Wednesday, August 23, 2017

Found Treasures and what's on the table

Hi All,

I am in the process of trying to clean up all my junk. In the bottom of a box, in a plastic sandwich bag, I found these.

I believe these were part of a trade I did with Jeff K. at Brian's birthday bash last year. I gave him a couple of unopened blisters of Orc archers, if memory serves. Of course it could be some other transaction I've completely forgotten, who knows. The important thing is I found some cool figures.

From top left Clockwise: Chaos Renegade "One-Eye" 070302/13 in the 1991 Blue Catalog here, Plague Monk with Warp Scroll and Dagger 074406/10 from the 1991 Red Catalog here, An unlisted Marauder Orc Shaman from the MM20 range here (scroll to the bottom, first picture in unlisted.),  Servitor 2 072000/2 from here and here (I had a hard time finding him), and lastly First Space Marine Scout from the Uncataoged Rogue Trader section here.

Cool stuff. Oh, and if you have a Chaos Renegade backpack you're willing to let go, let me know.

Anyway I haven't gotten a lot done but here's what's on the table.

I'm concentrating on the IG right now in an attempt to get them done for week 8 of BeerMaW.

The basic idea is black and grey for Borborygmus Prime. I went with Walnut for the straps and pouches/scabbards. I just didn't want too much straight black, it's boring. For the guns I'm thinking dark metallics.

I pulled out Abdul Goldberg to remind myself how I painted the chainsword and found a couple of chips in the paint on his hair. I can't catch a break with this guy. My Genestealer leader also had a chip on the tip of his pistol thing. Perhaps my home made foam case isn't so great. I'm going to look into bubble wrap pouches. One kickstarter sent figures in those and that might help.

Thanks for looking, hope your hobbying is going well.

Saturday, August 19, 2017

Paint Table Saturday 198 - Spunk hauler and a pair of Ambulls

Hi All,

Busy week here. The weather has been hot and fairly humid for us, had an iron on label inside my hat melt and stick to my head a little. Not very pleasant. I also got challenged to a fist fight on Facebook, and lost it on the guy, so I'm only peaking in periodically over there to post pictures once in awhile. Quick in and out. You can still message me or email me if you really need to get a hold of me.

On to the minis.

So this was the next Colony 87 figure that I had on the table. It had been started and abandoned, like the other two recent figures, some time ago. I finished him on Thursday before heading off to San Soo class. Sort of a futuristic Milk maid if you will, I'm calling him the Ambull Semen hauler. I just realized I forgot to name him, so a quick trip to the Ordo Malleus Name Generator and we have Felipe Aloy. One of the names generated was Dick Kok, but that was too low brow even for me. ;)

The Ambulls, from Knightmare Games, were a late addition to the queue. I started assembling them on the 15th and finished them late last night. Very simple paint scheme. Slather everything black. Dry brush 4 increasingly lighter shades of grey. Use Glaze medium to add three brown/tan shades to bits. Use two more colors each for spot coloring eyes and tubes.

The right side seemed to be picking up a lot of glare from the lights, the varnish may not have been completely dry. My matte varnish also may be not mixed very well and be a tad shiny. This was my second time using glaze medium and I still don't really like it. It seems very gloppy in application.

Not totally sure what to paint next. I have a lot of basic household cleaning and maintenance to attend to this weekend. I still have those plastic dwarves handy, but I also have some Genstealers handy, Blood Bowl Orcs, Newhammer Zombies, Imperial Guard etc sitting primed. Finishing half started figures has felt pretty rewarding, but working with the Ambull scenario mojo has kicked it up a notch.

We shall see.

Thanks for looking.

Wednesday, August 16, 2017

More Ambulls

Hi All,

In between getting called out to a fist fight on facebook and standing out in the mid day sun for two hours a day, I've done a tad more work on the Ambull idea.

I finished the base coats and put a few highlight layers on the Spunk carrier.

And I tried to clean up and put together the two Knightmare Games Ambulls I have from their Space Raiders line.

In the interest of time I did not pin the arms. Usually I live to regret not pinning but I'm open to repeating my mistakes.

People have been commenting with lots of good ideas, keep em coming. Airbornegrove sent me a link of a very nicely painted Ambull on the Oldhammer Spain blog here.

It appears that the general idea is some kind of overall earthy color on the plates with a bright, contrasting color on the soft fleshy areas.

While doing a Google Image search I stumbled upon this post from The Bearded Quail. In it he talks about the history of 40k and how they double purposed fantasy figures they had lying around to be the menagerie of Space. He also diplays an enormous 3D printed Ambull that somebody in the States makes, but what really caught my attention was this page from WD99.

I'll be reading it through and see if there's anything I can use for my scenario.

Also I'd like to welcome Phil Curran to the blog. I didn't see a blog listed in your profile. If you have a hobby blog I would be happy to link to it.

Thanks for looking everyone.

Monday, August 14, 2017

Ambull Farm

Hi All,

So after my epiphany about Ambull husbandry I decided to look in the Rogue Trader rule book. Guess what? "Ambulls originate from the dangerously hot polar rock-deserts of Luther McIntyre IX. They can survive extremely hot temperatures for long periods, a factor which has led to attempts at domestication on several desert planets. As a consequence, Ambulls can be found on many planets throughout human space." (p. 207)

So my idea of a Ambull stud farmer is not so crazy after all. The seed of my scenario idea is more safari than farm, although I suppose that could be a twist. Raid on the Ambull farm.

Any way there is one upfront issue for an Ambull scenario. The figures are rare and expensive. A perusal of eBay shows them available from about $25 - $30 with most being in the UK.

You can get new ones, sculpted by Diego, from Knightmare Games here for about $15. Much more reasonable but I want a lot of Ambulls potentially on the table so that gets expensive quickly. I have 2 of these already, but like genestealers, I think you need swarms of them for this idea.

So I went with plastic Umber Hulks from the Dungeons & Dragons Nolzur's Marvelous Unpainted Miniatures on Miniature Market here. They are on preorder, due out in November, but are currently priced at about $4.50 each. Now we're talking. I ordered ten.

Further down in the paragraph there is mention of the Ambull's favorite food, the Crawler. The picture shows a squid like monster with a shell that looks like a subterranean drill. I have never seen a figure for this but Reaper makes a Bones version of the Ankheg for $3.49 each here. I am enamored with these as another food source for Ambulls.

So the jist of the scenario would be collecting this valuable product, and/or stealing it from other collectors. Bands go around hunting and subduing Ambulls but it's hazardous work. You can't tell without checking their cloaca if they are male or female. You also can't kill them. You want the females to keep the stock growing and collecting from dead males drops the value to next to worthless as they dump musk into their systems upon death which ruins the product. So once subdued, odds Male, evens Female.

Anyway it seems like it would be a good scenario for using blinds and perhaps hidden movement. The main thing is making sure that everyone at least has the potential for equal access to Ambulls.

Just the bare bones right now. I have to figure out what weapons could be used to subdue rather than kill. A neural disruptor jumps to mind. We shall see. Thanks for looking.

Saturday, August 12, 2017

Paint Table Saturday 197 - Matthias Mulders, Merchant.

Hi All,

Another figure finished. Instead of going to the gym last night I finished this guy.

Using the Ordo Malleus Hiver name generator, I named him Matthias Mulders. I was trying to figure out a particularly Rogue Tradery, Necromunda-y thing for him to trade but was unable to come up with anything. Maybe Ambull semen dealer?

I decided to give a back shot because he has some stuff going on with his backpack. You can see the mold line I didn't deal with properly on his hat. It's also on his arms. Once I get it in my head to plow forward I don't go back and fix things.

I think I started him with craft paints, but mainly ended up going over everything with reaper. I think the hat band is the only surface craft paint application. He also got the 4:2:1 ratio grunge wash all over.

No paint note book stuff today, I scooped up all the paints to photograph him and submit him on time for BeerMaw week 6.

So here's a bunch of stuff that is on or around the desk. Those two 80% done gretchin for Dave B., Makari witha chip on his base and his banner to finish. The Colony 87 water/petrol carrier. 10 plastic Dwarves that I unearthed recently. Reaper anniversary Grim Reaper. Space Raiders 2 BFO (Big Fucking Ork). My sons three Plastic Chaos Terminators, he has five but we haven't built the last two. Finally the milkmaid set for Curt. You can sort of see here I ruined the butter churn with a heavy black "wash."

I also had some dill hole call my post about spam, spam. A quick piece of advice. If you find yourself confronted with something on the internet on a group you are not a member of, keep your comments to yourself. Nobody asked you for your opinion. Shut up.

Thanks for looking and happy painting/gaming.

Tuesday, August 8, 2017

Let's remove Spam Comments

Hi All,

I made another quick video to help you remove annoying spam comments from your blog. Unlike the G+ ones, you can't report the profile and get them blocked. Somebody pointed out that this could be open for abuse and get legitimate profiles blocked.

Anyhow, here's how to do it through your blogger dashboard and clear it off your blog relatively painlessly.

I recorded this one using my gaming headset. It appears I need a pop filter and perhaps need to have my sinuses checked, as I snort a lot. Sorry about that.

Hope it's useful to you.

Sunday, August 6, 2017

WFRP 2nd Ed - Terror in Talabheim (You're in the Army now)

Hi All,

It's going to be another art free post. Perhaps I need to figure out a way to add to the story in some way with my own art. Problem is I can't really draw very well.

Anyway, here's the next installment in the story.

It is the groups 2nd day in Talabheim. They have met Daubler and delivered all of the materials needed to make an antidote for the “Grey Ague.”

Still in the temple quarter, Vincent and Leopold go into the temple of Morr. Vincent picks a black rose from outside and puts it in his clothes, Lukas and Sally stay outside. Vincent approaches one of the preists after he finishes his prayers and tells him about his dream and that he would like to meet the seer Paul Von Solleck. Solleck “sees Morr's wisdom in all things in the World.” The Seer is not available at the moment and the priest says that Vincent can help with the bodies while he waits, if he so wishes. After some short prayers the two go back outside.

On Reliquary Row, Leopold tries to buy a holy symbol of Morr. The merchant tries to sell him saint's bones at first but then offers “Thrice blessed” silver holy symbol from Luccini in Estalia for 12 silver. Leopold is suspicious but can't talk him down to 6 silver. Sally, being from Luccini in Tilea, takes exception to the merchant and argues with him. The merchant insults Sally who “accidentally” knocks over his trinkets. The group heads back to the Three-Apples.

On the trek back the group overhears various talk. The Countess has lowered the drink tax, no more extra penny per pint. There is a lot of talk about the Plague and how the Countess is going to combat it. The disease is in full effect inside the city. Sally pays 8 silver from the warchest for the group to pass through the gate.

The Three-Apples is bustling and the group can smell Wanda's delicious food from the street. They go upstairs to check on Genaro, who is still in bed shivering. Sally recalls the regimen for Genaro that was prescribed by Herr Daubler. Genaro coughs after inhaling the canister and passes out. He seems to be doing better. In lieu of a bath, Sally orders 5 wash buckets for 6 pennies. The young halfling servant and some others quickly bring them up. Leopold tells them to leave them in his room, so they won't see the state of Genaro. Sally cleans Genaro while Lukas, Vincent and Leopold go to their room to get cleaned up. Leopold is unsure about washing if it isn't his birthday.

After about 15 minutes Sally, Lukas, Vincent and Leopold head downstairs to eat. Before going downstairs Sally tells Genaro the cure will be ready in a couple of days. The dining hall is packed and Wanda and her servants are rushing around serving the delicious food and drink. A young Halfling girl with long braids and rosy cheeks comes to take the groups order. Today's specials are Hammer bone Steak, pork dumplings and blood sausage with cabbage. Leopold orders the sausage, the rest order the dumplings and 4 ales. Sally pays 20 pennies from the war chest. Vincent plans to go to an Armorer and the Temple of Morr, Sally and Leo agree to tag along to help haggle, Lukas decides to try and rest up.

Many shops are closed in the Old Market, but find Von Kompft's Shoppe. Inside are many strange weapons and armor. Many skulls also line the walls. Behind the counter is a huge man with fiery red hair. Half his face is tattooed and he wears a dark apron. Vincent discusses repairing versus replacing his damaged leather armor. Sven Von Kompft says he will give Vincent a good price because he sees that he is a fellow adventurer. Sven reveals in conversation that his father was Norscan and his mother was a Nordlander. He had to retire from from adventuring after taking an arrow to the knee. Leopold also considers buying a few pieces of chain mail to prepare for Vampire hunting. There is then much back and forth about the price. Sven offers to discount Leo's purchase by 5 gold if he will collect that sum from a certain Judge Steppenstolen who owes that amount on a Rapier. After a short discussion about shaking down a judge versus just robbing him, the group decides that the time it would take to accomplish this is not worth saving the 5 gold crowns. Time is money. We eventually end up talking him down to a 15%  discount. Sally gets a sword breaker, Vincent buys leather armor and Leopold buys a sleeved mail shirt and mail leggings.

Once outside the shop the three see it is starting to get dark so they head back to the inn. Everyone sleeps deeply until they are awoken by shouting the next morning. “All men ordered outside” is being shouted loudly from downstairs. The group gathers up all their gear, Vincent is the first downstairs. Leopold tries to convince Sally that he is not a “man” and should stay put with Genaro, but in the confusion they all come downstairs.

Three guardsmen usher them outside “by order of the Countess!”  Fifty men are being guarded outside by 12 “bulldogs.” Genaro is separated from the group. The others protest but are informed that everyone infected with the plague are being dumped in the Tallows. The rest of us have been conscripted into the guard as “Pups.” We will be paid 1 penny per day to either collect the dead or patrol the sewers. Vincent asks to be stationed in the temple district and is nearly clouted by the Sergeant. All along the street able bodied men are being pulled from their houses. There are many protestations and people who fake being sick. They are beaten and forced into units. We are put together in a unit under Corporal Dieter Kopinski. He looks very young with blonde curly hair and puffy cheeks, but he has an air of competency about him.

“Alright men, you are now known as pups! I'm here to make sure you stay alive! Our duty for today? Morr's round!” He informs us that we will spend the next two days hauling bodies from their homes. After our duties we are free to go, but must report for duty by 6AM at Ibbenstrasse 12 by the Nordgate. Genaro is already long gone. We go house to house, Leopold is tasked with pulling the cart. Some have only a few dead, others entire families have succumbed. At the end of the day we bring the cart to the Temple of Morr, Vincent is not allowed to go inside.

The day ends at 7PM back in front of the guard tower at Nordgate. Corporal Kopinski says we will have one more day of Morr's round and then probably be put on sewer duty. After a brief discussion the group decides to do whatever it takes to find Genaro in the Tallows. They reason if he is not found tonight he will never be found. The guards at the gate to the Tallows give the group a hard time, but eventually let them through. It is pitch black, so Leopold lights his lantern. Lukas uses his keen sense of direction to lead them through the maze of alleyways. Leopold sees some thief signs that say to head to the Dagger Platz, East of Holler's Corner. The Platz is a surprisingly open space for the Tallows, but it is filled with all kinds of debris, heaps of trash and more sinister piles of unrecognizable filth.

“Well, well!” exclaims a man as he steps out of the darkness. Simultaneously the group is surrounded by about 20 men. They carry various clubs, daggers and meat hooks. Sally takes the lead in parlaying with the bandit leader. Leopold tries to ingratiate himself to the leader by mentioning Ranald the Protector. These men are godless. They say they have found Genaro and believe him to be a Noble because of his expensive prosthetic foot. Sally tries to negotiate his release for 24 crowns, or an additional 24 crowns to babysit Genaro for us for a few days. The leader scoffs and says 200 gold crowns “or we kill him!” Leopold is visibly trembling with rage, he wants to smash the bandit in the face with his mace. After a little more fruitless negotiating the bandit says “I'm tired of you now.” His men advance to attack. As the group prepare for the grim battle, out of nowhere, a hail of crossbow bolts savagely cut down the assassins. Within seconds the the fiends are whittled down. 15, 10, 5 and then only the leader. He tries to run and is hit with such force that he flips over, dead.

Vincent exclaims “We may have found Deadeye!” A figure emerges from the shadows and says “Aye manling!” He is stocky and wearing a cloak with branches sticking out of it. His armor is of a strange construction, elastic metal and studded leather. He wears a helmet with a sculpted face plate that looks like a bearded face and one eye is covered with a strange lens. He is bristling with bandoliers and weapons, and is holding a strange metal double crossbow with a spy glass mounted on top. He holds it nonchalantly, but one gets the impression he would be ready to use it at the drop of a hat.

“I am Deadeye manling. You found me!” he says and then goes on to relate how he has found Genaro. Apparently Genaro was worried about us looking for him and sent Deadeye to find us. Sally tells him we were sent by Nihilus, but Deadeye requires proof. So Sally produces the message from Nihilus and tosses it to Deadeye. As the dwarf starts to leave, Vincent goes over to the fallen assassin leader and takes his short sword. Deadeye quickly disappears into the maze of alleyways and the group has to hustle to keep up. They follow him, twisting and turning, for about a half an hour. Lukas notices that he has lead us in circles. He finally leads the group to a building and disarms a trap in the front door. Once inside he uncovers a trap door in the floor and orders us inside. 

Small torches are set in the earthen walls of the tunnel. After about 20 meters it ends in a sturdy door. Deadeye fiddles with the latch and appears to disable another trap. He opens the door and motions the group through. The inside is about the size of two inn rooms. The ceiling is low but a man can still stand without trouble. The room is filled with many crates and barrels. Towards the back is a bed which, to the groups great relief, holds an improved Genaro. Just to the side of the door is a weapon rack, it appears to have enough arms and armor for 4 to 5 people. Deadeye does something with the door and says “it's armed.” He then starts taking off his gear and putting it on the rack.

The Dwarf has light blonde hair and blue eyes. There are strange blue tattoos under his eyes. His eyes seem dead. The group thanks him for his hospitality, for saving Genaro and taking them in, but he says “It is not hospitality, just a debt.” He offers them food but has no alcohol for drinking. Sally and Leopold try not to look too disappointed. Vincent asks, “Do you hear scratching in the walls?” to which  Deadeye replies, “ I am here to fight Skaven. The city has days.” Vincent looks wistfully at the short sword he took from the assassins corpse. There is a tally of the killed scratched into the blade, the number of scratches is sobering.


Sally 130, Lukas 115, Vincent 115, Leopold 115

Another session in the books. We will be playing again the second week of August, so stay tuned.

Saturday, August 5, 2017

Paint Table Saturday 196 - Chochtoxtoc, Slann Merchant

Hi All,

This week has been odd. Fatigue mixed with 7 nosebleeds in 4 days sort of set the tone. I wasn't sure if I was going to have to get my nose cauterized, but I made it through last night without choking on blood. No idea where this latest round came from. As a kid I got a lot of spontaneous nosebleeds but haven't had one since high school. The last nose bleed I even had at all prior to this was when I landed on my face after being thrown in San Soo class, and that was several years ago.

On to the figure.

So here is Chochtoxtoc, Slann Merchant. You may recall his fishmen bodyguards from last time. Once again the main impetus to completing him was waffling on color choices. I was going for a poison tree frog scheme that was a little different from the green tree frogs that dominate the internet.

Here we have the state he was in a couple of weeks ago when I planned, and failed to finish him and others for Week 4 of the Beer Miniature a Week challenge. I seem to be consistently off schedule by a day, but I'm calling him my week 5 entry. I'll try to have next weeks done by Friday.

I also wanted to welcome Jason Berman to the blog. I'm sorry I didn't notice when you started following. If you have a hobby blog you would like me to link to, just let me know.

And lastly, before I forget, I used the Lizardman Name generator from Fantasy Name generators here. I also found a web archive link to one from the GW store here, but I didn't like it as much.

Happy painting.

Monday, July 31, 2017

WFRP 2nd Edition - Terror in Talabheim (Eat, Drink and be Merry)

Hi All,

Failing to paint anything this week and having anxiety dreams about balance between hobby and real life. We did manage a game of Warhammer Fantasy Roleplay. This is the previous session. The following are a semi prose version of the notes taken by B. Rees.

J. Brisken has also been busy, so we don't have any of his awesome artwork for this post.


As the three Skaven attack, Sally draws his sword and falls back, Lukas and Leopold each draw two weapons and stand their ground. Eladio draws his rqpir and readies his pistol, while Vincent and Genaro each ready their Weapons. Leopold, Eladio and Sally are each attacked by a Skaven. Eladio fires his pistol, but it explodes in his hand.

Sally strikes with his sword and draws his club. The Skaven dodges the blow. Lukas jumps in to help Sally but misses, the Skaven narrowly misses Sally and then is stabbed in the leg by Vincent. Leopold misses his foe and takes a nasty gash across the chest for his trouble. Genaro tries to help Leopold, but misses. Eladio strikes his opponent, who shrugs off the blow, but is distracted enough to drop his own weapon.

Screaming “Cazzo di Ratti!” Sally delivers a savage cut to the Skaven's arm. Lukas follows up with an all out attack, burying his hatchet in the rat man's chest, killing it. Leopold's dagger hits but does not taste flesh as the foul wrappings of his foe turn the blade. Leopold manages to dodge his opponents attack. Vincent lands two blows on the Skaven attacking Leopold, hitting it in the arm and the ribs, killing it. Eladio and his opponent lunge at each other ineffectually. The group gangs up on the last rat man and kill him.

Eladio quickly leads the group down another tunnel and after thirty minutes they stop to rest. He gives the group smocks to wear to pose as dye workers. They exit the Taalbaston from the Ratholds and go down into the Tallows section of Talabheim. It is a dangerous, sprawling slum. Leopold manages to find some thief signs saying “this way out” and the group makes it to the gate uneventfully.

At the gate to the Merchant's District the group is charged 1 penny per leg, so Sally pays 9 pennies since Genaro is missing his foot. The guards eyeball the group, but Genaro manages to suppress a cough and they get through. As they make their way through the merchant's district, Vincent sees an Imperial Dwarf selling weapons. Sally buys a blackjack for 9 gold and Leopold buys a cavalry mace for 12 gold. [It seems that Leopold having his club shattered by the Skaven did not make it into the notes. He was distraught at losing his grandfather's club.] Sally gets a tip from the dwarf that the group should stay at the Three Apples Inn. It is owned by a Halfling, Wanda Three Apples.

At the Three Apples the group is assaulted by delicious aromas wafting from the busy tables and kitchen. A young halfling seats the group at a table and brings them omelets, rye bread, spiced honey water and milk. Sally pays the 5 pennies each from the war chest. This is probably the best they have eaten in weeks. Sally gossips with a nearby merchant who tells him that Captain Nierhaus has committed suicide. Sally buys a bottle of fine wine for 2 silver and shares some with the merchant. He then makes a deal for two rooms and board for 20 silver. He and Genaro will share one room while Lukas, Vincent and Leopold share the one next door.

The group goes upstairs to their rooms and Genaro has a coughing fit and collapses into bed. Everyone sleeps heavily until the following morning. At breakfast Sally talks to Wanda herself who serves them delicious strudels. She recommends the Apothecary Daubler near the Dragon's Den by the North Gate. Before leaving Sally makes a deal with her to let us stay for the whole week for 3 gold crowns. He asks to let Genaro sleep, as he has breathed in some dye and is ill. After that she serves us white bread, boiled eggs and porridge. The group, minus Genaro, head off for the North Gate content.

As the group makes its way through the city the see the city guard out in full force. The guard is stopping many people, checking papers and looking for any sign of illness. They are derogatorily called the “Bulldogs” due to a poorly drawn wolf emblem they wear.

There is a long line of wealthy merchants waiting to enter Daubler's Apotecary, the “Rusty Remedy.” Once inside the group meets Daubler, energetic and in his late 40's, and are led back to his study. Sally produces Gothardt's note and Vincent explains how we found him and the books he was using at the time. Daubler immediately closes his shop and sends the remaining customers away. He says that this disease is similar to the “Pale Shivers” that infested Miragliano centuries ago. At that time it was not fatal, the “Grey Ague” is a newer, deadlier strain. The group hands over the small vial they believe to be antidote and Daubler says it will take him a few days to replicate it. He gives Sally a medicine for Genaro to inhale and recommends warm baths and biting leather during shivering fits.

While they are in the area Vincent and Leopold press the group to go to God's Row. They first visit the Shallyan hospice, Leopold is healed of his severest wounds, but they cannot help Vincent. Sally puts 5 gold into the box and crosses his fingers to Ranald. Next the group heads to the temple of Sigmar. Leopold finds a young, sensitive, priest who blesses his weapons. He tries to see if he can locate Deadeye here, but is unsuccessful. Sally and Vincent pray at the altar and donate 5 silver each. Lukas remains outside, not liking to be indoors.

So there you have it. I hope to have more for you soon.

Friday, July 28, 2017

Great ideas!

(One's I've had that were executed much better by somebody else.)

Hi All,

We may remember the stalled project of magnetizing all the Galactic bastard heads that never materialized before JB did his awesome version here. I see it's been almost two years since he finished this. I need to get the lead out, literally.

The other day another languishing project came across my radar. The D&D Idol lit with LEDs.

So here are the videos from Dr. Faust.

I bought the Otherworld version of this quite awhile ago. (Looks like almost 3 years ago.) Ever since I bought it I had been thinking about adding an LED effect to it instead of doing the OSL fire as shown in the shop photos.

As usual I got worried about how to actually implement this and let indecision take over. I thought about recasting the separate hand and bowl piece so I could recover from any mistakes carving out the sculpted flames. Problem is I have never cast anything so got cold feet again.

After watching these videos I'm not so sure I want to to do LEDs anymore. What to do with the battery and circuitry is another problem and the issue of how to model something in the bowl to represent flames was not fully resolved here.

I have not been super productive this week and am pretty worried about finishing anything for #BeerMaW.

I also am seriously dragging my feet on the Oldhammer Zine, it feels a little aimless and bloated at the moment and all my ideas seem like crap. I'll some how muddle through, but it's not coming together like I'd hoped or at all like the first couple of issues did.

Thanks for looking.

Saturday, July 22, 2017

Paint Table Saturday 194 - Bbblllggddp and Bob

Hi All,

I keep on hoping to post more than once a week, but right now it's all I can manage. It was week 3 of the #BeerMaW challenge. I figured I could do these two for this week.

Bbblllggddp and Bob are old citadel Fishmen that are currently sold by Wargames Foundry here. The idea was to paint them up in basic colors with orange spots, like koi or oscar type fish. I maybe went a little too simple with them, but I wanted them to not be super fussy.

I wanted to show you guys this picture, the first one I took, because it illustrates the problem that I see in a lot of miniature photography. Absolutely everything in this photo is the same as the one above except for one thing. The light spot in the background is behind the figures in this shot. The problem with this photo is that the light background behind the figures has made them appear dark as the camera tries to compensate. So many people use a white background and then don't touch up their photos to fix this darkening. But I digress.

All blacks, greys and "whites" used.

Blue's for the belts, straps and gloves. Red for the eyes. Dark brown wash for all over.

Two varieties of Burnt Orange for the spots.

Brown, reds and tans for the maw and teeth.

Metallics used.

For the next week I'm going to try and finish some started figures.

I may not do these ones yet because...

I'm over a year now on finishing these for Curt and Dave B.

Wish me luck, and thanks for looking.

Saturday, July 15, 2017

Paint Table Saturday 193 - Philomena Volapuk

Hi All,

Seems like a lot of stuff going on in the background but not much to show for it. I did, however, manage to just finish another figure for the Miniature a Week challenge.

Philomena Volapuk

I kept with the concept of her being a cyborg zombie and I think it works ok. The baby I painted up in my genestealer hybrid flesh scheme. I was going to do him with a harlequin patterned onsie, but it quickly got  unmanageable to finish today so I scrapped it.

Since I had him handy I thought I'd take a family portrait of the Volapuks.

Next up I think I'll be painting Bbblllggddp and Bob. I feel like they may go fast. The paint scheme should be a tad simpler I'm thinking Koi/ Oscar type coloration.

So for the paint notebook portion we have undead skin and tanned skin triads.

Philomena's Hair.

The gold and Silver colors used. I went with mid and highlight for the gold this time.

Baby accent reds, fur trim, robe.

My grey triad for the bases, also the top two for the "white" areas. Purples for the cloak and jewels.

Washes for the metallics, cloak, robes and fur/ruff. The purple was used on the baby skin before mids and highlights were reapplied.

Just a quick shot of the paint/photo desk. Lights a little farther away help. One of these days I'll get set up to use my DSLR again. The phone works ok if you don't get impatient. Sorry about the list to port.


Saturday, July 8, 2017

Paint Table Saturday 192 - Balthazar and Philomena Volapuk

Hi All,

Just a quick post to show what I completed last week and will be painting this week.
 I decided to try and do the Beer Phase Miniature a Week challenge (#BeerMaW).

Since I have a bunch of Colony 87 figures primed, and I've been on a Necromunda/Shadow War kick, I thought I'd go with those.

So I finished ole Balthazar here yesterday. This is a different picture than the one I posted to facebook. The lighting is more natural and I just left the camera on auto. I had always intended to do my Space Nobles with Vampiric flesh tones, but reading Whiskey Priest's post here really brought it home for me.

Next I'll be doing Balthazar's wife, Philomena. I have the vague idea that she is some kind of cybernetic zombie. Maybe I'll bring out the new Zombie flesh triad.

So I used white with a wash of grey for the boots, straps and trim. Ultramarine for the cloak and pants.

Walnut for the staff and as a shade mixture and wash for the fur. Intense brown as the fur base and then drybrush with blackened brown and intense brown. Bronze and Gold for the jewelry.

Vampiric flesh for the flesh. Palomino Gold with a wash of Chestnut gold for the braid and fringe. I probably could have gone darker.

Red triad for the cloak detail. Grass green for the jewels with Walnut and white mixed in to make the shade and highlight. Carnage red for the Vampire eye effect.

Sapphire Blue and Sky Blue for the hair. Pink Horror and Titillating (?) Pink in mixes and washes for the jacket.

There you have it.

Wednesday, July 5, 2017

WFRP 2nd Ed - Terror in Talabheim (Fiery Death)

Hi All,

Hope you had a safe 4th of July and Canada Day. We had our usual of eating too much and staying inside.

I still have a backlog of battle reports to share with you and the zine is slowly but surely coming along.

In the meantime here is the text from my notes from our last WFRP session with some great art by J.Brisken.

Talagaad has been cut off because of the plague, the situation is dire. At night roving bands of Sigmarite flagellants and giant rats roam the streets. 400 Hochlanders, desperate to flee the fear and misery, have been killed storming the Taalbaston gate.

Sally and Vincent had met with Rudolph Nierhaus, who told them to find the Estalian Eladio Sortano down by the docks, he would be able to take them into the city by secret ways. Returning fro the massacre, Sally and Vincent meet with Lukas, Leopold and Genaro at the bottom of the Wizard's Way. All except for Leo have been greatly affected by the carnage. Genaro has now been sick for three days. It's a good thing the group has the trusty mule Lorenzo to help carry gear and supplies.

Early the next morning the group sets out for the docks, in search of the mysterious Estalian. The streets are mostly abandoned. The few people out and about cover their mouths and noses and avoid coming close. Vincent takes the lead with spear and shield while Leopold brings up the rear with his sling at the ready. The others all have their various ranged weapons in hand. The smell of death and burning flesh hang like a pall in the air. In the shadows can be heard the scurrying of rats.

The Eel Inn is closed so the group heads for the Ten Tailed Cat. The Ten Tailed Cat knows “Dead Eyes.” (Now I wrote this, but I have no idea what it means and I forgot to ask in the heat of writing notes.) Genaro is visibly paler each hour, we must get him some shelter and rest. Leopold, Lukas and Sally enter the Inn while Vincent, Genaro and Lorenzo the mule wait outside. Everyone inside is quiet and moody. The bartender eyes the group, looking for any outward signs of infection. The three walk up to the bar and Lukas orders three beers, tipping two extra pennies. As they sip their beer they scan the room. There does not appear to be any threats. They are on edge.

Lukas then strikes up a conversation asking if the barkeep knows Eladio. “Yeah, he sells fish on the other side of the river at the docks” he says. “He is dusky skinned, well dressed, and smells of perfume.” He goes on to say that he has heard it is much worse on the other side of the river. Patrols are killing anyone who looks sick and he suggests we should leave town. The three finish their beers and head back outside.

After a brief discussion with Vincent to fill him in the group decides to head for the bridge across the river Talbec. The North side is worse off than the South side. People fish to survive and we can see abandoned boats along the docks. Just the day before the group had seen people jump into the river and try to climb aboard a passing river boat. On the docks Lukas and Leopold spot a man fitting the description of the man we are looking for. He is selling fish at a stall in an otherwise deserted area. Sally casually walks over. The man looks very healthy. He has dark eyes, black hair and a small mustache. He wears a stained apron over a fine tunic. Sally sniffs the air and can smell his perfume over the stench of the fish. They then drop into a witty conversation where Sally deftly drops the password. (I some how totally missed Bryan saying it, it was so smooth.) Eladio tells them to meet him at the Crooked Shoe at 10 bells. The group decides to head to the Inn and wait for Eladio there.

As they walk back to the South side of the river, Lukas remarks upon how smugglers are rumored to go through tunnels under the Taalbaston wall. The group makes it to the Crooked Shoe without incident, but it is a grim and dark place. Lukas, Vincent and Leopold go inside and Vincent haggles the price of a room down from 1 shilling to 10 pennies each. However there are no stables for Lorenzo and they won't accept anyone who looks even the slightest bit sick. We know that the sun will set at 7 bells. Lukas thinks we should split up, but the rest remember the dififcult fight with the rats so they nix that idea. The group decides that the dead Apothecary Widenhoft's house will be a good place to rest up and recover their strength. As they chat on the streets to the house they remember that Neihaus told them to look for the Apothecary Doppler once inside the city.

Widenhoft's house is still empty when they arrive. As they step inside their nostrils are immediately assaulted by the stench of corpse. After a bit of a struggle we force Lorenzo into the front room, he balks at the smell but Vincent is able to calm the beast. While Vincent and Lukas stand guard Loepold and Sally try to get some rest in the small single bed upstairs. Vincent searches the house again, but doesn't really find anything new. Being a devout follower of Morr, Vincent decides to bury Widenhoft. He wraps him in a blanket and drags him to the garden for burial. In an effort to prepare the body Vincent attempts to remove the dagger. In doing so he accidentally nicks his hand. It is excrutiatingly painful and he can immediately see the veins look black from the point of the cut. He quickly drinks a healing draught. It helps with the pain and appears to counteract the poison. He finishes taking the body outside and performs the rites of Morr.

Sally and Leopold end up giving Genaro the bed and are able to make themselves comfortable enough on the floor to get some sleep. Seven bells comes around and the sleepers reluctantly get up. They search the house for food but don't find any so they eat some of the rations that Lorenzo has been carrying. With their bellies full they head out for the Crooked Shoe Inn. As we walk the streets we can hear exhortations to Sigmar. Vincent, in the lead again, turns a corner and stumbles upon a small square. In it are five men in rags carrying morgensterns and flails who are giving a sermon of some kind.

One of the flagellants cries “Look brothers, a heathen! He has the sickness! You will be cleansed!” Vincent tries to ingratiate himself to them with a cry of “For Sigmar!” but they charge him shrieking “In Sigmar's name!” Hearing the commotion Sally and Lukas rush forward and see the fanatics rushing Vincent and a smoldering pyre with a scorched body on it. Leopold, bringing up the rear, tries to move Lorenzo and Genaro to the side of the street for some cover. He cannot see what is going on around the corner.

Vincent steadies himself to receive the fanatics charge. Only three can get at him at once. The first misses and Vincent deftly parries the other two with his spear and shield. Sally shoots one fanatic in the arm with his crossbow while another fanatic parries Lukas's hatchet blow. Leopold scrambles for a place to tie Lorenzo, the mule is getting spooked by the commotion. Leo is barely able to keep the animal calm.

Vincent then swiftly counter attacks, hitting one in the chest and another in the temple causing a large gash. He cries, “Unbeliever, die!” Vincent still has three fanatics attacking him while Sally and Lukas have one each. Sally is missed while Lukas is hit with a flaming censer. He catches on fire. The fanatics attack Vincent. He parries the first and the second accidentally smashes his friend, setting him on fire. The burning fanatic ignores his condition. Vincent dodges his blow.

Sally falls back towards Leopold and Genaro, drawing his opponent away from the group. Lukas successfully puts out the flames on his arm. Seeing his friend being chased, Leopold drops Lorenzo's reins and rushes to aid him. Vincent does another vicious attack. He misses one but can tell he has given the other a grievous wound when the man spits up blood. The flagellant who is on fire is engulfed in flame. He runs frantically across the square screaming.

Seeing Leopold as he rounds the corner, the fanatic chasing Sally charges Leo. Lukas is missed by his opponent. Sally decides to draw his sword instead of reloading his crossbow. He tries to strike the flagellant but is blocked. Lukas takes a parrying stance and manages to hit his opponent in the leg, opening a large gash in his leg. Being charged, Leopold drops his sling and pulls out his club and dagger to defend himself.

The fanatics facing Vincent continue to rain fiery blows down upon him. The first misses, but the second manages to strike him in the arm and set him on fire. The one attacking Leopold misses and Lukas narrowly misses being struck in the leg. Sally comes up behind the fanatic attacking Leopold and deftly slices major veins in his arm and leg, killing him.

Lukas is in the dance of death with his opponent, neither makes any headway. Leopold, now free of an opponent, runs around the corner shouting “Your theology is flawed!” Vincent fails to put out the flames on his arm and is engulfed. He falls to the ground and his beard and eyebrows are burnt off. Lukas barely avoids a crushing blow to his leg as the two who were attacking Vincent start advancing on him.

Sally also runs back around the corner towards the square and sees Lukas about to be set upon by three fanatics, Vincent on fire on the ground and a fanatic on fire running off into the distance. Lukas backs towards his arriving comrades, there is nothing he can do for Vincent. In his fury, Leopold misses and is hit with a crushing blow. He escapes being lit on fire, but is sent sprawling ass over tea kettle into the wall. He lies there unconscious. Sally, like a pinwheel of death, cuts another flagellant but narrowly avoids dropping his sword. Lukas strikes another blow, but the fervent warriors appear to feel no pain. The fanatics fail to hit, but push Sally and Lukas further back around the corner. The fire on Vincent still rages.

The flagellants are now in Genaro's sights. The weakened warrior shouts “I will show you bastards!” as he lets loose a crossbow bolt. Somehow he hits the one fighting Sally in the armpit, dropping him instantly. Sally, seeing his opportunity, charges one of the fanatics fighting Lukas but misses him. Lukas delivers another mighty blow. He cannot believe his opponent is still standing.

The fanatic facing Sally miscalculates his strike and crushes his own skull, Lukas barely parries a strike to the groin. While the fanatic is occupied, Sally darts in and stabs him between the ribs, he slumps with a gurgle. Lukas wastes no time and runs to Vincent, putting out the flames. Vincent is still alive, but his mail coat and leather jacket are completely ruined. His spear, leather leggings, clothing and cloak are all reduced in quality.

Genaro is in shock that he was able to kill somebody, Leopold manages to get up but is amazed that his leg was not broken, he limps back to Genaro. In the confusion Lorenzo the mule has run off. The rations, Lukas's great axe and long bow are gone. The group picks themselves up and finishes the trip to the Crooked Shoe. They hunker down in an alley nearby near a dead body.

Using Vincent's now ruined Araby clothing, Lukas tries to bandage himself and Vincent. He fails and drinks his healing draught. After a short while of sitting in the ally, Sally suddenly feels the barrel of gan in the back of his head. Standing there is Eladio. Gone are the colorful clothes. He is dressed all in black with leather armor, a rapier, and several powder pouches. He brusquely asks why we want to enter the city. Sally tells him we are looking for an antidote to the plague.

Eladio says that Captain Neirhaus has killed himself, Rats who walk like men are on the loose and we must leave now. He hands each of us a black bag. He moves swiftly but lets us keep up, Leopold and Sally help Genaro. Outside town they scramble up the slope towards the Taalbaston. At the base of a large oak he instructs us to pull out our storm lanterns and light them. He then appears to walk into the oak. As we approach we can see a hidden spiral staircase going down. Eladio leads and Lukas takes the rear. The staircase looks well crafted and well used. We descend into tunnels, some natural and some man made, many branch off into horrifying darkness. After traveling for about an hour Eladio pauses in a natural cavern and instructs everyone to drink some water. Sally tells Eladio how we witnessed Rat men poring a silver powder into the river. He says that he fought the Skaven in his youth. They are not beastmen but something far worse. He says there are cities of these vermin under every city in the Empire. He relays that they were blackmailing Neirhaus and that's why he killed himself. The Skaven are not forgiving. Talabheim has fallen prey to it's own defenses.

Sally and Leopold hear a scrabbling sound. Three cloaked rats with rusty weapons enter the cavern. They attack.

So nearly killed in one battle and about to get into another at the end. We'll see what awaits our heroes next time.

Wednesday, June 28, 2017

How to report SPAM Google profiles

Hi All,

I've got a lot of stuff to do, but these spammers just pissed me off. I think I just got 6 or so emails from comments on my blog and a couple that I've commented on.

These pricks leang heng and phann son have been posting links to something that looks like it is written in Thai. Anyway it looks like spam and it's annoying.

So I reported them. I also made a video t show how to report them.

I've got to go do all the other stuff I needed to do today.


Sunday, June 25, 2017

WFRP 2nd Edition - Terror in Talabheim (Massacre on the Wizards Way)

Hi All,

A little bit of game play that I missed while I was on vacation in early June.

Notes taken by B. Rees.

Modified and annotated by me where I don't fully understand what happened.

We'll start with the latest art by J. Brisken.

After fighting off the giant rats Vincent, Leopold and Sally meet up with Lukas and Genaro at the field hospital. The situation has become even more desperate. Sally looks for the head priestess and shares the sad news about Widdenhoff shared the information about Nierhaus. She knows who he is, a captain of the watch tower. As luck would have it the captain's daughter, Katerina, is a follower of Shallya and at the camp. She has been miraculously cured of the ague and views it as a curse upon the land.

The group heads up the Wizard's Way to the watch tower, but can't get an audience with Captain Nierhaus. A Sargent with an eye patch says Nierhaus will meet with them the next day but gives no further particulars. The group heads back to town, along the way they see a group of people jump into the river to try and board a passing boat. They are shot to keep them from getting on.

Back at the hospital Vincent and Sally tell the priestess of their lack of success getting to see Nierhaus. She tells them to be patient, but suggests they try and get Katerina to convince her father. Vincent tries talking to her, but she refuses to help, apparently misinterpreting Vincent's plea. Vincent then goes and speaks to a priest of Morr and tells him about a dream he has had. The priest says that Paul Von Sloeck, a seer of Morr has had the same dream. [What the dream was or its significance are not recorded in the notes.]

Back at the Ten Tailed Cat, the group sleeps in the stables as Genaro will not be let inside in his condition. They hear from the bartender that “Deadeye” is in Talabheim. [This is stated in the notes, I don't know what it means, our contact in the city?] All through the night we hear claws scraping on the roof and walls of the barn.

The next day Sally writes a note to Nierhaus asking for help and encloses the letter Nierhaus had written to Widdenhoff. The group heads back towards the Wizard's Way. They watch in horror ars over 400 Hochlanders storm the gates in despair and are mercilessly gunned down with musket and cannon. Leopold is the only one not affected by the carnage. Perhaps he is too familiar with death.

The group returns to the field hospital where the preistess seals Sally's letter and says she will pray for us. Sally and Vincent go up the Wizard's Way alone, the guards are tense, but the Sergant takes the letter to the Captain and they are let in. Nierhaus speaks to them at gun point, but they eventually gain his trust. He tells them to seek out Eladio the Estalian at the docks for passage into the city. Tell him “This must ride the Dragon's tongue.”

There you have it.

I'm behind on several reports, and let's not even talk about the zine. Sigh.

Saturday, June 24, 2017

Talomir Tales - Spring 1001 - Tereken vs Altengard

Hi All,

Just posted a comic over at Talomir Tales here.

You can read the rest of it at the link above.

Go take a look.

Monday, June 19, 2017

Kublacon 2017 - Mordheim: Hunt for the Pirate's Gold

Hi All,

Hope everyone had a great fathers day.  Mine consisted of 4 hours of WFRP and then a 15oz Prime Rib for dinner. Honestly it changed my opinion of prime rib.

Anyway, here is the Mordheim game the boy and I played on the Saturday afternoon of Kublacon. It had a fun twist in that the Pirates had their own turn after all the players. They would roll for leadership, and if they failed they would roll on the drunk table and do something crazy. They would also attack anyone they thought was taking their gold of course.

SO the boy and I somehow how managed to have Henry the war Priest run of with the gold, the scenario ends when someone gets any gold down to the street level. The Necromancer and the Skaven I think tried to stop us but failed. As you can see I forgot to take pictures of that grand finale.

I didn't use any filters on the images, I just sharpened them a little. The pictures were pretty grainy because of high ISO.

I've got a couple of WFRP sessions coming and a few more battle reports. I'll also work on a comic tutorial and the zine.

When I see it written down I realize how much I have to do. Yikes.


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