Showing posts with label Mordheim. Show all posts
Showing posts with label Mordheim. Show all posts

Thursday, July 23, 2020

Mordheim: 5 a side

Hi All,

Not exactly sure what the hold up has been on the blogging front, but I've been busy with real life and hobby projects. Although now that I think of it it could be the PS4 we bought.

Anyway after the Warzone "challenge" Cheetor suggested painting up a few fantasy figures that one could slot into Mordheim/Frostgrave/Rangers of Shadowdeep games with an emphasis on fitting the Mordheim warband guidelines.

So participants were encouraged to pick a faction and paint up a Leader, Hero and three henchmen. Sounds pretty straight forward. So I had big plans to do two warbands, but then procrastinated and only finished the one.

I encourage you to go over to Scale Creep here and read all of the entries. There are some excellent figures represented.

Here is mine.


A fun mix of figures. Three GW later edition Flagellants, Dragon Bait Cleric Adventurer and Reaper Bones Witch Hunter looking dude.


Jakob Knochengard 44013 is currently out of stock, but a fun little mini. The Bones Black material is better than the white bones material, but I still prefer metal miniatures. You can't beat the price though.


Joachim Pumpernickel is a Dragon Bait Cleric. A fun model with a lot of  stuff on him. I have a bunch of figures from this range that I need to paint.


Berchtwald


Horst


Klaus

Not much to say about these guys, they are kooky. I used a LePen 0.05 marker to write on the sandwich boards.

Thanks for looking. I should have something else up soon.

Saturday, July 6, 2019

BOYL 2019 Preparation - Terminator Apotheosis

Hi All,

Here's a couple of figures I finished yesterday, hot of of finishing my OWAC2 challenge figures the day before. I'll be posting them here in a future post.

Anyway, here's a sexy man and his dog.


The figures are a Necromunda Bounty Hunter and a Mordheim warhound.  I decided to paint up the dog like a Rottweiler.

The figure looks like the Saxophonist guy from The Lost Boys.


Anyway, I'm hoping that an Autopistol, Plasma Pistol, Combat Knife, and sex appeal will allow him to kill many robots.

Thanks for looking.

Friday, June 8, 2018

Kublacon 2018 - Mordheim

Hi All,

This one is the game of Mordheim we played, a massive 4 on 4 battle with all the war bands supplied.

I decided to stick with the saturated look for these pictures as well. I'm not sure if it makes them too warm for the grim dark aesthetic of Mordheim. C & C appreciated on that aspect.

Enjoy!





Mordheim is a fun but tough game. I hope my son took the lesson that you can enjoy a game for its memorable moments, not whether you just won or not.

I'd also like to welcome Spevna to the blog. His blog Spevna Studio has some of his great artwork and thoughts on the hobby. I also need to remember to add him to the Combat Burger list.

Thanks for looking.

Monday, June 19, 2017

Kublacon 2017 - Mordheim: Hunt for the Pirate's Gold

Hi All,

Hope everyone had a great fathers day.  Mine consisted of 4 hours of WFRP and then a 15oz Prime Rib for dinner. Honestly it changed my opinion of prime rib.

Anyway, here is the Mordheim game the boy and I played on the Saturday afternoon of Kublacon. It had a fun twist in that the Pirates had their own turn after all the players. They would roll for leadership, and if they failed they would roll on the drunk table and do something crazy. They would also attack anyone they thought was taking their gold of course.





SO the boy and I somehow how managed to have Henry the war Priest run of with the gold, the scenario ends when someone gets any gold down to the street level. The Necromancer and the Skaven I think tried to stop us but failed. As you can see I forgot to take pictures of that grand finale.

I didn't use any filters on the images, I just sharpened them a little. The pictures were pretty grainy because of high ISO.

I've got a couple of WFRP sessions coming and a few more battle reports. I'll also work on a comic tutorial and the zine.

When I see it written down I realize how much I have to do. Yikes.

Thursday, June 8, 2017

Kublacon 2017 - Mordheim

Hi All,

While we didn't actually play in this game, we did watch it. We gave up our spot to someone else because we thought we were going to play Blood Bowl. My uncareful reading didn't make it clear to me that it was league play and bring your own team. Oops.

My photography was a tad problematic, switching between phone and camera and blinding at least one player with my flash. I caught that I had double used a couple of pictures after formatting, so I went back in and changed a couple of panels. It still tells the story about as equally well (or bad).






I'm still liking the rotoscope filter for the photos, I think it highlights what I want. I mat do the game we played in next, I'm not sure about the pictures for that.

Thanks for looking.

Friday, February 17, 2017

Oldhammer - Character Injury Charts

Hi All,

Been noodling around with a full write up of the Emporium of Rogue Dreams full Abdul Goldberg contest. My work on the North American submissions got me fired up to do a separate piece on the whole thing.

But on to the main thrust of today's post.

Injury Charts

So, if I recall correctly, Bulldog was talking about Rogue Trader campaigns and how to deal with casualty recovery. He said something about using a chart from Mordheim and I made a comment that I thought there was some such thing in 3rd Edition Warhammer, but I didn't know where since I haven't actually read all of my books.

So I did a little research.


In the Advanced Gamer section of Rogue Trader we find a casualty recovery system on p239.  Using percentile dice (d100) you roll for each fallen figure after the scenario. They have a 50% chance of being fine, 25% chance of being injured (roll on the injury chart) and a 25% chance of being outright dead. Sounds pretty useful.

For 3rd Edition I discovered the Casualty Recovery Chart on p73 of Realm of Chaos: The Lost and the Damned. This one is also d100 but has the injuries folded in the table, no secondary rolls. The chance of outright death has also been reduced to 10%.


 By the time we get to Mordheim we have changed to the d66. I guess it's handy since we tend to have a lot of d6 for playing GW games, but it seems a little weird. It also reminds me of my d666 or d108 post here. Anyway, here again we have the results all in one table, no re-rolling. Each individual value has a 2.8% probability of coming up (thanks Troll Dice) so about a 14% chance of death and then some interesting ideas like being sold into slavery or to be sold as a pit fighter. I don't have a physical copy of these rules but I found it on p80 of something called the Living Rulebook and p174 of something called the Updated rulebook.


 Lastly, Necromunda is essentially the same as Mordheim. There is an almost 17% chance of death and no mention of pit fighting but more talk of scars. It is on p84 of that rule book.

I also have the much newer system, Inquisitor, lying around but Mordheim and Necromunda are Newhammer enough to me that I don't feel the need to look any further. (I just peaked, the system is so different that it doesn't really apply to the older rules at all. Probably more like WFRP.)

So any experience using these various systems? Have a favorite?