So I started rolling up a Renegade Warband late last year with the intent of getting it ready for a game of Rogue Trader at Warhammer World this summer. After trying to roll up some fantasy bands, and having some issues, I tried to roll up this band with the help of some friends. I highly recommend going over to Axiom's blog on the subject here and reading about it. I am more or less following his lead.
While I was writing this post JB wrote about rolling up his warband here.
Start by rolling to see the race of your Renegade. The table is on p233 of Slaves to Darkness (StD), and is different from the Fantasy table on p40.
- Generate your Renegade
My roll 71, Human. Next we need to roll on the Human sub table. My roll 16, basic human. (Uh oh!)
So now we go on to generate the Chaos Rewards and attributes. So this is where the nomenclature gets tricky. In my reading of it for this post Chaos Rewards are divided into two sub categories, Gifts and Attributes. On p232StD we see it stated that the new Chaos renegade "receives two rewards from his chosen Power: a specific Chaos gift from the Power and a random Chaos attribute. On the Starting Profile table on p233StD it says that Khorne Renegades receive Chaos Armor, stats on p100StD or p252StD. So my Renegade gets a 5+ Save and +1 WP to Psychic/Magic saves.
Next is to roll up the renegade's attribute. Now this is where it starts to get weedy. In the third paragraph on p232StD it says "The Renegade then gains further rewards from his patron Chaos Power. Each of these is determined randomly using the Chaos Rewards Table p45StD and could be one of two types. ... another Chaos attribute ... determined randomly using the Personal Attributes Table p113StD ... Alternatively he could receive a Chaos Gift:" Confusing to be sure.
Since the ealier discussion had been one reward then one attribute I took it to mean that the Chaos Armor was Khorne's "Gift" and now I had to roll an attribute on p113StD. My roll 753 Quadriped?Biped, sucked. So I rolled again and got 626 Mechanoid, so +2 Fear Points (FP), d6 roll of 5 gives me partially mechanical, d10 roll of 6 gives me hands +2 S and +20 Dex if we're playing WFRP.
What I missed was the rule about the further two attributes that we need to roll. Along with the 4 followers rolls to come this is meant to represent that our Renegades have been on the path of Chaos for awhile. This is to make the game a little more interesting and give everybody some figures to model and paint up. A worthy endeavor.
I noticed that Axiom rolled Khorne specific rewards table on p47StD to get his Face of a Bloodletter attribute. JB, since he didn't pick a specific power, rolled twice on the reward table on p45StD and then twice on the table on p113StD for his Renegade.
Upon consultation, the procedure should be two "Rewards" then two "Attributes" so I have one reward (Chaos Armor) and one Attribute (Mechanoid Hands)
So I now roll on p47StD. My roll 13, Face of a Flesh Hound, gain a poisonous bite attack (A +1). But this screws me up for the figure I was intending to use so second roll of 86, Aggression Bonus, +1 to WS, BS and S. On p113StD I roll a d1000, my roll 607, Manic Fighter, hates any enemy unit within 12" and never makes a rout test as a result of hand to hand combat.
Ok, so now we need some gear. Looking at what Axiom did, he keyed in on the phrase "according to his starting profile" which for him was a Champion. Mine is just a bog standard Human, so my stats would align with Administratum, Adeptus Astronomica, or Adeptus Mechanicus. On the fly table 1-4 Administratum, 5 Ad. Astronomica, 6 Ad. Mechanicus. My roll 5. So my guy was a budding young Navigator who gazed too deeply into the warp. The Navigator equipment chart is on p151 of Rogue Trader (RT). Pistols, my roll 21 Hand Flamer, 50% chance of a second (my roll 100, nope). 25% chance of Jokaero digital weapons (43, nope). 75% chance close combat weapon (34, yes), (92, sword). 25% chance of armor (44, nope). 25% chance Armor energy field (22,yes), 67 Distort. Additional equipment: Bio-scanner 50% chance (73,nope), Breathing Apparatus 50% Chance (13, yes) 46 filters, Cameleoline 10% chance (100, nope), Communicator, Energy Scanner 50% chance (13, yes), Eye Proteection 50% Chance (81,nope), Flight Pack 10% chance (95, nope), Immune 75% chance (68, yes) d6: 2 doses, Infravision 50% chance (84, nope), Rad Counter 90% chance (73, yes), Rad Suit 90% chance (32, yes), Sealed Suit, Suspensors 25% chance (30, nope), Teleport Homer (?), Web Solvent 90% chance (26, yes) d6: 1 use.
Well there you have it.
2. Generate your FollowersFor this warband we were instructed to make 4 rolls on the followers table p236-7StD. My rolls were 08 2d6: 7 Beastmen, 12 2d6: 6 Beastmen, 64 2d6: 9 Humans,
So now onto gearing up the followers and giving them some kind of Chaos attributes. We received instruction that all followers receive either Flak or Mesh armor and then roll for a Standard weapon and a Close Combat Weapon that everyone in the unit will have. For every 5 members of the squad, one can be armed with a Heavy Weapon. All character followers, ie my Assassin, also make 1 roll on the grenades table and d6-3 rolls on the Equipment/Bionics table on p255. There were also some instructions about rolling a d4 for psychic level, if you have a Psyker. Ignore results of 4, Khorne gets -1 to the die roll. II haven't rolled for it yet, but I think Assassins have a chance to have psychic abilities.
I rolled 94 Plasma Gun, 60 Bolt Pistol, 18 Heavy Bolter. This seems weird so I thought I'd take a look at the equipment table from p190RT the 94 would give me Bolt Gun, 60 just a knife, 18 Grenade Launcher. When I get to modelling these I'll see how I feel. I may perhaps give one guy a plasma gun. Attribute? p138StD 199 Extra Joints (increase move and initiative by 1). I'm not sure how I'll model that yet, if at all.
p255StD 37 Lasgun, 68 Chainsword, 34 Missile Launcer with Crack and 2 Random. Imperial Army table on p164RT 37 still Lasgun, 68 would be Laspistol for a Sgt, Chainsword if they hit the 25% chance of secondary weapon, 34 Heavy Plasma gun. Again, we'll see what I have lying around and make it work somehow. Attribute? 385 Irrational fear. (87 Items/creatures of a particular color. GM's choice)
93 Plasma gun, 80 Web gun, 17 Heavy Bolter. In RT that would be Lasgun, Laspistol for Sgt and Chainsword if he made the 25%, D-Canon (whatever that is) for the Heavy Weapon. Attributes? 571 Multiple Arms (additional weapon attack for every 2 models, shooting or hand to hand.)
56 Boltgun, 38 Laspistol, 30 Anti Plant grenades, d6-3: (4) 1: 61 Conversion Field. Just for fun lets see what the Assassin table on p171RT. Well the first thing I noticed is that there is no standard weapon category and way more gear than what we've been doing. I also have the Vindicare body 1 model with Exitus Rifle, so I'll have to figure out what that means. *Oops, I forgot to roll an attribute. 527 Irrational Hatred (make sure you do it on the personal chart for single figures). He hates d6:(2) 1 thing. 40 Elves/Eldar. Now we're done for real*
So there you have it, a wall of text to make your eyes fall out. In future posts about this I'll be posting the figures I'll be using. I've sort of shown them lying about on the table.