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Wednesday, August 16, 2017

More Ambulls

Hi All,

In between getting called out to a fist fight on facebook and standing out in the mid day sun for two hours a day, I've done a tad more work on the Ambull idea.

I finished the base coats and put a few highlight layers on the Spunk carrier.


And I tried to clean up and put together the two Knightmare Games Ambulls I have from their Space Raiders line.


In the interest of time I did not pin the arms. Usually I live to regret not pinning but I'm open to repeating my mistakes.

People have been commenting with lots of good ideas, keep em coming. Airbornegrove sent me a link of a very nicely painted Ambull on the Oldhammer Spain blog here.

It appears that the general idea is some kind of overall earthy color on the plates with a bright, contrasting color on the soft fleshy areas.

While doing a Google Image search I stumbled upon this post from The Bearded Quail. In it he talks about the history of 40k and how they double purposed fantasy figures they had lying around to be the menagerie of Space. He also diplays an enormous 3D printed Ambull that somebody in the States makes, but what really caught my attention was this page from WD99.


I'll be reading it through and see if there's anything I can use for my scenario.

Also I'd like to welcome Phil Curran to the blog. I didn't see a blog listed in your profile. If you have a hobby blog I would be happy to link to it.

Thanks for looking everyone.

Monday, August 14, 2017

Ambull Farm

Hi All,

So after my epiphany about Ambull husbandry I decided to look in the Rogue Trader rule book. Guess what? "Ambulls originate from the dangerously hot polar rock-deserts of Luther McIntyre IX. They can survive extremely hot temperatures for long periods, a factor which has led to attempts at domestication on several desert planets. As a consequence, Ambulls can be found on many planets throughout human space." (p. 207)

So my idea of a Ambull stud farmer is not so crazy after all. The seed of my scenario idea is more safari than farm, although I suppose that could be a twist. Raid on the Ambull farm.

Any way there is one upfront issue for an Ambull scenario. The figures are rare and expensive. A perusal of eBay shows them available from about $25 - $30 with most being in the UK.

You can get new ones, sculpted by Diego, from Knightmare Games here for about $15. Much more reasonable but I want a lot of Ambulls potentially on the table so that gets expensive quickly. I have 2 of these already, but like genestealers, I think you need swarms of them for this idea.


So I went with plastic Umber Hulks from the Dungeons & Dragons Nolzur's Marvelous Unpainted Miniatures on Miniature Market here. They are on preorder, due out in November, but are currently priced at about $4.50 each. Now we're talking. I ordered ten.


Further down in the paragraph there is mention of the Ambull's favorite food, the Crawler. The picture shows a squid like monster with a shell that looks like a subterranean drill. I have never seen a figure for this but Reaper makes a Bones version of the Ankheg for $3.49 each here. I am enamored with these as another food source for Ambulls.


So the jist of the scenario would be collecting this valuable product, and/or stealing it from other collectors. Bands go around hunting and subduing Ambulls but it's hazardous work. You can't tell without checking their cloaca if they are male or female. You also can't kill them. You want the females to keep the stock growing and collecting from dead males drops the value to next to worthless as they dump musk into their systems upon death which ruins the product. So once subdued, odds Male, evens Female.

Anyway it seems like it would be a good scenario for using blinds and perhaps hidden movement. The main thing is making sure that everyone at least has the potential for equal access to Ambulls.

Just the bare bones right now. I have to figure out what weapons could be used to subdue rather than kill. A neural disruptor jumps to mind. We shall see. Thanks for looking.

Saturday, August 12, 2017

Paint Table Saturday 197 - Matthias Mulders, Merchant.

Hi All,

Another figure finished. Instead of going to the gym last night I finished this guy.


Using the Ordo Malleus Hiver name generator, I named him Matthias Mulders. I was trying to figure out a particularly Rogue Tradery, Necromunda-y thing for him to trade but was unable to come up with anything. Maybe Ambull semen dealer?


I decided to give a back shot because he has some stuff going on with his backpack. You can see the mold line I didn't deal with properly on his hat. It's also on his arms. Once I get it in my head to plow forward I don't go back and fix things.

I think I started him with craft paints, but mainly ended up going over everything with reaper. I think the hat band is the only surface craft paint application. He also got the 4:2:1 ratio grunge wash all over.

No paint note book stuff today, I scooped up all the paints to photograph him and submit him on time for BeerMaw week 6.


So here's a bunch of stuff that is on or around the desk. Those two 80% done gretchin for Dave B., Makari witha chip on his base and his banner to finish. The Colony 87 water/petrol carrier. 10 plastic Dwarves that I unearthed recently. Reaper anniversary Grim Reaper. Space Raiders 2 BFO (Big Fucking Ork). My sons three Plastic Chaos Terminators, he has five but we haven't built the last two. Finally the milkmaid set for Curt. You can sort of see here I ruined the butter churn with a heavy black "wash."

I also had some dill hole call my post about spam, spam. A quick piece of advice. If you find yourself confronted with something on the internet on a group you are not a member of, keep your comments to yourself. Nobody asked you for your opinion. Shut up.

Thanks for looking and happy painting/gaming.

Tuesday, August 8, 2017

Let's remove Spam Comments

Hi All,

I made another quick video to help you remove annoying spam comments from your blog. Unlike the G+ ones, you can't report the profile and get them blocked. Somebody pointed out that this could be open for abuse and get legitimate profiles blocked.

Anyhow, here's how to do it through your blogger dashboard and clear it off your blog relatively painlessly.


I recorded this one using my gaming headset. It appears I need a pop filter and perhaps need to have my sinuses checked, as I snort a lot. Sorry about that.

Hope it's useful to you.

Sunday, August 6, 2017

WFRP 2nd Ed - Terror in Talabheim (You're in the Army now)

Hi All,

It's going to be another art free post. Perhaps I need to figure out a way to add to the story in some way with my own art. Problem is I can't really draw very well.

Anyway, here's the next installment in the story.

It is the groups 2nd day in Talabheim. They have met Daubler and delivered all of the materials needed to make an antidote for the “Grey Ague.”

Still in the temple quarter, Vincent and Leopold go into the temple of Morr. Vincent picks a black rose from outside and puts it in his clothes, Lukas and Sally stay outside. Vincent approaches one of the preists after he finishes his prayers and tells him about his dream and that he would like to meet the seer Paul Von Solleck. Solleck “sees Morr's wisdom in all things in the World.” The Seer is not available at the moment and the priest says that Vincent can help with the bodies while he waits, if he so wishes. After some short prayers the two go back outside.

On Reliquary Row, Leopold tries to buy a holy symbol of Morr. The merchant tries to sell him saint's bones at first but then offers “Thrice blessed” silver holy symbol from Luccini in Estalia for 12 silver. Leopold is suspicious but can't talk him down to 6 silver. Sally, being from Luccini in Tilea, takes exception to the merchant and argues with him. The merchant insults Sally who “accidentally” knocks over his trinkets. The group heads back to the Three-Apples.

On the trek back the group overhears various talk. The Countess has lowered the drink tax, no more extra penny per pint. There is a lot of talk about the Plague and how the Countess is going to combat it. The disease is in full effect inside the city. Sally pays 8 silver from the warchest for the group to pass through the gate.

The Three-Apples is bustling and the group can smell Wanda's delicious food from the street. They go upstairs to check on Genaro, who is still in bed shivering. Sally recalls the regimen for Genaro that was prescribed by Herr Daubler. Genaro coughs after inhaling the canister and passes out. He seems to be doing better. In lieu of a bath, Sally orders 5 wash buckets for 6 pennies. The young halfling servant and some others quickly bring them up. Leopold tells them to leave them in his room, so they won't see the state of Genaro. Sally cleans Genaro while Lukas, Vincent and Leopold go to their room to get cleaned up. Leopold is unsure about washing if it isn't his birthday.

After about 15 minutes Sally, Lukas, Vincent and Leopold head downstairs to eat. Before going downstairs Sally tells Genaro the cure will be ready in a couple of days. The dining hall is packed and Wanda and her servants are rushing around serving the delicious food and drink. A young Halfling girl with long braids and rosy cheeks comes to take the groups order. Today's specials are Hammer bone Steak, pork dumplings and blood sausage with cabbage. Leopold orders the sausage, the rest order the dumplings and 4 ales. Sally pays 20 pennies from the war chest. Vincent plans to go to an Armorer and the Temple of Morr, Sally and Leo agree to tag along to help haggle, Lukas decides to try and rest up.

Many shops are closed in the Old Market, but find Von Kompft's Shoppe. Inside are many strange weapons and armor. Many skulls also line the walls. Behind the counter is a huge man with fiery red hair. Half his face is tattooed and he wears a dark apron. Vincent discusses repairing versus replacing his damaged leather armor. Sven Von Kompft says he will give Vincent a good price because he sees that he is a fellow adventurer. Sven reveals in conversation that his father was Norscan and his mother was a Nordlander. He had to retire from from adventuring after taking an arrow to the knee. Leopold also considers buying a few pieces of chain mail to prepare for Vampire hunting. There is then much back and forth about the price. Sven offers to discount Leo's purchase by 5 gold if he will collect that sum from a certain Judge Steppenstolen who owes that amount on a Rapier. After a short discussion about shaking down a judge versus just robbing him, the group decides that the time it would take to accomplish this is not worth saving the 5 gold crowns. Time is money. We eventually end up talking him down to a 15%  discount. Sally gets a sword breaker, Vincent buys leather armor and Leopold buys a sleeved mail shirt and mail leggings.

Once outside the shop the three see it is starting to get dark so they head back to the inn. Everyone sleeps deeply until they are awoken by shouting the next morning. “All men ordered outside” is being shouted loudly from downstairs. The group gathers up all their gear, Vincent is the first downstairs. Leopold tries to convince Sally that he is not a “man” and should stay put with Genaro, but in the confusion they all come downstairs.

Three guardsmen usher them outside “by order of the Countess!”  Fifty men are being guarded outside by 12 “bulldogs.” Genaro is separated from the group. The others protest but are informed that everyone infected with the plague are being dumped in the Tallows. The rest of us have been conscripted into the guard as “Pups.” We will be paid 1 penny per day to either collect the dead or patrol the sewers. Vincent asks to be stationed in the temple district and is nearly clouted by the Sergeant. All along the street able bodied men are being pulled from their houses. There are many protestations and people who fake being sick. They are beaten and forced into units. We are put together in a unit under Corporal Dieter Kopinski. He looks very young with blonde curly hair and puffy cheeks, but he has an air of competency about him.

“Alright men, you are now known as pups! I'm here to make sure you stay alive! Our duty for today? Morr's round!” He informs us that we will spend the next two days hauling bodies from their homes. After our duties we are free to go, but must report for duty by 6AM at Ibbenstrasse 12 by the Nordgate. Genaro is already long gone. We go house to house, Leopold is tasked with pulling the cart. Some have only a few dead, others entire families have succumbed. At the end of the day we bring the cart to the Temple of Morr, Vincent is not allowed to go inside.

The day ends at 7PM back in front of the guard tower at Nordgate. Corporal Kopinski says we will have one more day of Morr's round and then probably be put on sewer duty. After a brief discussion the group decides to do whatever it takes to find Genaro in the Tallows. They reason if he is not found tonight he will never be found. The guards at the gate to the Tallows give the group a hard time, but eventually let them through. It is pitch black, so Leopold lights his lantern. Lukas uses his keen sense of direction to lead them through the maze of alleyways. Leopold sees some thief signs that say to head to the Dagger Platz, East of Holler's Corner. The Platz is a surprisingly open space for the Tallows, but it is filled with all kinds of debris, heaps of trash and more sinister piles of unrecognizable filth.

“Well, well!” exclaims a man as he steps out of the darkness. Simultaneously the group is surrounded by about 20 men. They carry various clubs, daggers and meat hooks. Sally takes the lead in parlaying with the bandit leader. Leopold tries to ingratiate himself to the leader by mentioning Ranald the Protector. These men are godless. They say they have found Genaro and believe him to be a Noble because of his expensive prosthetic foot. Sally tries to negotiate his release for 24 crowns, or an additional 24 crowns to babysit Genaro for us for a few days. The leader scoffs and says 200 gold crowns “or we kill him!” Leopold is visibly trembling with rage, he wants to smash the bandit in the face with his mace. After a little more fruitless negotiating the bandit says “I'm tired of you now.” His men advance to attack. As the group prepare for the grim battle, out of nowhere, a hail of crossbow bolts savagely cut down the assassins. Within seconds the the fiends are whittled down. 15, 10, 5 and then only the leader. He tries to run and is hit with such force that he flips over, dead.

Vincent exclaims “We may have found Deadeye!” A figure emerges from the shadows and says “Aye manling!” He is stocky and wearing a cloak with branches sticking out of it. His armor is of a strange construction, elastic metal and studded leather. He wears a helmet with a sculpted face plate that looks like a bearded face and one eye is covered with a strange lens. He is bristling with bandoliers and weapons, and is holding a strange metal double crossbow with a spy glass mounted on top. He holds it nonchalantly, but one gets the impression he would be ready to use it at the drop of a hat.

“I am Deadeye manling. You found me!” he says and then goes on to relate how he has found Genaro. Apparently Genaro was worried about us looking for him and sent Deadeye to find us. Sally tells him we were sent by Nihilus, but Deadeye requires proof. So Sally produces the message from Nihilus and tosses it to Deadeye. As the dwarf starts to leave, Vincent goes over to the fallen assassin leader and takes his short sword. Deadeye quickly disappears into the maze of alleyways and the group has to hustle to keep up. They follow him, twisting and turning, for about a half an hour. Lukas notices that he has lead us in circles. He finally leads the group to a building and disarms a trap in the front door. Once inside he uncovers a trap door in the floor and orders us inside. 

Small torches are set in the earthen walls of the tunnel. After about 20 meters it ends in a sturdy door. Deadeye fiddles with the latch and appears to disable another trap. He opens the door and motions the group through. The inside is about the size of two inn rooms. The ceiling is low but a man can still stand without trouble. The room is filled with many crates and barrels. Towards the back is a bed which, to the groups great relief, holds an improved Genaro. Just to the side of the door is a weapon rack, it appears to have enough arms and armor for 4 to 5 people. Deadeye does something with the door and says “it's armed.” He then starts taking off his gear and putting it on the rack.

The Dwarf has light blonde hair and blue eyes. There are strange blue tattoos under his eyes. His eyes seem dead. The group thanks him for his hospitality, for saving Genaro and taking them in, but he says “It is not hospitality, just a debt.” He offers them food but has no alcohol for drinking. Sally and Leopold try not to look too disappointed. Vincent asks, “Do you hear scratching in the walls?” to which  Deadeye replies, “ I am here to fight Skaven. The city has days.” Vincent looks wistfully at the short sword he took from the assassins corpse. There is a tally of the killed scratched into the blade, the number of scratches is sobering.

Experience:

Sally 130, Lukas 115, Vincent 115, Leopold 115

Another session in the books. We will be playing again the second week of August, so stay tuned.

Saturday, August 5, 2017

Paint Table Saturday 196 - Chochtoxtoc, Slann Merchant

Hi All,

This week has been odd. Fatigue mixed with 7 nosebleeds in 4 days sort of set the tone. I wasn't sure if I was going to have to get my nose cauterized, but I made it through last night without choking on blood. No idea where this latest round came from. As a kid I got a lot of spontaneous nosebleeds but haven't had one since high school. The last nose bleed I even had at all prior to this was when I landed on my face after being thrown in San Soo class, and that was several years ago.

On to the figure.



So here is Chochtoxtoc, Slann Merchant. You may recall his fishmen bodyguards from last time. Once again the main impetus to completing him was waffling on color choices. I was going for a poison tree frog scheme that was a little different from the green tree frogs that dominate the internet.


Here we have the state he was in a couple of weeks ago when I planned, and failed to finish him and others for Week 4 of the Beer Miniature a Week challenge. I seem to be consistently off schedule by a day, but I'm calling him my week 5 entry. I'll try to have next weeks done by Friday.

I also wanted to welcome Jason Berman to the blog. I'm sorry I didn't notice when you started following. If you have a hobby blog you would like me to link to, just let me know.

And lastly, before I forget, I used the Lizardman Name generator from Fantasy Name generators here. I also found a web archive link to one from the GW store here, but I didn't like it as much.

Happy painting.

Monday, July 31, 2017

WFRP 2nd Edition - Terror in Talabheim (Eat, Drink and be Merry)

Hi All,

Failing to paint anything this week and having anxiety dreams about balance between hobby and real life. We did manage a game of Warhammer Fantasy Roleplay. This is the previous session. The following are a semi prose version of the notes taken by B. Rees.

J. Brisken has also been busy, so we don't have any of his awesome artwork for this post.

Enjoy!

As the three Skaven attack, Sally draws his sword and falls back, Lukas and Leopold each draw two weapons and stand their ground. Eladio draws his rqpir and readies his pistol, while Vincent and Genaro each ready their Weapons. Leopold, Eladio and Sally are each attacked by a Skaven. Eladio fires his pistol, but it explodes in his hand.

Sally strikes with his sword and draws his club. The Skaven dodges the blow. Lukas jumps in to help Sally but misses, the Skaven narrowly misses Sally and then is stabbed in the leg by Vincent. Leopold misses his foe and takes a nasty gash across the chest for his trouble. Genaro tries to help Leopold, but misses. Eladio strikes his opponent, who shrugs off the blow, but is distracted enough to drop his own weapon.

Screaming “Cazzo di Ratti!” Sally delivers a savage cut to the Skaven's arm. Lukas follows up with an all out attack, burying his hatchet in the rat man's chest, killing it. Leopold's dagger hits but does not taste flesh as the foul wrappings of his foe turn the blade. Leopold manages to dodge his opponents attack. Vincent lands two blows on the Skaven attacking Leopold, hitting it in the arm and the ribs, killing it. Eladio and his opponent lunge at each other ineffectually. The group gangs up on the last rat man and kill him.

Eladio quickly leads the group down another tunnel and after thirty minutes they stop to rest. He gives the group smocks to wear to pose as dye workers. They exit the Taalbaston from the Ratholds and go down into the Tallows section of Talabheim. It is a dangerous, sprawling slum. Leopold manages to find some thief signs saying “this way out” and the group makes it to the gate uneventfully.

At the gate to the Merchant's District the group is charged 1 penny per leg, so Sally pays 9 pennies since Genaro is missing his foot. The guards eyeball the group, but Genaro manages to suppress a cough and they get through. As they make their way through the merchant's district, Vincent sees an Imperial Dwarf selling weapons. Sally buys a blackjack for 9 gold and Leopold buys a cavalry mace for 12 gold. [It seems that Leopold having his club shattered by the Skaven did not make it into the notes. He was distraught at losing his grandfather's club.] Sally gets a tip from the dwarf that the group should stay at the Three Apples Inn. It is owned by a Halfling, Wanda Three Apples.

At the Three Apples the group is assaulted by delicious aromas wafting from the busy tables and kitchen. A young halfling seats the group at a table and brings them omelets, rye bread, spiced honey water and milk. Sally pays the 5 pennies each from the war chest. This is probably the best they have eaten in weeks. Sally gossips with a nearby merchant who tells him that Captain Nierhaus has committed suicide. Sally buys a bottle of fine wine for 2 silver and shares some with the merchant. He then makes a deal for two rooms and board for 20 silver. He and Genaro will share one room while Lukas, Vincent and Leopold share the one next door.

The group goes upstairs to their rooms and Genaro has a coughing fit and collapses into bed. Everyone sleeps heavily until the following morning. At breakfast Sally talks to Wanda herself who serves them delicious strudels. She recommends the Apothecary Daubler near the Dragon's Den by the North Gate. Before leaving Sally makes a deal with her to let us stay for the whole week for 3 gold crowns. He asks to let Genaro sleep, as he has breathed in some dye and is ill. After that she serves us white bread, boiled eggs and porridge. The group, minus Genaro, head off for the North Gate content.

As the group makes its way through the city the see the city guard out in full force. The guard is stopping many people, checking papers and looking for any sign of illness. They are derogatorily called the “Bulldogs” due to a poorly drawn wolf emblem they wear.

There is a long line of wealthy merchants waiting to enter Daubler's Apotecary, the “Rusty Remedy.” Once inside the group meets Daubler, energetic and in his late 40's, and are led back to his study. Sally produces Gothardt's note and Vincent explains how we found him and the books he was using at the time. Daubler immediately closes his shop and sends the remaining customers away. He says that this disease is similar to the “Pale Shivers” that infested Miragliano centuries ago. At that time it was not fatal, the “Grey Ague” is a newer, deadlier strain. The group hands over the small vial they believe to be antidote and Daubler says it will take him a few days to replicate it. He gives Sally a medicine for Genaro to inhale and recommends warm baths and biting leather during shivering fits.


While they are in the area Vincent and Leopold press the group to go to God's Row. They first visit the Shallyan hospice, Leopold is healed of his severest wounds, but they cannot help Vincent. Sally puts 5 gold into the box and crosses his fingers to Ranald. Next the group heads to the temple of Sigmar. Leopold finds a young, sensitive, priest who blesses his weapons. He tries to see if he can locate Deadeye here, but is unsuccessful. Sally and Vincent pray at the altar and donate 5 silver each. Lukas remains outside, not liking to be indoors.

So there you have it. I hope to have more for you soon.

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