Sorry for the lack of posts, it's been busy here and I'm a tad stressed out. Below is some awesome art from J. Brisken and my attempt at converting the notes of B. Rees into a more prose form. I'm not sure it was necessary but it's done.
The caravan arrived in Breitblatt and
everyone was in high spirits. The village guards came out to meet the
party and accept transfer of the refugees. We informed them of the
murderer we discovered and handed him over to them, saying that the
possessions of the murderer and victim were “lost.”
Compared to Talagaad the village Inn is
quite pleasant. They serve us mutton stew and watered down ale which
is paid for as part of our contract. After our meal we go to the
stables and haggle for a mule and it's kit and forage, Genaro is
tired of carrying our excess. The party jokingly names the mule
“Lorenzo.” When we get back from the stables the inn is filled
with refugees, we eat dinner and sleep in our rooms.
As we prepare to leave town after
breakfast the corporal of the guard tells us to return the way we
came to avoid the continued greenskin attacks on the road. He stamps
our letter of passage back to Talagaad. At the end of our first day
of travel Genaro begins to cough and shiver, the first signs of the
plague are upon him.
At the end of the second night, during
Vincent's watch just before dawn, he sees twelve figures run across
the road in the direction of the river. Vincent wakes up the group
and, lead by Lukas, he and Leopold follow their tracks. When they
discover they are giant rat tracks Lukas and Vincent continue while
Leopold doubles back and gets Sally, Genaro and Lorenzo back on the
road. When Lukas and Vincent make it to the river Talbec they find
many more tracks and a silver powdery substance on the rocks along
the bank. Thinking quickly, Vincent takes a sample and he and Lukas
meet the rest of the group back on the road.
As the group approaches the town they
decide the best course of action is to find some priestesses of
Shallya and see if they can find a cure for Genaro, and if the silver
powder will help in finding the cure. As we enter the town we see
that only a few, tense people are out on the streets and many windows
and doors are boarded up. We make it to the Eel Inn, but the
bartender refuses to let us in with a visibly sick Genaro. He tells
that the plague has gotten worse and is called the Gray Ague. He
tells us that packs of flagellants roam the streets at night,
beating people, and that rat swarms are attacking people in the night
as well. He tells us that there is a Shallyan field hospital set up
to tend to plague victims and if we want to get into Talabheim we'll
have to go to the municipal entry office.
Tending to an ever sickening Genaro is
our first priority, so we head for the Shallyan field hospital. The
scene there is grim. It is more of a hospice for the dying and there
is no cure to be found. The priestesses turn us away, as there is no
room for Genaro. They tell us of an apothecary, Gotthart Widdenhoff,
who lives near the wizards way and may be able to find a cure for the
plague with our powder sample.
Outside the apothecary's home a sign
bearing an eye covered with a grape vine hangs above the door. No one
comes to the door after the group knocks and the door is locked.
Leopold looks around and, seeing the street is empty, picks the lock.
As they enter Sally calls out Gotthart's name, there is no reply. We
find him in his workshop, slumped over his desk, with a crude
triangular dagger in his neck. A further search of the area reveals
that he was reading the book “Plague of the Principality” and has
samples of the silvery substance and a vial of blue liquid which we
take to be an antidote. In addition to notes in a classical language
there is a letter addressed to Herr Widdendorf from a “R.
Nierhaus.” Seeing nothing to further our investigations we leave
for the municipal entry office.
When we arrive at the municipal entry
office it is boarded up. In response to the groups calls clerks,
armed with crossbows, appear on the rooftop. Their refusal to let us
in foils our plan to look up the address of R. Nierhaus, so we get a
two week pass into the city. The clerks are doubtful that anyone
will let us in, even with a pass. We decide to head back to the field
hospital with our new information.
The sun is setting as we make our way
through the town. We see a young boy carrying a water bucket head
into an alleyway. A large, menacing, dog appears to be stalking him.
With out much thought the group races into the alley after them to
defend the boy. Sally, Vincent and Leopold are quickly set upon by 2
giant rats each. Leopold kicks one away and kills the other with his
club, Sally and Vincent each get bitten. The quarters are too close,
so Sally drops his crossbow and pulls out his sword and club. Sally
parries another bite, but is knocked unconscious as a rat jumps on
him and impales itself on sword. [Sally was criticalled and had to
use a fate point.] Leopold is charged by the rat he kicked and one of
Sally's. He kills one and dodges from the other. Vincent skewers one
of his rats. There is some back and forth, but Vincent and Leopold
dispatch the remaining rats. It is too late for the young boy
however. The battle has taken too long and the defenseless lad has
been mauled and partially eaten.
Our weary warriors gather up their
friend and trudge towards the field hospital.
I feel like we may have left Lukas and Genaro outside the field hospital, but I'm not totally sure.
Hopefully I will get these remaining convention battle reports out, as well as the next Oldhammer in the New World zine, and then I can talk about organizing my stuff and terrain projects.
Thanks for looking.
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