As I mentioned in the last post, I have been working on a few name generator files in the Inspiration pad pro 2.0 .ipt format.
The coding is fairly simple, I'm still working on how to weight the table entries but it is not hard to get something workable.
I've loaded the first three here.
The one I finished first was the Mighty Empires Goblinoid and Skaven name generator. As an example the first five returned just now: Durthhog, Bul, Narburg, But, Ungol, Gogbref.
Not bad, pretty Orky. Obvioulsy you can pick and choose the best ones and leave out But etc.
Next was the Mighty Empires Empire Names:
Mundrew, Norman, Waldaltenmarkden, Gradrew, Brukoc
These tend to be a little weird. I think we took to making the long ones into surnames so Waldalten Markden. This sample seems to be more acceptable than the last one I ran. I like Brukoc, is that the beer drinkers analog to whiskey dick?
Lastly I completed the tria nomina (Roman three names) which I just copied from lists in wikipedia and then finagled into usable tables.
Marcus Vagnius Vatia, Manius Caerellius Regillus, Septimus Carius Grumio, Lars Aufidius Martyrius, Quintus Loreius Durus
Seem pretty good. I might weight it so that Lars comes up less, it may be too common an occurrence right now.
I hope you enjoy and are able to make some use of these. I intend to do more in the near future, most likely Age of Blood Norse and some derivatives.
Sunday, November 27, 2011
Thursday, November 24, 2011
Happy Thanksgiving
Hi All,
Thanksgiving here in the US. Ready for an orgy of eating and watching football. Just wanted to update on a few projects in the works. Been looking into Inspiration Pad Pro from NBOS and made a quick Goblinoid naming list ala Mighty Empires (link to original rules pdf file).
Looking into making a map and gaming RRtK in middle earth after someone on the THW forums put up a list for LOTR using WHAA.
And of course I need to get back to making that darn map of Talomir.
Welcome to StuG of Armored Fighting Vehicle, a really nice site about modelling. I liked the Speeder model.
Thanks for reading and have a great weekend.
Thanksgiving here in the US. Ready for an orgy of eating and watching football. Just wanted to update on a few projects in the works. Been looking into Inspiration Pad Pro from NBOS and made a quick Goblinoid naming list ala Mighty Empires (link to original rules pdf file).
Looking into making a map and gaming RRtK in middle earth after someone on the THW forums put up a list for LOTR using WHAA.
And of course I need to get back to making that darn map of Talomir.
Welcome to StuG of Armored Fighting Vehicle, a really nice site about modelling. I liked the Speeder model.
Thanks for reading and have a great weekend.
Thursday, November 17, 2011
That's a whole lot of plastic!
This passed me by the other day and I thought it was worthy of a re-post. I'm not into gaming large battles 1:1, but I appreciate the effort.
Welcome to Uncle Brian of A Fistful of Plastic, I saw a link to you on Paul's Bods and I like what your doing. Very interesting 1/72 modelling and gaming. The Jawa army in particular had me sold.
Welcome to Uncle Brian of A Fistful of Plastic, I saw a link to you on Paul's Bods and I like what your doing. Very interesting 1/72 modelling and gaming. The Jawa army in particular had me sold.
Sunday, November 13, 2011
Age Of Blood Fate Cards V.2
Just an update on the fate cards. Following Dan's suggestion, and my own leanings, I added the background to the face of all cards. I then also separated and emboldened the effects of the card from the introductory text.
I decided to leave the full, verbatim, text on all the cards for now. Let me know if it is too hard to read. The only editing I did was to fix my mistyping of some of the game conventions (ie Hand-to-Hand instead of hand to hand) and the spelling Valkaries to Valkyries. Otherwise I have left the non US spellings as is.
You can find the file here.
Still working on a cheat sheet and actually playing the game.
I decided to leave the full, verbatim, text on all the cards for now. Let me know if it is too hard to read. The only editing I did was to fix my mistyping of some of the game conventions (ie Hand-to-Hand instead of hand to hand) and the spelling Valkaries to Valkyries. Otherwise I have left the non US spellings as is.
You can find the file here.
Still working on a cheat sheet and actually playing the game.
Monday, November 7, 2011
Painted Zombies!!!
In a comment on my last post Dan had asked about what those zombies might look like painted up. I found some mixed in to the horde from this ATZ game.
You can see the male zombie clearly interspersed with the 28mm figs. I think they blend in pretty well at 28mm if a little spindly by comparison. Like I said, a tad large for 1/72 but would work in a pinch.
By the way that game looked like a lot of fun. I am totally on board with letting characters jump back in after getting killed. There is no end to the zombie horde, so why not let people keep on swinging away.
You can see the male zombie clearly interspersed with the 28mm figs. I think they blend in pretty well at 28mm if a little spindly by comparison. Like I said, a tad large for 1/72 but would work in a pinch.
By the way that game looked like a lot of fun. I am totally on board with letting characters jump back in after getting killed. There is no end to the zombie horde, so why not let people keep on swinging away.
Saturday, November 5, 2011
Zombies!!! review and AAR
So I played a game of Zombies!!! with
my kids the other day and I have to say it was fun. I had seen
reviews of it at Zombie
Place, Board
Game Geek, and The
Man Cave; and I really wanted to try it out myself. I also wanted
to have a look at the figures for possible use in an ATZ campaign.
I paid about $26 after taxes and a
member discount from Barnes & Noble. The box is small, but it
comes with a fair amount of stuff. Map tile cards, event cards, dice,
counters and figures. The rules are fairly simple. Roll to move and
kill zombies on a 4+ roll.
The tiles consist of streets and
buildings, but you can only enter named buildings to search for lives
or ammo. Your ultimate goal is to make it to the helicopter pad and
safety. Each turn consists of drawing and placing a map tile, rolling
to move, combating any zombies you share a square with, rolling for
the number of zombies you can move. At any time during your turn you
can play an event card, each player starts with and maintains a hand
of three.
I played this game with my son (almost
6) and daughter (8) so we had to fudge a few things to keep the game
moving. First off we displayed our event cards. My son can't really
read yet and I knew that if I played any zombie attack or
disadvantage type cards on him he would get upset. So the upshot was
that my daughter was the only one who played event cards and she only
really used the chainsaw. We also allowed players to keep their
zombie kill total even if they got killed and had to return to the
town square.
Being the youngest, my son went first.
He immediately took off for the nearest building, intent on slaying
zombies. My daughter sort of ambled around and I went for the ammo in
the police station. I won't give you the blow by blow, partly because
I can't remember it, but just the flavor of the game progress. My son
basically just wanted to kill zombies. Being in his misogynistic
phase (boys vs. girls) he wanted to kill female zombies so that
dictated his movements somewhat. My daughter seemed to be wandering
aimlessly around, but she did enter the lawn and garden shop with the
express purpose of getting and using the chainsaw. I made quick work
of the zombies in the police station and then headed toward the
buildings in the upper left, mostly looking for more ammo. Zombie
movement was not really an issue. I moved zombies out of my way, my
son wanted to only move male zombies and it seemed completely random,
and my daughter moved zombies in ways that baffled me but seemed to
make sense to her.
So when the helicopter pad was finally
played, wouldn't you know it, I was on the complete opposite side of
the table. We all headed in that direction, me shuffling along like a
zombie with a succession of 1's, my son getting killed because he
wasted his ammo on crap rolls instead of losing a life, and my
daughter pretty much unscathed all the way to the pad. The long and
short of it is my daughter got killed fighting a zombie on the pad,
my son had also been sent back to the main square a couple of times,
and the old man got hot on the dice and strolled into the center
square of the helicopter pad winning the game. There were a few
tears, so we placed everyone at the pad and then commenced the body
count. Daughter: 20, Son: 19, Me: 8.
Personally I think that zombie
avoidance is the way to go. And lastly I broke out a scale comparison
chart and put the zombie figures next to some IMEX WW2 figures from
the Billy V set. As you can see the US Rifleman stands at 25mm and
the zombies appear to be about 27mm. So apparently the zombie virus
causes gigantism before it animates your corpse. So not perfect, but
it'll do.
So I'd give the game overall a thumbs up. Easy rules, fairly quick to play and a decent value. You can get 100 zombies for $10 but I feel like the extra $15-$20 for the game is worth it. And the plus side is I don't have to play Monopoly ad nauseum with the kids.
Friday, November 4, 2011
Test fate cards for Age of Blood
Hi all,
I wanted to have something else to post but I finished this first. After what seemed like an eternity I created a google site to host this PDF file.
My website is Hohum on the Web and you can get it on the Files page or try the direct download link here.
The two main questions I have are, should the face of the card have the parchment graphic? Should I use the full verbatim text to describe the card, put the effects in bold or just list the effects by themselves?
Of course any general comments and criticism would be appreciated as well as letting me know if you would prefer A4 over letter. Right now there are eight 3.5" x 2.5" cards per 8.5" x 11" sheet of paper.
I also just quickly printed these out on card stock and, except for some how feeding the sheet crooked when the backs were printed, I think they look okay.
Typing it all in took the most time.
I wanted to have something else to post but I finished this first. After what seemed like an eternity I created a google site to host this PDF file.
My website is Hohum on the Web and you can get it on the Files page or try the direct download link here.
The two main questions I have are, should the face of the card have the parchment graphic? Should I use the full verbatim text to describe the card, put the effects in bold or just list the effects by themselves?
Of course any general comments and criticism would be appreciated as well as letting me know if you would prefer A4 over letter. Right now there are eight 3.5" x 2.5" cards per 8.5" x 11" sheet of paper.
I also just quickly printed these out on card stock and, except for some how feeding the sheet crooked when the backs were printed, I think they look okay.
Typing it all in took the most time.
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