please sit,” he says. He turns to a servant and asks him to bring food for Lukas. “Alright Private, please give your report.” Lukas is brought a bowl of yeast and bacon.

Lukas tells the General about the building of the war machines to launch poison spheres at the army outside the crater. He talks up Genaro's value as a source of information about what is being built. Lukas shares that an attack on the raiding parties might break the skaven morale. He also recounts the in fighting among the skaven that the group has witnessed and the information gained from Godford. The General stops him there. “Finish your meal, then sit with the scribe. You will stay the night.”

General Hafner is concerned about the raid that Lukas witnessed. He has listened to what Lukas had to say about Genaro and will redirect Sgt Van Zandt and his outriders to intercept the wood gathering party. Sgt Utter and his scouts will ambush the slaver party. If the deem things unsafe, however, they will not risk themselves for Genaro.

The General then asks what the group has done inside Talabheim. He wants results! Enemy commanders dead! War machines destroyed, and the gates opened! “You should contact the Temple of Myrmidia and the Dwarves in the Stone House.” He then suggests communicating a coordinated attack with signal flares.

The Dragon roars, rears back on its hind legs and comes down on the group in an avalanche of rotted muscle and bone. Sally hides behind a pillar to the left and Leopold a pillar to the right. Vincent advances on the dragon and it's claws miss him by a cat's whisker. Sally is swatted across the room, splintering a door as he crashes into it. The smell of brandy pervades his nostrils as, to his horror, he realizes the bottle in his backpack has been broken. Leopold tries to roll right again as a large cloud of pestilential air is breathed out by the dragon. It hits the pillar he was behind and appears to corrode it and the floor. It's as if they have aged 100's of years in a matter of seconds. Gugula Skell laughs maniacally atop the great wyrm.

Sally sees feet shuffling as he lies there in a heap. The room he has been knocked into is full of zombies. Sally does a back roll out of the doorway. Yavandir and Yorn are trying to get to another door on the other side of the room. Silka tries to flank the dragon behind a pillar. Leopold puts his sword back in his belt and takes aim at the necromancer with his pistol. Vincent also takes aim at her. She somehow senses his action and points her hand at him. The dragon's roar drowns out whatever it is she is saying. Vincent's shot misses and he is barely missed by a ray of black energy emanating from her outstretched hand. It dissolves the beam next to him. The double doors at the end of the room suddenly come crashing down and the zombies pour in over the hastily constructed barricade.
The dragon to his front, hundreds of zombies behind, Sally rushes into the great room and dashes for another pillar to hide behind. The dragon starts to puff up to make another breath as Leopold prays to Sigmar and fires off his pistol. The bullets aim is true, but the ball ricochets off some unseen force. Leopold is miraculously able to dodge the corrosive cloud. It is apparent that the dragon is now after him and the necromancer glares in his direction as she prepares another spell.

Vincent prays to Morr and raises his sword with both hands to attack the necromancer and dragon. He is being surrounded by zombies as he does so. Sally feels inspired by Vincent's courageous act, but fears it may be his last. Sally grabs Silka and tries to head for Yavandir and Yorn. Leopold, lying on the floor, scrambles to get up and get behind the next pillar. He almost makes it but is clipped by one of the dragon's fangs as it tries to bite him in half. He suffers a nasty gash down the length of his left arm, it is now useless and he loses grip of his hammer. The impact of the blow sends him sprawling across the floor to where Yavandir and Yorn are standing.

It is now time for Vincent to fulfill his prophecy. He tries to take advantage of the dragon's preoccupation with Leopold to launch his attack. He wants to directly attack the necromancer but realizes he cannot reach her. He tries to run up the dragons back to get her but misses and is swatted by the dragon's tail. Vincent slides across the room in the opposite direction as Leopold and ends up near Sally and Silka. Sally tries to push forward toward Yorn and Yavandir, Silka says they must stay where they are. Vincent, still stunned from the blow, lies on the ground in a heap.

Leopold sees that the chamber is now also flooded with zombies. He stumbles toward the door where Yavandir and Yorn were standing. They are running down the corridor inside. With his arm dangliing useless at his side, Leopold hurries off after them. On the other side of the great hall Vincent slowly gets up. The dragon and necromancer are mad, but are targeting Sally and Silka behind him. He moves behind the pillars, trying to follow them. Sally can feel the dragon and necromancer behind him as he runs. The dragons breath sweeps behind them, destroying pillars, and giving them the incentive to run faster. The three make it to the door on the left side, Sally smashes trough it and they continue to run down the corridor behind it.

Blinded by pain, Leopold continues to run down the corridor until he comes to an open door at the far end. He almost bumps into Yavandir and Yorn.

Vincent sees Sally and Silka go through the doorway and is few feet behind. He waits for a gap between dragon breaths and runs full tilt for the door. He is able to slide through the door as pestilential breath and dark sorcery destroy walls and furniture.

Leopold catches his breath. The bleeding in his arm has stopped but he still feels it. Yorn seems surprised to see him still alive. “We need to move, now.” he says. Behind them they can see the corridor filling with zombies. “Let's go!” Yorn says as he and Yavandir begin to run. Leopold doesn't think about it and follows.

Sally, Silka and Vincent are in a small round chamber that is marked by dragon's breath and magic. Silka wonders aloud, “How did she get that thing?” Sally is impatient to keep moving, the zombies are still coming. As they run, Vincent and Silka strategize about how to get Skell off of the dragon. As they argue about whether or not to try and escape by jumping out a window, they feel a huge tremor, like a huge object crashing through a wall. Windows shatter and furniture topples. It is quickly followed by another quake.

Meanwhile, back with Leopold, Yavandir has suddenly grown balls and wants to kill the dragon. Leopold firmly says no. Yavandir then tries to shame Leopold with a potted theology lesson about Sigmar. Leopold is not having it. “I don't have a magic dwarven hammer!”

Sally looks for something to make a rope to help them descend from a window. Vincent and Silka discuss what to do. They agree they can only leave after they have killed the necromancer. They know that the palace is damaged on the North West side. They form a plan to try and get there, but at first are not sure where they are in the palace. They are somewhere in the middle. Meanwhile Leopold is also looking for a way out.

Sally, Silka and Vincent finally get their bearings and head for the North West corner of the palace. Silka says some of the Skaven weapons may have weakened that side of the palace. She had heard that entire rooms have collapsed. Vincent and Silka talk about trying to catch the dragon there. Sally just runs.

Leopold has lost his sense of direction (botched a navigation roll). As they amble around zombies begin to swarm them. Yavandir yells “To arms, the enemy is upon us!” Leopold is attacked by a trio of the undead, Yavandir and Yorn five each. The necromancer is trying to zero in on us. The ambush feels unnatural. In his weakened state, Leopold decides to run for it. A zombie with silverware for fingers misses him as he runs past.

As they near the North West corner, Sally reminds Vincent “If I stay with you, remember this.” They eventually reach a part of the palace that appears battle scarred. The farther they go into this section they see that many men and rats have died. The rooms are very damaged. Scorched and blown up. They finally make it to what looks to be the Countess's audience chamber. There is a wrecked throne at the end and there are many pictures of her ancestors strewn about. The columns all look damaged, and there is still a strong smell of spilled blood in the room. It was obviously the last stand of the Countess's troops.

A chilled wind howls through the smashed high windows of the chamber. Sally looks around, considering making ropes out of the drapes. The crashing noise seems to be getting closer. Sally's sixth sense is working overtime. Out of the corner of his eye, Sally sees something under the rubble. A bronze cylinder with a torn leather hose. There is a strong chemical smell emanating from it. Silka wonders how the device works. Sally recalls that it is the same weapon used by the Skaven firing squad. He shudders slightly. It doesn't seem to have any solid ammunition. Vincent wants to try to and shoot it or set it on fire to blow up the dragon.

Silka and Vincent quickly rig up and light some torches and then make a trail of fuel leading to the tank. The liquid is semi transparent and has a strong smell. They drag the tank in front of the door. The crashing sound is getting closer. Silka and Sally take cover near the end of the chemical trail with pistols and torches at the ready. Vincent stands in the open to act as bait. He yells, “Over here beast!” The door explodes, showering Vincent with bits of wood and stone. In the cloud of dust Sally and Silka can see the crazy, heroic, Vincent standing with a sword in one hand and a burning torch in the other.

Gugula Skell begins to monologue. “I will send you to meet Morr. I will live forever. I'm tired of this game. I'm going to kill you now. Any last words?” With that Sally lights the liquid. The flame whooshes past Vincent towards the canister. Vincent dashes to the left as the dragon swipes a foul claw past him. As the flames reach the canister the necromancer's mouth is twisted in the black tongue of another dark incantation.

See you next time...

Well there you have it. I have been painting a bit and thinking about getting back to the New World Zine. I find my drive comes in fits and starts. The more I hobby the less time I find for other projects.

Thanks for looking and commenting.