In this game we got to use the other half of our gang. All of the short range, non leader types. It ended up being a 4 player game. Tim, Ryder, Trevor and Aidan battled it out on the streets of the upper hive while I randomly moved civilians and robots. The cops I moved a little more purposefully.
Anyway, the gist of the scenario was that a guilder had some data that was worth a kings ransom. Each gang had a hacker to help extract the data and do various hackery things to help reduce alarm levels etc.
Running past civs, shooting and various gang like things would raise the alarm level. Once it got to six bad things would happen.
Here's how it unfolded.
So all the gangs failed. In the post mortem it was discussed that the first half was meant to be more stealthy until the data was retrieved, then all hell would break loose and a mad dash to get out would ensue. Most of the players tried the mad dash to get in.
I also want to take the time to say how great the table was that Mario put together. Lovingly detailed MDF buildings with all kinds of eye candy and nods to cool geeky things. It was a feast for the eye before the figures were even added.
It has really tempted me to buy some more building kits, even though my lizard brain tells me I have to scratch build everything.
Hope you enjoyed the comic. Next up is my game against Lasgunpacker.
Thanks for looking.