While I am playing in the Talomir Tales
campaign I had an opportunity to play test some rules for simulating
table top battles in RRtK. Why would someone want to you ask? Well
because there are 39 countries in Talomir and it would be difficult
to manage the whole continent and game out every battle.
At Talomir Tales, Ruarigh has been
slowly expanding the nations involved and having some of us from the
Yahoo group play out the battles. Other nations just remain in
stasis. So I thought, why not take eight nations from around the Loa
peninsula and have them fight out their part in the time line from the
Spring of 986 to the present (Spring 993). I also had an idea to
restart a campaign from 20 years ago, but that is for another post
altogether.
So for this exercise I will be looking
at the nations of Barylistan, Demeskeen, Eskelin, Kurinthia,
Malohades, Riata, Sortium and Zamba. The majority of the mechanics
for determining who is at war and preparing for battle are straight
from the Rally Round the King (RRtK) rule book. It is the simulation
of the battle itself that is part of the new mechanism, but it is
very much in line with THW principles and procedures.
In the Spring of 986 both
Demeskeen and Zamba felt that Barylistan's Shah was too weak to
defend his realm and attacked savagely. Barylistan chose to ignore
the invasion from Demeskeen and concentrate their forces on the
invasion from Zamba. With their superiority in light, fast troops the
Zamban army out scouted the Barylistanis but had to engage them in
the hills. The Barylistan general ws up to the task and gained a
minor victory. The battle had raged and swirled with many captains
and heroes captured on both sides. Zamba conceded defeat and peace
was imposed until the Winter of 986. Barylistan was now the hated
enemy of Zamba. Demeskeen, meanwhile, occupied the province it had
invaded.
Red for external borders, green for internal borders. |
In the Summer of 986 Barylistan
turned its attention on the invaders from Demeskeen. Demeskeen had a
slight edge in scouting but Barylistan turned the tables and put the
Demeskeni on the defensive. They met in the hills and the Barylistani
army was victorious, although a few mages were captured. This season
also saw Malohad invade Sortium and Zamba attack Kurinthia. The
Malohad army had a huge scouting advantage with some Wind Maidens
they had forced to do their bidding. Luck however was not with them
as General Alexios drew them into hilly terrain and scored a major
victory for Sortium. The General was captured but exchanged back to
sue for peace as the Malohades had lost their stomach for fighting.
Zamba, some think misled by their Brethren Mercenaries, attacked
Kurinthia. They out scouted the Kurinthians but met in hilly terrain
again. The Kurinthians gained a major victory and Zamba sued for
peace, which will last until Summer 988. Kurinthia is added to
Zamba's list of hated enemies.
The Fall of 986 saw Demeskeen,
Malohad and Zamba recruit more troops to replace their losses.
Eskelin saw it as their duty to civilize Kurinthia and invaded. The
tribesmen of Kurinthia were no match for the Knights of Eskelin who
won a major victory. Kurinthia sued for peace which will last until
Fall 988. Demeskeen's light cavalry out scouted Barylistan but they
had set up a defense in rough terrain. Barylistan scored a minor
victory and kept Demeskeen from further inroads into their country.
During the Winter of 986 there
is some kind of Magic Flu that causes the death of mages in
Barylistan, Demeskeen and Kurinthia. Over the Winter Demeskeen thinks
better of it and sues for peace with Barylistan. There will be an
enforced peace until Winter of 987. Barylistan is the hated enemy of
Demeskeen.
So the status quo remains except for Eskelin's gain in Kurinthia. I'm sorry that the narrative is not quite where I want it to be but I have been sitting on this for far too long and wanted to get it out there. The Land Battles mechanism itself is quite simple and gives believable results. What I am getting bogged down in are the regular rules for campaigning. I think once I make index cards or some such thing to track the kingdoms, life will be easier. Shuffling through the notebook is confusing at best.
This has also re-invigorated me to work on a Talomir map project I let languish for over a year. (Sorry Ed and Paul).
That's very well done Sean.
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