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Wednesday, June 28, 2017

How to report SPAM Google profiles

Hi All,

I've got a lot of stuff to do, but these spammers just pissed me off. I think I just got 6 or so emails from comments on my blog and a couple that I've commented on.

These pricks leang heng and phann son have been posting links to something that looks like it is written in Thai. Anyway it looks like spam and it's annoying.

So I reported them. I also made a video t show how to report them.



I've got to go do all the other stuff I needed to do today.

Later.

Sunday, June 25, 2017

WFRP 2nd Edition - Terror in Talabheim (Massacre on the Wizards Way)

Hi All,

A little bit of game play that I missed while I was on vacation in early June.

Notes taken by B. Rees.

Modified and annotated by me where I don't fully understand what happened.

We'll start with the latest art by J. Brisken.


After fighting off the giant rats Vincent, Leopold and Sally meet up with Lukas and Genaro at the field hospital. The situation has become even more desperate. Sally looks for the head priestess and shares the sad news about Widdenhoff shared the information about Nierhaus. She knows who he is, a captain of the watch tower. As luck would have it the captain's daughter, Katerina, is a follower of Shallya and at the camp. She has been miraculously cured of the ague and views it as a curse upon the land.

The group heads up the Wizard's Way to the watch tower, but can't get an audience with Captain Nierhaus. A Sargent with an eye patch says Nierhaus will meet with them the next day but gives no further particulars. The group heads back to town, along the way they see a group of people jump into the river to try and board a passing boat. They are shot to keep them from getting on.

Back at the hospital Vincent and Sally tell the priestess of their lack of success getting to see Nierhaus. She tells them to be patient, but suggests they try and get Katerina to convince her father. Vincent tries talking to her, but she refuses to help, apparently misinterpreting Vincent's plea. Vincent then goes and speaks to a priest of Morr and tells him about a dream he has had. The priest says that Paul Von Sloeck, a seer of Morr has had the same dream. [What the dream was or its significance are not recorded in the notes.]

Back at the Ten Tailed Cat, the group sleeps in the stables as Genaro will not be let inside in his condition. They hear from the bartender that “Deadeye” is in Talabheim. [This is stated in the notes, I don't know what it means, our contact in the city?] All through the night we hear claws scraping on the roof and walls of the barn.

The next day Sally writes a note to Nierhaus asking for help and encloses the letter Nierhaus had written to Widdenhoff. The group heads back towards the Wizard's Way. They watch in horror ars over 400 Hochlanders storm the gates in despair and are mercilessly gunned down with musket and cannon. Leopold is the only one not affected by the carnage. Perhaps he is too familiar with death.

The group returns to the field hospital where the preistess seals Sally's letter and says she will pray for us. Sally and Vincent go up the Wizard's Way alone, the guards are tense, but the Sergant takes the letter to the Captain and they are let in. Nierhaus speaks to them at gun point, but they eventually gain his trust. He tells them to seek out Eladio the Estalian at the docks for passage into the city. Tell him “This must ride the Dragon's tongue.”

There you have it.

I'm behind on several reports, and let's not even talk about the zine. Sigh.

Saturday, June 24, 2017

Talomir Tales - Spring 1001 - Tereken vs Altengard

Hi All,

Just posted a comic over at Talomir Tales here.


You can read the rest of it at the link above.

Go take a look.

Monday, June 19, 2017

Kublacon 2017 - Mordheim: Hunt for the Pirate's Gold

Hi All,

Hope everyone had a great fathers day.  Mine consisted of 4 hours of WFRP and then a 15oz Prime Rib for dinner. Honestly it changed my opinion of prime rib.

Anyway, here is the Mordheim game the boy and I played on the Saturday afternoon of Kublacon. It had a fun twist in that the Pirates had their own turn after all the players. They would roll for leadership, and if they failed they would roll on the drunk table and do something crazy. They would also attack anyone they thought was taking their gold of course.





SO the boy and I somehow how managed to have Henry the war Priest run of with the gold, the scenario ends when someone gets any gold down to the street level. The Necromancer and the Skaven I think tried to stop us but failed. As you can see I forgot to take pictures of that grand finale.

I didn't use any filters on the images, I just sharpened them a little. The pictures were pretty grainy because of high ISO.

I've got a couple of WFRP sessions coming and a few more battle reports. I'll also work on a comic tutorial and the zine.

When I see it written down I realize how much I have to do. Yikes.

Saturday, June 17, 2017

Paint Table Saturday 189 - reassessing priorities and #BeerMaW

Hi All,

Since I got back from Kublacon and vacation the project list has been on hold. I think the first order of business will be to clear the lingering projects off my desk. Most notably my long overdue Curtgeld and side duel geld from AHPCVI (?) I think 7 was the last one that I skipped out on.

So we have cow and milking crew from Eureka miniatures. Sadly out of stock on Eureka USA.


The two Gretchin for Dave B. I need to get over over thinking these and just finish them.


The Breaking Lances knights. I glopped on too thick paint, but I was able to pick some of it out of the etched lines. Not sure if  I'll sand or scrape. It doesn't look as horrible as I remember, but I still want to do it better.


Once I get that done this post by Ryder Strickland of Belched from the Depths got me thinking about all of the partially finished figures I have.

So I'm thinking about getting all those out and then doing an armies in review to see where my collection is at and work towards a way forward. I also need to plan for possibly attending more events in the next year or so and what I'd need to prepare for those. Necromunda, Mordheim, Gorka Morka?

Lastly I'll leave you with this. I believe it was Dai, of The Lost the Damned and the Stunted who shared it on Facebook, but I think I'll participate in this. I'm also going to give their podcast a listen.


Keep your brushes pointy.

Friday, June 16, 2017

WFRP 2nd Edition - Terror in Talabheim (Rats in the Dark)

Hi All,

Sorry for the lack of posts, it's been busy here and I'm a tad stressed out. Below is some awesome art from J. Brisken and my attempt at converting the notes of B. Rees into a more prose form. I'm not sure it was necessary but it's done.



The caravan arrived in Breitblatt and everyone was in high spirits. The village guards came out to meet the party and accept transfer of the refugees. We informed them of the murderer we discovered and handed him over to them, saying that the possessions of the murderer and victim were “lost.”

Compared to Talagaad the village Inn is quite pleasant. They serve us mutton stew and watered down ale which is paid for as part of our contract. After our meal we go to the stables and haggle for a mule and it's kit and forage, Genaro is tired of carrying our excess. The party jokingly names the mule “Lorenzo.” When we get back from the stables the inn is filled with refugees, we eat dinner and sleep in our rooms.

As we prepare to leave town after breakfast the corporal of the guard tells us to return the way we came to avoid the continued greenskin attacks on the road. He stamps our letter of passage back to Talagaad. At the end of our first day of travel Genaro begins to cough and shiver, the first signs of the plague are upon him.

At the end of the second night, during Vincent's watch just before dawn, he sees twelve figures run across the road in the direction of the river. Vincent wakes up the group and, lead by Lukas, he and Leopold follow their tracks. When they discover they are giant rat tracks Lukas and Vincent continue while Leopold doubles back and gets Sally, Genaro and Lorenzo back on the road. When Lukas and Vincent make it to the river Talbec they find many more tracks and a silver powdery substance on the rocks along the bank. Thinking quickly, Vincent takes a sample and he and Lukas meet the rest of the group back on the road.

As the group approaches the town they decide the best course of action is to find some priestesses of Shallya and see if they can find a cure for Genaro, and if the silver powder will help in finding the cure. As we enter the town we see that only a few, tense people are out on the streets and many windows and doors are boarded up. We make it to the Eel Inn, but the bartender refuses to let us in with a visibly sick Genaro. He tells that the plague has gotten worse and is called the Gray Ague. He tells us that packs of flagellants roam the streets at night, beating people, and that rat swarms are attacking people in the night as well. He tells us that there is a Shallyan field hospital set up to tend to plague victims and if we want to get into Talabheim we'll have to go to the municipal entry office.

Tending to an ever sickening Genaro is our first priority, so we head for the Shallyan field hospital. The scene there is grim. It is more of a hospice for the dying and there is no cure to be found. The priestesses turn us away, as there is no room for Genaro. They tell us of an apothecary, Gotthart Widdenhoff, who lives near the wizards way and may be able to find a cure for the plague with our powder sample.

Outside the apothecary's home a sign bearing an eye covered with a grape vine hangs above the door. No one comes to the door after the group knocks and the door is locked. Leopold looks around and, seeing the street is empty, picks the lock. As they enter Sally calls out Gotthart's name, there is no reply. We find him in his workshop, slumped over his desk, with a crude triangular dagger in his neck. A further search of the area reveals that he was reading the book “Plague of the Principality” and has samples of the silvery substance and a vial of blue liquid which we take to be an antidote. In addition to notes in a classical language there is a letter addressed to Herr Widdendorf from a “R. Nierhaus.” Seeing nothing to further our investigations we leave for the municipal entry office.

When we arrive at the municipal entry office it is boarded up. In response to the groups calls clerks, armed with crossbows, appear on the rooftop. Their refusal to let us in foils our plan to look up the address of R. Nierhaus, so we get a two week pass into the city. The clerks are doubtful that anyone will let us in, even with a pass. We decide to head back to the field hospital with our new information.

The sun is setting as we make our way through the town. We see a young boy carrying a water bucket head into an alleyway. A large, menacing, dog appears to be stalking him. With out much thought the group races into the alley after them to defend the boy. Sally, Vincent and Leopold are quickly set upon by 2 giant rats each. Leopold kicks one away and kills the other with his club, Sally and Vincent each get bitten. The quarters are too close, so Sally drops his crossbow and pulls out his sword and club. Sally parries another bite, but is knocked unconscious as a rat jumps on him and impales itself on sword. [Sally was criticalled and had to use a fate point.] Leopold is charged by the rat he kicked and one of Sally's. He kills one and dodges from the other. Vincent skewers one of his rats. There is some back and forth, but Vincent and Leopold dispatch the remaining rats. It is too late for the young boy however. The battle has taken too long and the defenseless lad has been mauled and partially eaten.


Our weary warriors gather up their friend and trudge towards the field hospital.

I feel like we may have left Lukas and Genaro outside the field hospital, but I'm not totally sure.

Hopefully I will get these remaining convention battle reports out, as well as the next Oldhammer in the New World zine, and then I can talk about organizing my stuff and terrain projects.

Thanks for looking.

Thursday, June 8, 2017

Kublacon 2017 - Mordheim

Hi All,

While we didn't actually play in this game, we did watch it. We gave up our spot to someone else because we thought we were going to play Blood Bowl. My uncareful reading didn't make it clear to me that it was league play and bring your own team. Oops.

My photography was a tad problematic, switching between phone and camera and blinding at least one player with my flash. I caught that I had double used a couple of pictures after formatting, so I went back in and changed a couple of panels. It still tells the story about as equally well (or bad).






I'm still liking the rotoscope filter for the photos, I think it highlights what I want. I mat do the game we played in next, I'm not sure about the pictures for that.

Thanks for looking.

Tuesday, June 6, 2017

Kublacon 2017 - Pikeman's Lament

Hi All,

Our next game at the con was run by the inimitable Thomas Foss using his 54mm wooden figures and the Osprey rule set Pikeman's Lament.

The idea of a little role play for our regiment leader was fun, but we failed to hit any of our targets for honor bonuses.

You can read Thomas's recap here. You can find the rules here.

I chose to use the rotoscope filter on the pictures for this one. I think it helps the vibrance of the figures translate.








Thanks for looking.

Sunday, June 4, 2017

Kublacon 2017 - Battle Fleet Gothic

Hi All,

On the aforementioned Friday May 26th we were able to play in a game of Battle Fleet Gothic run by Tim DuPertuis. He had an awesome collection of ships and terrain. My son and I played as one slot, a recurring theme for the weekend, and we were paired with two nice guys who had some familiarity with the game.

In fact my blitz games of Space Fleet with Brian did give me a little bit of a feel for BFG. I only had a few cell phone pics for this battle, but I think they capture the essence of the story. I left them with an arty filter, I think it works for this.

Enjoy!





More comics are in the pipe.

Friday, June 2, 2017

Kublacon 2017 - An Overview

Hi All,

Over Memorial Day weekend my son and I attended Kublacon in Burlingame CA. It was the first real con for both of us and it was super fun.

In usual SWC style, I made a comic about it.

Enjoy.







So there you have it. It was a fantastic weekend of gaming and sleep deprivation. We made some new friends and hope to do it again next year.

Wednesday, May 24, 2017

Countdown to Armageddon.

Hi All,

If you don't recall, here's the classic Public Enemy track:


Anyway we're getting down to the wire for getting ready for this game.

Here are some resources and some of the things I am using or trying to bring to the game.

Warhammer Community has a bunch of Downloads for Shadow War: Armageddon here. There are errata scenarios, force lists, roster sheets and status counters to print out if you don't have any.

I've tried to order these counters from Litko but they haven't shown up yet and when I track my order on their site it says "in production." So maybe not getting here in time.

I also tried to order a bunch of sci-fi building sets from Pegasus Hobbies and have them shipped to my folks house because I knew time was short. No dice. They won't ship to other than the billing address. Maybe they'll get here Thursday.

So I've got to finish painting up the stealers, touch up Abdul and the chickens, and try to get the McGuffins painted.

But back to resources for the game. There's a neat online roster builder here. I also found a referennce card someone made here. Lastly I'm going to use the name generators from here and here. The second one is especially good because it has Hiver names.

Still way too much to do. Wish me luck.

Saturday, May 20, 2017

Get a deal on Zombies of Karr-Keel

Hi All,

Sarah, from Upstream Games House, liked my blog post so much she offered a special deal of 10% off all purchases of $75 or more.

So if you haven't yet ordered any you could order the full set of zombies and the zombie cart, or three zombie carts, and get 10% off your order.

Just put SEANSDEAL10 in the coupon code thing, but don't take too long. The coupon is good until May 31st.

Do you like savings Billy?


Paint Table Saturday 185 - still working on those Genestealers

Hi All,

I'm in high frenzy mode right now. Lots left to paint before I leave for Kublacon.


Sorry, the lighting isn't the greatest. I see now that I've actually gotten more base coats on them since I took this picture.

(runs upstairs to take another, hopefully better, picture.)


So now we see how they look right now, the leader (on the right) still need his eyes painted and varnish but is otherwise done.

I'd also like to welcome Sarah Kirkell to the blog. She is Brian's wife and the person behind the Upstream Games House website and blog. If we're being honest she's probably also the main instigator in Brian realizing the dream of having his own minis produced. So double thanks to her.

Paint 'em if you got 'em.

Thursday, May 18, 2017

Check out Upstream Games House

Hi All,

  Do you like cool zombies made from original art with their own unique backstory? Do you like Kev Adams sculpts that scale with your classic Oldhammer miniatures? Do you like supporting good people who are trying to make their own dreams come true and share that with the community? If so, look no further,

Screen Cap of the mobile website
As a reader of this blog you are probably peripherally aware of Brian, he is one of the regulars of the East Coast Oldhammerers and responsible for GMing many of the games at Oldhammer Weekend USA events. You may remember such scenarios as Frog Hunt, Remember the New Alamo, The Sword of Light and Good, Santa Orka 3 and Battle at the Farm.

So what I'm trying to say is this dude knows how to game.

Anyway check out the new website Upstream Games House and join the Facebook Group: Zombies of Karr-keel.

Do it!

Monday, May 15, 2017

Painting Notebook - Genestealer Kill Team Leader

Hi All,

I haven't done one of these notebook posts in awhile and I wanted to remember how I painted this little guy.


He's my Genestealer Cult Kill Team Leader for Shadow War : Armageddon. The leader can have a power pick or power maul, so there you have it. I still need to paint the eyes, but he'smore or less done.


My sci-fi ash waste color combo, I think. Actually the mid color is probably darker and the mid I used here may be the lightest instead of the drizzle. That's the problem with not writing things down.


Metallics. As usual probably way too many for one model, but why use one when you can use seven? I forgot to include the Walnut Brown for his gun stock. I may also add a highlight to it.


Clothing. The color scheme is supposed to conjure up the fiery comet of salvation streaking across the sky. So Yellow, Orange and Red but muted ones.


Lastly we have flesh and chitin. I sort of followed GW's video tutorial here in that I put a purple ink wash over the shadow tone of the skin triad and then tried to layer on the highlights. Still a little rough in my layering. Nothing painting a few hundred more models won't fix. I'm not sure that the Reaper Blue Triad I picked really matches the genestealer blue recipe from GW. I might try mixing a little whit into the Ashen Blue to lighten it up. The Sky Blue was a spot color on the wires of the Power Pick. Perhaps last time I painted wires I used Sapphire Blue.

I'm also thinking about ordering some game tokens from Litko. Need to do it soon. I also need to check to see if I have all the templates and dice I need. I suspect I do.

Thanks for looking.

Saturday, May 13, 2017

Paint Table Saturday 184 - A little progress since last week

Hi All,

I got excited about my progress for last week, but I still have a lot to do.


So a little more done on the Knights for Breaking Lances. I feel like I may have skipped some important prep steps, the grain lifts a little when it gets wet. The Reaper paints also get absorbed into the wood more than the craft paint does. For some reason I'm having trouble finding my giant bottle of White craft paint.

 

Above is the product I'm intending to use to transfer my heraldic designs to the figures. I had a hell of a time finding it in my local Michael's. It's in the craft paint aisle with all the other Crafstmart branded stuff.

For the other stuff on the table, like primed Genestealers from Uscarl or the finished cow Betsy, I'll give you a link to the post rather than post the same pictures from a few days ago.

My copy of Shadow War: Armageddon finally arrived, so watch for updates on that.

As always, thanks for looking and commenting.

Tuesday, May 9, 2017

Painting mojo returning

Hi All,

I'm not really one for incessant WIP posts, but I feel the mojo returning and wanted to share what progress I've had.


Betsy is pretty much done. You can't tell from the picture but her udders are the same color as her snout.


I've started the hair color on young Curt and the ladies. I'm trying a recipe from one of the Reaper learn to paint kits. The base for the brown hair is Mahogony Brown and the base for the Blonde is a mix of Palomino Gold and Oiled Leather. I thought it would be interesting to try as I never thought of doing hair this way. I still need to do various highlights and touch ups.


Lastly the 54mm size wooden knights I think I've gotten over the color scheme and how to get the heraldry transferred to them. Now I'm just trying to figure out what areas are what for painting. The Skull and Crown blog and shop thankfully have lots of painted examples.

Thanks for looking.

Saturday, May 6, 2017

Paint Table Saturday 183 - A Smorgasbord of miniatures

Hi All,

Life seems super busy lately as we get down to the last few weeks of school and track season. I've tried to push forward with multiple projects to get ready for our excursion to Kublacon and gaming with Dai and Lasgunpacker afterwards.

Here's what we've got on the table.


Curt's Milkmaids. I've been throwing on colors here and there while I wait for glue to dry on other things. I have an overall plan for them so at least that's not the stumbling block. The flesh didn't go quite how I envisioned it and I'll have to do a lot of touching up anyway as I've gotten quite a lot of overage in some areas. These figures have a few nooks and crannies that are hard to get to. Betsy, the cow, is going to be a Holstein. To me this is the iconic dairy cow. I'm realizing just now that I'm going to have to fix the pattern on her face. From the pictures I've pulled up they all seem to have black markings around the eyes and I've left one side of her face white. I'm also going to be slightly artistic and use a little flesh color on her udders and snout. Oh and Dave B's gretchin are still there. I'm having a little bit of a block on how I want to proceed with them but I'm probably going with a riff on the Goffs color scheme.


This weeks big project has been cleaning and assembling these Genestealers for my Shadow War: Armageddon kill team. They are mostly Uscarl Miniatures with the two behind and to the left of the Magus being a special Bob Olley commission and the Hybork from Space Raiders, which I think was sculpted by Diego Serrate. The humanish stealers are Bob Olley sculpts and the Hybork is Kev Adams. I have some  Hybrid Gretchin from the same pack as the Hybork, but may not bother to paint them right now. I'm not sure if the Magus is really usable in game terms, but I figured he'd be fun to paint. I used a generator from Fantasy Name Generators to come up with the cult name, Children of the Comet. I'll try to come up with a background post.


Lastly, I finally got some paint on the wooden knights from Skull and Crown. I'mm going to get some graphite paper to help me trace heraldry onto them. My freehand is not good enough to do the Chicken and Squirrel designs. I need way more practice.

Well, I need to run. I think we're trying to fit in Guardians of the Galaxy 2 before the neighbor kids birthday party. I also need to paint all this stuff and prep for Sunday's WFRP session.

Friday, April 28, 2017

WFRP 2nd Edition - A job at the Eel Inn (Terror in Talabheim)

Hi All,

The next installment in our adventures.

***EDIT***
I was remiss in not attributing the write up to its rightful author, A. Dyer. Sorry about that, just laziness and forgetfulness on my part. He also wrote up the Dreams of Araby scenario. I can't recall if there has been another I've posted on the blog that was not written by me. I'll endeavor to do a better job of giving credit where it is due.

The group confronts the murder suspect and it's not long before his panic cries reveal his guilt to everyone! Looks like the group acquired some new gear. - J.Brisken
***/EDIT***

The party is sitting in 10 tailed cat, discussing how to handle the job search. Although a room is prepared, watches are taken, both for protection and to make sure everyone is up in time. And when the sun comes up, the party is ready to go. They get a quick breakfast before heading to the inn to meet the assessor at the Eel Inn. Along the way, there are lots of refugees heading in the same direction.

While walking, Vincent overhears some dockworkers talking about how the counsel in Talabheim want to remove the unskilled away from Talagaad. As the party is moving away, Vincent recognizes one final word, “plague.”Vincent shares this information with the party.

The Eel tavern is an unremarkable place other than ship parts on the wall, and there is already a small line extending out of the door. City guards are at the door and are letting people in slowly. While in line, several members of the party hear others whispering about the real reason why they want to remove people from Talagaad: there is a disease working its way through the shanty town. No one knows what it is but the symptoms include cough and shuttering. And many in the city blame the refugees.

After about 30 minutes, the party is finally let in to see the Assessor. He seems surprisingly old for someone in the old world. The Assessor has an impressive beard and a bit of a belly. The job is to deliver a group of refugees to the village of Breitblatt. It should take about 3 days there and 3 days back.

Sally asks if it would be quicker to go through the crater. The Assessor points out that there is only a single entrance to Talabheim so there would be no way out. The Assessor offers 2gc each now 8 gc more upon return. At this point, Vincent asks if the Assessor could expedite the party’s entrance to Talabheim upon completion. The Assessor says he can do that if we work quickly.

Vincent then asks if Yohann can help as well and reminded that it would be illegal to consider anyone for a job that is not present. As the Assessor goes to hand the party their money, he quickly pulls his hand back and reminds the party that if they swindle him, they will be skinned alive. The Assessor then hands the money over and tells the party they leave at dawn in 2 days.

In order to escape the risk of plague and to save some coin, the party decides to camp out in the forest just outside of Talagaad.

As the morning comes, the party heads to the Eel Inn and sees about 100 refugees including more than a dozen children and several carts full of furniture and other personal supplies. Although the Assessor did not say the size of the group of refugees, the size of the group is larger than expected. Additionally, a group of soldiers are present and controlling the situation. A man approaches saying he is a servant of the Assessor and hands Lukas a small package. Inside the package is a map and a letter stating that the holder of the letter are employees of the city and no one should interfere. Immediately after the servant leaves, a soldier walks up and informs Lukas that these are the refugees to be transferred to Breitblatt. He suggests the party keep to the north side of the old Dwarf Road because Orcs have been spotted near the village of Waldfardt.

Then the sergeant ushers the party towards the crowd. Vincent makes a speech about the journey and the importance of keeping on guard while we travel.

The party begins the journey with the refugees. The first day of the journey is rather unremarkable. The party notices several older people and children coughing really hard and that all the people coughing are Talabeclanders.

Leopold strikes up a conversation with a young man names Reinhart who turns out to be a blacksmith. He seems to be looking toward being moved into Breitblatt since they do not have a blacksmith. Reinhart is very friendly and in very good humor. Leopold asks if he is from Talabecland, but he is not. He however, points out many who are.

After the first day, the everyone makes camp. Vincent orders everyone to keep small fires and stay inside the carts. Leopold asks Reinhart to help with the watch and Vincent talks to the Kislevites, using the elven amulet and several of them agree and are surprised he can speak their language. Vincent sets up a small trap and catches a bird overnight. Nothing else of note happens during the night.

The next morning the sky is overcast and there is a chill in the air. The group gets the refugees packed for the night and heads along the road. As the refugees are traveling, three figures begin approaching down the road. And they are huge. It turns out that they are very colorfully dressed ogres. One is wearing a hat so large, several people could stand under it. And all have giant weapons larger than a man. The refugees are terrified with children crying and people generally wailing in fear.

The ogres begin talking to each other before one approaches the group. The ground shakes as the ogre approaches. When he arrives, the ogre tips his hat and bows slightly. He speaks with a very deep voice and asks if we fancy sharing a meal with them. Lukas asks what kind of meal. The ogre introduces himself as Thurgredd Heart-Wrencher and asks for several children to eat. Lukas tries to explain that several people in the party have the plague but Thurgredd doesn’t care. Then Lukas and Vincent show him the paper indicating the status of the group. This allows Vincent to convince him to not eat the children. However, the ogre demands a mule to eat, which the party gladly gives him.

After seeing this, the refuges are very grateful and many have admiration in their eyes. They are amazed that they were saved from the ogres. After this, nothing else of note happens during the day.

Upon making camp for the night, Vincent gives the bird he caught that morning to the parents to one of the coughing children. Again, the refugees are ordered to keep small fires and stay inside the wagon circle.

Early the next morning, the party is woken to screaming and shouting. A group of farmers are gathered around a tent and covered in blood. Between the rips in the fabric, the bodies of a family can be seen and they have been torn apart, as if by wild beasts.

Vincent and Lukas investigate and see wolf tracks heading south. However, Vincent notices that these tracks are a little too well imprinted, indicating that they are false prints. Sally and Leopold find a purse with 23 pennies and 20 shillings and a separate small, silver pendant of a twin tailed comet. In the tent, Lukas notices that there are no missing body parts, which is inconsistent with an animal attack. After asking the crowd, it is determined that his name was Klaus and he was a hunter. But the names of his wife and daughter are not known. Lukas and Sally notice that there are no hunting equipment in the tent, either. Leopold points out that he might not have actually been a hunter. Just in case, Sally looks for thief signs and finds nothing. Vincent talks with someone and finds out that Klaus had a very nice bow that he was bragging about. The party decides to announce that it was a wolf attack in hopes that someone might let their guard down.

Everyone travels fine for the day, but stops early. As the refugees make camp, an old woman calls Sally and brings him to a fire where a family has a small boy who is clearly very sick and has marks on his chest. Sally attempts to get the family to let him get help, but they refuse.

Meanwhile, Lukas and Vincent gets a group of men to go hunting, although none of the men show up with a fancy bow. During this time, Leopold and Sally begin investigating, using the ruse of checking for taxable products. Leopold finds the bow while searching a tent and asks the neighbors. The tent belongs to Regimius Janicke, a hunter from Talabecland. The neighbors say he is an odd man who seems to hate all non-Talabeclanders.

The hunting party returns with plenty of game. Leopold and Sally have Regimius identified. After gathering the rest of the party, they follow Regimius back to his tent. He enters, but shortly after comes out and is acting very nervous. As if this is the signal, the party jumps him. Regimius goes crazy and essentially admits to the crime and is tied up and his hatred of non-Talabeclanders. However, the crowd seems unruly. Vincent is able to calm the crowd with his oratory skills.

If Jason comes up with any art I'll update the post.

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