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Saturday, April 22, 2017

Paint Table Saturday 181 - Pretty little maids

Hi All,

Still all over the place, but I'll show you the most recent thing.


Taken with the new phone on "pro" settings. I played with the aperture and ISO to get better exposure on the figures. In auto it was compensating for the pure white elements in the shot and darkening things down too much. You can see the white bottles in the back are blowing out.

***EDIT*** These figures are from the Eureka (100WFR905) Milkmaid Set. I can only ever find it by typing it in the search bar. ***/EDIT***

I used Reaper Rosy Skin and Rosy Shadow on these with a little drying retarder mixed in. The hope was to wet blend. My paint still dried pretty rapidly and I couldn't blend. I may have put the paint on too thin or not enough retarder.

I sanded the wooden knights and glued them to their bases.

We have another WFRP session tomorrow and I just found out I have another Rally Round the King battle to fight out for the Talomir Tales blog.

I also went ahead and preordered Shadow War:Armageddon. I didn't think it was fair to let Dai have to carry the load of knowing all the rules for our game.

Well, I had better get on it.

Later.

Friday, April 21, 2017

WFRP 2nd Ed - Shopping in Talagaad

Hi All,

Busy jumping around from topic to topic, what else is new? I've failed to finish my research into basing and have been messing around with world and language building software. More on that later, much later.

Two weeks ago we had a WFRP session scheduled, but Andrew and I couldn't make it so Jason and Bryan boldly ventured forth to get the lay of the land and try and convert some of their cash into useful items.

We'll start with a scene from Dreams of Araby, where the group figures out who can play which instrument.


Shopping in Talagaad

It was a warm early Autumn day, Vincent was half asleep on the roof of the coach as the rest of the party dozed in and out of slumber inside. The effects of the black lotus seem to be slowly fading away. The coach started to slow to a trot and a familiar knock came from the front. “We have arrived.” Alysia called from the front of the coach. Sally hopped out of the coach to get a look at the surroundings.

The sight was depressing. Not a half kilometer away sat the over populated slums of Talagaad. The breeze carried a foul stench of squalor. “I turn around here.” Alysia said again as she dismounted and started with unloading the baggage. “You should change your clothing. Looking as you do might not be a good thing, no. I have change of clothing for you all.”

Lukas and Leopold dismounted and began gathered there gear as Vincent handed down what was on the roof of the coach before climbing down himself. “So where are we meeting this contact.” Vincent said to no one in particular.

“He will find you.” Alysia replied. Everyone changed over to common empire clothing and the party made their way towards Talagaad. The impressive sight of the Talabheim wall and fortress atop the mighty crater was somewhat lessened by the mood of the town outside. Refugees from Kislev and what we would soon find out to be Hockland filled the streets. We made our way through the crowd nearing the center.

“I need to exchange some of these crowns for something a bit more useful.” Vincent said. “Perhaps we should ask for directions to a merchant.” Up until this time there was little in the way of markets that one would expect from a town this side. Just rows of hovels and shady buildings. The flow of people lead the party to a toll bridge. It seemed to be the only bridge that crossed the river that split Talagaad in two. The crowd was not particularly helpful when it came to asking for directions. Failing to get information the first time Vincent tried a different approach and confronted a man who did not have enough coin to cross the bridge. “Excuse me sir. Are you familiar with the other side of the river? We aren’t from around here and it seems we might be able to help each other out.”

The man’s name was Johan Stilts’ish (I’m not good at spelling or remembering names…) and he was indeed familiar with Talagaad and seemed a talkative and respectable man. Through some idle conversation and his willingness to share what he knew, the party mutually agreed to hire Johan as a guide. In return we will cover Johan’s tolls as well as a significant bonus after we concluded our day’s business.

The bridge was guarded by men tailored in red and white uniforms representing the colors of Talabheim. They were armored as one would expect a guardsman would be and they were decently armed with spear in hand and an axe at their hip. “Halt.” Cried the guard. “The toll for crossing the bridge will be 10 pence a person.” The party would soon find out that unique variables to ‘person’ that effected the price. In short… Halflings, being short as they are, only paid 5 pence. and “cripples” as the guard address Genaro must pay 15 pence to cross the bridge. This seems to have been the party’s first taste of Talabheim long list of laws.

Once crossed the river all eyes were on a large wall littered with papers and request for possible work. Every so often a crier would be calling out what was written on the papers. Work was scarce in Talagaad as so there was a large crowd surrounding the wall. One boisterous reader cried out that there was to be lucrative work coming tomorrow and that all interested members should meet at the Eel Tavern early tomorrow morning. Johan seemed interested in the job as well as Sally. Perhaps this would be that party’s way into Talabheim?

As Johan explained getting into Talabheim is an expensive and time consuming effort. Waiting lists and customs and yadda-yadda making it likely that the process could take a couple days before one begins there journey up the “Wizards Way”, the path that leads up the crater wall, if they are even allowed to.

The grouped made their way to the market district. Fortunately there was a large selections of shops. We were lucky according to Johan for apparently the market district opens its doors only a few days a week. Whether this is a the law of the land or just a circumstance to the impoverished state of Talagaad was never found out. The group went forth and made their trades. Vincent notably spent nearly all his coin on some maile completing his set as well as smaller items. The prices seemed rather fair for the most part.


The sun was setting and the shadows were getting long. “I must be getting back now,” Johan said after our time at the market. “Perhaps we see each other tomorrow at the Eel Tavern?” Sally gave Johan a generous wage for his time leading the party through Talagaad before making there to the 10 Tailed Cats Inn. The Inn was welcoming and had an interesting feature where if a storyteller was entertaining enough they would earn a free drink. There was a single patron that attempted this but the story of self pity did not seem to go over well enough for a free drink. After an evening the group turned in to get an early start so that they could be at the Eel Inn before the job is presented.



So it looks like we're in good shape for starting the adventure this weekend. The picture above blew me away. I'm really glad Jason is doing these.

Thanks for looking.

***Edit***
Of course I forgot to mention followers. Every time, geez!

Phil Otep reminded me of his blog Philotep's 1/72 Minis Kingdom. He also pointed me to Sprinks' blog Wronghammer, love the name and my original intention was to play Oldhammer in 1/72. I told myself I would never buy another 28mm figure. Whoops. Lastly welcome to Ryder Strickland of Belched from the Depths. Dude is an awesome painter and you should follow his blog!

Ok, now I'm done. For real.


Tuesday, April 18, 2017

New Phone Camera - Same old models

Hi All,

What with track season coming to a head and allergy/ yard work season in full effect here, I've been limping along on projects.

The main news is I got a new(ish) cellphone with a much better camera than my last. I opted for the Samsung Galaxy S7 Active. I went to the store to compare the LG G6 and Galaxy S8 but decided that there were features on both that I didn't quite need or care for so I went with the older, and soon to be discontinued model. Since two years is an eternity in cellphone time this "older" new phone is a vast improvement on my last.

On to the pics. I have not edited these at all.


The table is a jumble of projects.


Sir Chicken. I didn't get the sides perfectly matched up and made the mistake of allowing the glue overage to fully harden. I got it mostly off by carving out with an X-acto knife. I'll hit it some sand paper to clean it up more. You can get these from Skull and Crown.

Here's the coat of arms I had forgotten that I made. I used Inkwell Ideas Coat of Arms Generator. (I should have cropped the exported file.)


Here is Sir Squires. Lazy internet searching says the Squires coat of arms is a squirrel.


The goat on the helm is a nod to my mom. She has goats.


I've been digging through my figures and located my Curt geld from last year. Not pictured are the gretchin I owe Dave B. One of these days I'll get these finished.


Since I had Friday off I went and collected Dormur from the game store. The guy, same one who was rude when I dropped him off, said they hadn't judged the figures yet. I said I was no longer interested in competing. So my foray into trying to be involved in a local game store has ended in failure. That's ok, I like playing with my Oldhammer bros better anyway.


Lastly, I pulled out my Bretonnians so I could do a deal with Blue for some retainers (pictured) and foot knights (not pictured). I need to find three more bowmen to make a unit of ten. I'm not sure if I'm going to buy some from Foundry or somewhere else.

I'm doing some research into bases as I've run out of 20mm slotted bases. I have an eBay supplier from Hong Kong. I'll share my findings with you in a future post.

Saturday, April 8, 2017

Paint Table Saturday 179 - Arrgh!

Hi All,

Not much going on with the hobby, I've been busy with family activities and Taxes. Finally got those done. I haven't done any in many years so I'm glad to see the back of them.

Here's the state of the Paint Desk:


A lot of projects. I started going through my lead pile to look for large creatures for Zerotwentythree's Big April. The most obvious example is the box of Golgfag's Mercenary Ogres, but I also have various giant and trolls, including Drew Williams bog trolls.

I also started looking for my Bretonnian's and found a few, along with some High Elves. The Goblins are some that I'm trying to trade with another Oldhammerer and then I had out my Boar Boyz, and the Chaos Centaurs are still out, one of the double archers may be involved in the same trade.

So there you have it. Thanks for looking.

Wednesday, March 29, 2017

C-o-o-o-o-o-n! (pronounced Khan)


Hi All,

Just sharing my excitement! It's official, I've booked tickets for the boy and I to Kublacon 2017.

It will be the first honest to goodness convention for the both of us, we even got the wife and daughter to sign on, but they're going to meet up with family and do stuff in San Francisco.

My main purpose is to scope out what's going on out West and see about potential for future Oldhammer in the New World (Western States Chapter) events. Secondarily it is to introduce my son to more gaming and both of us to meet and play with Thomas Foss of Skull an Crown. I've been an admirer/lurker of his large wooden figure stuff for a long time. I like how kid friendly his stuff is and am especially looking forward to trying out his new jousting game.

We'll be on the lookout for other interesting games and will have last years Oldhammer T-shirt on for at least one of the days.

Now just to figure out what other stuff I need to bring for a pick up game with Dai and maybe Lasgunpacker when I get up by Sacramento.

Later.

Monday, March 27, 2017

Dormur finished

Hi All,

I finished the Reaper 25th Anniversary figure from February, 01601 sculpted by Julie Guthrie. The photos are more quick snaps with my cellphone. The lighting was not great. I need to tidy me hobby area so that I can set up for more studio quality shots. The list of figures that need a re-shoot is growing.


Here he is finished, except for adding the pupils.


I mostly don't do pupils, but when I do I use this XS Faber-Castell PITT artist pen. I believe the tip is 0.2mm. I bought mine at the JoAnn's craft store.


Trying to show you the eyes.


A grainy close up, but you can see the eyes. Argh, I see paint overage and missed spots I didn't catch.

This was my entry for the March painting competition at the LGS, I'm leaving out the F for friendly because I'm not really getting the feels from this competition. I was just trying to get more involved in the game store and using the comp as a means to do so. When I dropped off my figure I asked the guy if the next figure was available and what it was.  wanted to know because I'm trying to collect all the 25th Anniversary figures and I only have a week lefft to purchase the next one if I want it. The guy was gruff and said no it's not available and I wouldn't tell you what it was if I knew. I said I wasn't trying to gain an unfair advantage, but didn't elaborate on why I wanted to know.

Honestly I've tried to be happy go lucky about this competition and step up to painting outside my comfort zone, be it choice of subject or rules for how to paint the figure. But if you're going to treat me like I'm an asshole I can save myself the 40-50 minute round trip to your store and just buy everything I need online. Have a nice day.

The rules, which I found out on a spur of the moment trip to the store and by coming across a random comment in my facebook feed, were no basing and only 8 colors. Some people did a really interesting job with that. I probably should have taken a picture but I forgot to.


These were my 8 colors, the illegible one is Reaper Walnut Brown 09136. The purple was craft paint. I used one metallic (Tarnished Brass) and ended up using the intense brown because I just couldn't get a different brown I liked from the three I was already using.

Anyway, I'll tell you more about upcoming plans in my next post.

Saturday, March 25, 2017

Paint Table Saturday 177 - Not finished, but close

Hi All,

Making progress on Dormur, I've gotten up to 7 colors, trying to decide how I can get the leather color I want without going to an 8th color to achieve that.



I can't tell if the strange texture in the cloak is my paint or the sculptors finger prints.


I've helped my son clean up and glue together two of his Chaos Space Marine Terminators. He's too nervous he's going to stab himself with an xacto knife.

We've got a band performance and then Dragon Boat racing later today so I'm hoping to push and finish Dormur tonight and tomorrow. I need to start moving forward.

Thanks for looking.

Friday, March 24, 2017

The Emporium of Rogue Dreams - The Abdul Goldberg Challenge

Hi All,

Approximately a year ago the Facebook group, The Emporium of Rogue Dreams, ran a little competition to come up with your own Abdul Goldberg miniature. For those who don't recall, Abdul is mentioned several times in the scenario generator in the back of the book.

This was the genesis of the zine article I compiled, but I felt that I needed to do justice to all the entries, not just the ones from North America.

So here are JPGs of the pages I put together. All of the pictures and text are the property of their owners. Special thanks to Rick Priestly for taking the time to comment on each submission.

Enjoy.


Tuesday, March 21, 2017

A slight complication with Dormur

Hi All,

So a little wrinkle in my plans to paint the Reaper 25th Anniversary figure of Dormur for the Imperial Outpost painting competition.

I found out yesterday that we were only allowed to use 8 colors. At first I freaked out. I had already put three base colors on and had about 20 colors out on the table. I've been using the Reaper Triad system more and more and even using craft paint shades as triads. This approach obviously wasn't going to work.

At first I though about not bothering to enter the figure. I don't expect to win, but if my primary objective of getting more involved in the local store leaves me without key information as to the rules of the contest, there seems to be little point in participating.

Somebody from the store (the owner?) replied to my question about the rules and apologized. There was some talk of getting my entry fee back, but I have the figure and the cost wasn't exorbitant. He mentioned going oldschool and using black and white to mix up shades and highlight. I was already considering grayscale and other options so I decided to have a think and a google search about it.

So I found this thread on the Reaper forums. Guy painted a whole figure with 3 colors, looks pretty good. I also re-found this PDF from yaktribe of using washes to paint figures. I think he used about 7 washes and one paint.

So here's Dormur. Flesh is Bronzed Shadow 09259, Cloak is Uniform Brown 09127, Ghostly Apparitions is Sky Blue 09018. The Sky Blue is the only one that is a highlight of the triad, the rest are the shades of their triad. So I did a test in my notebook of mixing Walnut Brown 09136 and Pure White09039 to get he shades and highlights. This would give me three more colors to work with.

Repeat of the picture from last post, showing colors used.

Sorry for the lighting, just a quick snap at the breakfast table. The center (more square) patch is the base color and then sloppy blends with Walnut to the left and White to the Right. I'll have to break out the wet palette to even attempt to do this right, but I'm feeling more positive about challenging myself to do this.

Wish me luck.

Sunday, March 19, 2017

Paint Table Saturday 176 - On a Sunday again.

Hi All,

The last few days have been busy with a quick trip up to Northern Arizona and a track meet yesterday out in Buckeye.

So in other words, I did not maximize hobby time this week.

Here's what's on the table:


I've gotten some new paint organizers, so I took the nail polish racks off the back of my desk. I'll show those some other time.


In preparation to play Brutality with my son we dusted off his plastic Chaos Space Marines. Sorry Blue, they're Newhammer. The kid picked them on his own.


The Imperial Outpost store painting competition figure. It's the Reaper 25th Anniversary figure of Dormur. My plan is to try my hand at OSL. I've done it once before on those Rat Ogres, but it was too subtle. I may try JB's glowing eye tutorial or at least take inspiration for the colors from it.


Lastly we have those Gretchin I owe Dave B from last year. The get a few licks of color every now and then. I also need to dig out last years Curt Geld, if you recall I skipped this year's Analogue Hobbies Painting challenge as I had no mojo.

I hope to show you some progress this week.

Thanks for looking.

Friday, March 17, 2017

WFRP 2nd Ed - Dreams of Araby

Hi All,

We just had a quick trip up to Northern Arizona and saw Rattlesnake and Upper Antelope Canyons, Horseshoe Bend and the Dinosaur Tracks. A fun little trip around Page Arizona.

I've got a lot of hobby in the pipeline, but for now I'll leave you with the brief episode we had for WFRP after our session got screwed up by Daylight Savings time.

The following was written by our current note taker, Andrew, fellow Oldhammerer and author of the blog Acceptable Radiation.

Dreams of Araby


The whole trip was supposed to take only a few days, yet about two weeks north of the Three Feathers, the coach was still trudging on to Talabheim. The coach slowly comes to a stop and Alysia knocks on the coach door. “There is a tree in the road. I am going to attempt to take a path around it. Have your weapons ready,” she says in her gruff Kislevite accent. Vincent decides to ride atop the coach in case of trouble. As the coach rolls along the path, a field of black flowers appear. Suddenly, Alysia shouts “Black Lotus, cover your mouths!” She quickly wraps her face in cloth soaked with Kislivite Vodka. The party, however, is not so fast and quickly falls into a gentle slumber.

When the party awakes, it is oppressively hot. They are in a home, but everything seems foreign. The smell of spices is in the air and voices can be heard outside, but not in any language familiar to them. Alysia is not present, either. Vincent pulls back the sheet covering the window and is hit by even more heat. Everything outside is exotic. The people have an olive complexion, their clothing is bright and colorful but also long and loose, and in the distance was a giant dome of, what appeared to be, solid gold. 

Lukas, being the least used to dealing with heat, begins to drink water from the pitchers laid out on the room’s small table. He immediately feels refreshed. The rest of the party follows suit. Sally notices the smell of salt in the air, indicating that they may be near the sea. It is agreed that they will search for a merchant that may speak Reikspiel, when Leopold remarks that such “would be the best course of action if this is real.” 

From behind them, they hear “It is not real.” When they turn around, they see an elf. He is dressed almost as colorful as the locals. The elf explains to the party that this is a dream and he was consumed by it as well. The elf explains that we are currently in Lashiek, the capital of Araby and warns the party that “if anyone dies, we might all die.” He also notes, in a surprisingly causal manner, that if he could find the dream, demons from the warp may also be able to find the dream. 
Upon hearing this, Vincent immediately leaves house in search of a solution. To everyone’s surprise, as he leaves, he simultaneously enters the home in a single, fluid motion. This appears to interest the elf, who announces that it must be a time loop. Without a clear direction the dream will not let anyone do anything. At this point, Lukas suggests that the giant dome of gold must be the key as it is too conspicuously large to be anything else. This time, when the party leaves, it works. The elf gives each member of the party a talisman that, he says, will allow them to communicate with the Arabians.
As they approach the dome, the party is approached by a group of men that are clearly palace guards. The guard with the finest clothing and most impressive mustache approaches the party and exclaims that they have been looking all over for them, but inquires as to the location of their instruments. Upon seeing blank looks in response, he remarks something about northerners always drinking too much. The elf is nowhere to be seen.

The guards escort the party to their room and tell them that they will be expected to perform in one hour and they should clean up. He also makes it clear that if they fail to entertain the Sultan Jafar, it would be hazardous to their health. When the party enters the room, the elf is already there. He states that it appears that no one can see him. 

Lukas sees the instruments and picks up a harp. Knowing that it is a dream, he concentrates on believing he can play. Sadly, he fails miserably. At this point, Lukas decides that if he’s going to die, he’s going to die clean and bathes with the provided cleaning supplies. The rest of the party also bathes. When finished, they dress themselves in sets of fine Arabian clothing that was provided. After cleaning himself Lukas tries to play the harp again, and again, fails. Suddenly, Leopold suggests that everyone should try every instrument. This works, everyone seems to find an instrument they can play. 
However, the party still cannot play well. The elf suggests that maybe the party should choose a song to play together. Vincent sees a chest and Leopold opens it. Inside, they find some imperial clothing, bottles of wine, and, most importantly, sheet music. Vincent concentrates on the paper and realizes he can read it. Eventually the rest of the party is able to do the same. They pick a song dedicated to Manann. After three or four tries, the party is playing pretty well.

Suddenly, they hear a knock on the door. The guards inform them it is time to perform. After being led through the palace, the party enters a grand hall. Inside are people from all over the known world, not just Araby. However, the party notices that the imperial clothing is a bit outdated, and the elf realizes that we are not in the present time. One of the guards informs the party that if they perform well, this could help with relations between the two nations as they are led onto the stage.

A man walks out to introduce the party after spending many minutes pontificating on the perfection of Sultan Jafar. Afterwards, the party begins to play, to the delight of everyone. After their performance, the Sultan is clearly pleased. Servants bring two chests full of gold as payment. However, just as the party bows in thanks to the Sultan, they wake up in the coach. However, they find they are wearing fine Arabian clothes and have a talisman in their pockets…

XP Awards

Sally = 140 + 20 (characters) + 20 (province) + 15 (religion) +10 (star sign) + 10 (doom) + 0 (ideas) +50 (3 feathers) + 5 (race)
Lukas = 140 + 20 (characters) + 20 (province) + 15 (religion) +15 (star sign) + 10 (doom) + 10 (ideas) +50 (3 feathers)
Vincent = 140 + 20 (characters) + 20 (province) + 20 (religion) +10 (star sign) + 10 (doom) + 5 (ideas) +50 (3 feathers) + 5 (arm wrestling)
Leopold = 140 + 20 (characters) + 20 (province) + 15 (religion) +15 (star sign) + 10 (doom) + 5 (ideas) +50 (3 feathers) + 30 (record keeping)

So hopefully I'll have my trip pictures processed soon and maybe a snap shot of the table for Paint Table Saturday 176 (?) tomorrow.

Monday, March 13, 2017

WFRP 2nd Ed - Rough Night at the Three Feathers (part 2)

Hi All,

Next installment, the conclusion of the scenario.

First, here's a picture of Lukas and Leopold preparing to righteously murder some cultists. "For Sigmar!"



Rough Night at the Three Feathers (part 2)

The situation is dire, it is half an hour after midnight and Vincent is in serious trouble. His knife has been found stuck in the back of Bruno Franke, champion of the Countess Marie Ulrich Von Liebowitz. She is cousin to the Countess Emmanuelle Von Liebowitz, Elector of Wissenland.

Lukas has been locked in Bruno's room and the rest of the group are returned to Vincent and Leopold's room and placed under guard. Sally, Vincent and Leopold try to formulate some kind of story that will save Vincent's life and who could have possibly taken Vincent's dagger. We all decide that it must have been stolen from his room during the brawl when everyone was occupied elsewhere. The plan is to tell the countess that the scribe had hired us to investigate the nature of the gentlemen following the Countesses' caravan. We discovered they were cultists, and brought them to the Emperor's justice without hesitation.

At 1AM a servant comes and takes us, under guard, back to the Countess' room. Her room is luxurious, soft bed, over stuffed chairs, wine and dresses hang all around. She invites the group to make themselves comfortable. Lukas is there. She apologizes for having to lock us up but says she had to make it look like we were being held responsible for the death of Bruno. She acknowledges that no one would be stupid enough to leave their own dagger at the scene of a murder. She feels that it is all the work of Dammenblatz. She is on her way to Kemperbad to have her champion fight to prove her innocence in the death of Dammenblatz's father. The father drowned in a bowl of punch at her party, but Dammenblatz has accused her of witchcraft, a very serious offense. She believes that Dammenblatz's agent will now try to assassinate her new champion, Lukas. “You will spend the night in Bruno's room to lure out the murderer,” says the Countess. Vincent asks “Do you think the people who did this are members of a cult?” She thinks not.

Each member of the group is allowed one weapon and one other item, the weapons must be small and able to be used in the confines of the room. Lukas and Vincent take their daggers and armor. Leopold takes his trusty club and armor, while Sally takes his skillet and shot sword. Genaro takes his club. The plan is for Lukas to pretend to seep in bed while the rest of the group hide around the darkened room and wait for the assassin. Lukas is in bed, Sally is underneath the bed, Genaro hides near the fire place while Vincent and Leopold hide on either side of the door.

The waiting seems eternal. The stress of the long day and night starts to wear on our adventurers and Lukas and Genaro fall asleep. After about 20 minutes Lukas and Leopold hear a strange sound. It seems to be coming from the walls. We then pinpoint it. It is the fire place! Lukas, Leopold, Vincent and Sally then see a dark figure emerge from the fireplace and move effortlessly through the room in the darkness. They obviously know the layout of the room.

The group springs into action, Lukas starts to get up and Sally crawls from under the bed. Leopold raises his club overhead and shouts “In the name of Sigmar and the Countess!” As the person turns and tries to run back to the fireplace, Vincent opens the door and lets in light from the hall. The assassin is dressed as a servant of the Three Feathers! Genaro awakens and tries to tackle the murderer. He has a loose grip on him but the assassin is pulling away. Leopold attempts to help Genaro but trips over an ottoman. The assassin shakes Genaro off and narrowly escapes a blow as Sally's skillet clangs of the fireplace masonry. Lukas untangles himself from the bed sheets and flies head long into the attacker. He is knocked down but begins scrabbling up the chimney. With one last gasp Lukas makes a final lunge, grasping the assassin by the leg and wrenching him back into the room. The perpetrator has been caught and the guards rush in and restrain him. We are allowed to go back to our rooms and rest.
At 4:30AM we are all gathered into the great room by the Countess. The assassin is bound and gagged and everyone except for the Priests of Morr and the bounty hunter woman are there. The innkeeper looks angry and in disbelief. There is a cry from upstairs and the servant rushes back down. The Priests of Morr are all dead and there is a headless corpse in the coffin in their room. It is noted that the woman was seen riding away at speed about a half an hour ago.

The Countess says “The assassin was hired by Dammenblatz, and he will hang for this murder! Hand him over to the Road Warden. You may all return to your rooms. I will continue on my way to Kemperbad.” She offers Lukas the job of being her champion, but he respectfully declines. Vincent goes up to the room where the Priests of Morr were staying to help clean up and administer last rights. The Carnage in the room is terrible, the bodies appear to have been rent by some kind of beast. The bodies are buried correctly.

We have an early breakfast and all our possessions are returned to us. In addition to the money we earned from the scribe, the Countess gives us each 50 gold crowns. She says to look her up if we are ever in Nuln. Vincent tells her his real name, hoping that she will speak on his behalf should the unpleasantness in Nuln ever catch up with him.

Olesia greets us at the carraige. “Ready to continue? It is only a few days to Talabheim.” It is a beautiful day, but we are all tired from our long night. Before the rocking of the carriage lulls us to sleep, Vincent recalls that Talabheim has many laws, tolls and taxes. He hopes that the Countess' gift will be enough to get us around the city.

We will always remember our night at the Three Feathers!

(Thus ends my stint as note taker.)


I also keep on forgetting to welcome new followers. Michał Górzański is our GM for these sessions and runs the blog It Always Rains in Nuln. I don't know who sprinks is and I believe I know Phil Otep from the G+ group 1/72-20mm fantasy minis for rpg. If you have a blog or website please let me know and I'll link to it.

Tuesday, February 28, 2017

WFRP 2nd Ed - Rough Night at the Three Feathers

Hi All,

Here's the latest installment in our WFRP 2nd Ed. game.

First let me leave you with some more scenes drawn by J. Brisken from our last session.

Lukas and Genaro being questioned by the Ironsides.

Sally fishing Vincent and Leopold out of the Reik.

Rough Night at the Three Feathers:

Our heroes have been traveling North East toward Talabheim for two weeks now. Olesia's carriage is very comfortable and well stocked, but the supplies are running out. This necessitates more frequent stopping at Inns for meals and lodging.

A couple of days out from Talabheim and Olesia says “The dusk is coming fast, we need to stay at the Inn. I hope you are okay with that?” The “I hope you are okay with that?” appears to be a Kislevite colloquial expression. It doesn't matter if you are okay with that, that is what you are doing.

Before arriving at the Inn the group discusses an alias for Vincent, just in case Jubal Falk has sent people out from Nuln looking for “The Accursed Deriosh.” Vincent is now Walter, pronounced Valter, Listermann.

As we pull up to the two story Inn, we see a luxurious carriage being unloaded by servants in an unfamiliar livery. Outside the Innkeeper; a stocky, bald man with an impressive beard; is directing the men where to take the crates. The sign above the door has an image of three feathers. Olesia tells the group she knows the Inn well. “Good food and drink. Don't worry about the money, it's all paid for.”

Olesia drops the group in front and heads for the stables, she always sleeps with the coach. As they pass inside the group sees the Innkeeper speaking with a scribe, whose most notable feature is his large, fat, purse. Sally and Leopold quickly glance at one another, Leopold licks his lips. Once inside the group has to wait ten minutes before the Innkeeper gets to them, the place is bustling with activity.

He tells them that the Countess of Amberstein, Marie Ulrich von Liebowitz, is staying at the inn and it's going to be a busy night. He points the group to an empty table in the main room and tells us the cost of lodging. Because the Inn is so full we get two doubles and a single. 50 shillings per double, 10 shillings for the single. The group orders Brandy, beers and sausage. For some reason they all pass on the house broth.

The room is bustling, servants run around with platters of food and pitchers of drink. At ome of the tables a huge, muscular, man arm wrestles one of the coach guards. He reminds the group of the judicial champion they crossed paths with in Nuln, he is well armed and armored. He slams the guards arm down on the table and looks around the room for his next opponent.

Sally asks Genaro if he thinks he can take the big man. Genaro thinks so. Sally goes to the table and strikes up a conversation, offering the big man a swig from his bottle of Brettonian brandy. The man's name is Bruno Franke, the Countess' personal champion. Genaro “The Tilean Stallion” beats Bruno handily and earns his respect. Each member of the group had bet one crown each. Bruno makes some small talk, asking where the group is going. He says Talabheim is nice. He says the Countess is on her way to Kemperbad, where he will fight for her in holy judgement. Lukas tries to gossip more but gets no further information.

“Walter” decides to try his luck against the champion next. Only Lukas is brave enough to bet on his traveling companion. “Walter”wins and Bruno is now no longer interested in talking with the group. At a nearby table the group notices a Halfling, shuffling cards. The groups food is up, so they return to their table.

While the group stuffs themselves on sausage and beer the notice three men come into the Inn. They are soaked with rain. After about 10 minutes a servant comes down from upstairs and tells Bruno that the Countess wants him to stop arm wrestling. He berates the servant and tells him to “get lost!”

After eating, Sally decides to head over to the Halfling's table and introduce himself. Sally introduces himself as “Odo Rumpins” and learns that the Halfling is called Glimbrin Weirdfoot. He wears a leather jerkin, two daggers and carries a large purse. Glimbrin states that he's been waiting for a worthy opponent. Sally tells Glimbrin that the group are merchants, Glimbrin is skeptical.”Walter” comes over to see what's going on and join the game. Sally says he wants a clean game and they begin. Glimbrin wins the first hand.

Meanwhile the Countess herself comes downstairs to reprimand Bruno. She orders him upstairs, he follows orders. It appears that most of her soldiers and staff are staying in the common room, but she has one wing of the Inn to herself.

Leopold tries to chat up the three men who entered earlier. He is told to bugger off in no uncertain terms. He sheepishly goes back to the table with Lukas and Genaro. Meanwhile, Sally and “Walter” play another round of cards with Glimbrin. Sally slips and uses Vincent's real name, it doesn't appear to be a big deal, Vincent wins the hand. As they talk with Glimbrin they learn he is traveling to Nuln, or maybe Altdorf. He relays that there are many refugees in Talabheim and it is getting harder and harder to get into.

At that moment the door opens again and four more rain soaked people enter. A well dressed man and woman, and two boatmen. The couple are obviously love birds and can be heard telling the Innkeeper they need a room for Mr and Mrs Schmidt. They quickly go upstairs. The boatmen grab a table and order food and drink.

Determined to talk to someboby, Leopold makes his way over to the Boatmen and introduces himself as “Albrecht.” They are from Grisenwald and sail their boat up and down the river transporting people and goods. They relate that Talabheim is a mess, there is fighting between refugees from Hochland and Kislev in Talagaad. As they jovially chat, three more people enter from the rain. They are Priests of Morr in full robes, faces covered. The Innkeeper comes to them immediately. Words and gold are exchanged, but the group can see that he is unhappy. Two servants in another unknown livery come in bearing a body. The priests and body head upstairs to their room. As the hour gets later, Genaro gets more morose. His mood has improved somewhat as he has become more comfortable on his prosthetic foot. However the evenings are still difficult for him, perhaps he is still affected by the ordeal of their escape from Nuln.

Sally and Vincent are still playing cards with Glimbrin. Sally inquires about traveling alone, Glimbrin says it is easier to evade people you don't want to meet when traveling alone. As they play a woman enters the Inn. She is in full leather armor with a crossbow, sword, net, rope and manacles. She looks like she means business. She talks to the Innkeeper briefly and silver exchanges hands. She sits at an empty table and waits for her food and drink.

Vincent makes eye contact with her to see if there is any hint of recognition, there is none. He comments on the number of late travelers and is met with agreement. The chit chat turns to that of the danger on the roads. Glimbrin says he isn't too worried, when Sally brings up rumors of Beastmen Glimbrin says they are further North. Sally asks”Do you have any friends where you're headed?” To which Glimbrin replies “None in Nuln, but I do have a few in Altdorf.” A conversation about opening up a bakery and selling cookies ensues. Sally isn't sure if it is Thieves Cant for some enterprise, or if Glimbrin really wants to start a bakery. Sally tells Glimbrin he should try the dumplings at the Gallows Humor if he goes to Nuln. Vincent ends up winning the hand.

Leopold goes back to sit with Lukas and Genaro, they are both buzz kills. Leopold looks at the lady sitting alone, but is too apprehensive to chat her up, she looks like a bounty hunter. At 10pm one of the Countess' servants comes downstairs and rounds up all the servants and guards in the common room. The young lover, Schmidt comes down to order some red wine. As they pass, one of the Countess' servants says something to Schmidt, he looks mad while the servant looks smug. At this point the group decides to retire upstairs.

The group has three adjacent rooms, in the North wing. They decide to set a watch schedule. Lukas, in the single, will take first watch. In the double next door will be Sally and Genaro, with Vincent and Leopold sharing the room at the corner near the hall with the stairs. Most of Lukas' shift goes by uneventfully until about 10 minutes before midnight. A knock on Vincent and Leopold's door wakes them up. Lukas accosts the knocker before they can open the door. He startles one of the Countess' servants who has a parchment for Vincent and Leopold. Lukas takes it and sends the servant away. Leopold and Vincent open the door and let Lukas in. They read the letter, it is a request to meet Rechthander in his room.

Leopold and Vincent resolve to see what this is about. Vincent hangs back around the corner while Leopold is let past the guards to see Rechthander in the Countess' wing. Leopold knocks on the door and is let in by the man he recognizes as the scribe with the large purse they saw when they arrived. The purse is now nowhere in sight.

Gustaf Rechthander, lawyer for the Countess Amberstein, is visibly distraught. He is in his night shirt and explains how some men are threatening to expose him. He relates the story of how he joined a secret society while at university, Ordo Ultima. He originally thought it was a science fraternity, but it turned out they dabbled in the occult. After seeing their books and rituals he fled, but the have tracked him down and are blackmailing him. Gustaf says he has killed one already and dumped his body in the river. Leopold is skeptical but sees there is blood in the room. Rechthnder says he will pay the group 250 crowns if they dispose of the other two cultists. Leopold wants the money, but after the horrors of Nuln, he also wants to kill cultists. He agrees to do the job and heads back to the room.

Genaro refuses to wake up; Sally, Lukas, Vincent and Leopold discuss the turn of events. Sally and Lukas, in particular, are very suspicious that this is a set up. Sally goes downstairs and out the back to the outhouse to do a little reconnaissance. Only Glimbrin and the Boatmen remain in the main room, the lady is gone. Outside there is no visible exit from upstairs. Sally returns soaked from the rain. The group questions Rechthander's story, but he was slightly wet.

The group still can't decide what to do, but armor is donned and weapons readied. Sally and Vincent go back downstairs to look for more ways in and out of the Inn. As they come into the main room, four men burst in through the door. It is one obviously drunk noble and three goons. The noble loudly slurs “I'm looking for Friedrich von Friedhoffer, where is he?” The commotion rouses the Innkeeper and a few servants, who come out into the room. The Innkeeper tells the noble to stop making such a rukus. “I don't take orders from common swine!”, says the noble as he starts trying to push past and go upstairs. As the Innkeeper and his staff try to prevent the drunk from going up stairs and disturbing the guests the noble bellows “Out of my way you son of a swine!” Apparently he has something against pigs. A brawl ensues, catching Sally and Vincent in it's midst.

Hearing the commotion downstairs from their vantage point in the hall upstairs, Lukas says “Now's the time!” He and Leopold swing into action. Leopold goes to pick the lock, but it is open. He pushes open the door and Leopold crashes in, hatchet and dagger in hand. The two men inside are caught completely unawares as Lukas buries his hatchet into ones leg. Leopold rushes in, pulling out his club, to confront the second man. A grim dance ensues. Lukas is able to kill his opponent with a clean blow to the head. Leopold has more difficulty with his but dispatches him with heavy blows that make an audible cracking sound. (Actually the battle was quite a few misses on both sides and the use of a luck point each, this way sounds better.) Lukas and Leopold quickly turn over the room finding nothing but 10 silver and that the men each have the symbol O surrounded by a U tattooed on their left breast. They wipe as much gore as they can off themselves on the sheets and then close the door and head downstairs, hoping to get out in the rain.

Sally tries to stay out of the fight but is knocked down by one of the goons. Vincent manages to get himself between the brawlers and the stairs, but is first pushed up and then falls down them. At that moment the bounty hunter woman bursts in. She drops one goon with a single punch and then pulls another of Vincent. The drunk noble is still scrabbling on top of him and is summarily kicked in the head and tied up by her. Lukas and Leopold make their way downstairs to see the noble and his goons tied up and sitting at the table by the stairs while Sally, Vincent and the Innkeeper and his staff all look scratched and bruised. Lukas and Leopold don't pause and head outside to get washed off by the rain.

While the downstairs is quiet, a commotion starts upstairs. Sally and Vincent go to investigate. They can hear screams coming from a room near the top of the stairs. They knock on the door, a priest of Morr answers. They see two robed priests holding another man down on the floor while he screams. The priest at the door says, “One of the brothers has received a holy vision. He screams when he has them.” Vincent says “May Morr watch over you.” to which he replies, “And you as well.” As they walk away Sally and Vincent realize there are too many priests in the room. When they came in earlier there were only three. Sally knocks on the door again, this time weapons out. The priest opens the door again, very irritated. Sally accuses him of lying about the visions, now only three priests can be seen. They all are dressed in the robes of Morr and look legit. “Go away! You are interrupting our rituals!” shouts the priest as he shuts the door in Sally's face.

Not knowing what else to do Sally and Vincent return downstairs. Everyone else has gone back to the common room to sleep. Lukas and Leopold come back inside, soaked but clean of battle evidence. They are puzzled to see Vincent downstairs with his spear. They all head back to Leopold and Vincent's room. “It's done.” says Leopold. He takes off his armor and dries off. Leopold and Sally head off to see Rechthander and collect payment. Sally brings a dagger, Leopold is unarmed.

They are let past the guards again and into Gustaf's room. After confirming the deed is done he looks visibly relieved. He hands over the large purse, as advertised it is filled with 250 gold crowns. We part from him and divide the loot five ways, less 10% for the war chest, to try and disguise our payment. The group does not have much time to revel in their riches, however, as another scream rings out. Loud enough to wake Genaro.

All of the Countess' guards are out in the hall now and are rousting people out of their rooms. The group has been taken to the Countess' wing where the room across from Rechthander's is open. Inside, Bruno, lies dead with Vincent's dagger between his shoulder blades. As the guardsmen lock down the Inn and search all the rooms, the two dead cultists are found plus a third body in a small room near the stairs. One of the inn servants and the bounty hunter woman are missing. Vincent exclaims “My dagger must have been stolen during the brawl!” But no one believes him. The crowd wants to string him up.
The Countess Marie Ulrich von Liebowitz of Amberstein takes command. “I am the victim! I shall execute the Law!' she commands. “You shall be my champion!” she says pointing at Lukas. “You four will be stripped of your possessions and detained while evidence is collected.” she decreed, pointing at Leopold, Vincent, Sally and Genaro. Lukas is locked in Bruno's room and the other four members of the group are locked in Leopold and Vincent's room with two armed guards outside the door.


Will Vincent be able to exonerate himself? Are the missing woman and servant to blame? Are the priests of Morr more than what they seem? Has the party been double crossed by Gustaf Rechthander? Find out this and more, next time on WFRP 2nd edition A Rough Night at the Three Feathers!

Thursday, February 23, 2017

Chibi submitted

Hi All,

Made it in to Imperial Outpost today and submitted my figure in the Intermediate division.


Of course I had not one, but two dead camera batteries so these cellphone pictures will suffice. It does take decent pictures when you clean the lens. The only post processing was sticthing them together and adding the blog logo in photoshop.

I can see some errors here nad saw some more at the shop in their lighting, but the bugger's done. I bought the next one and will start on it next month.

Thanks for looking.

Saturday, February 18, 2017

Paint Table Saturday 172 - More Chibi Madness

Hi All,

Quick one before heading out the door.



Some issues with the craft paint on the cloak. I'm using mid, wash with shade, reapply mid technique. I've also used some glaze medium on the cloak.

Coming along. My hope is to be able to take it into the store and buy the next figure on the 21st.

Friday, February 17, 2017

Oldhammer - Character Injury Charts

Hi All,

Been noodling around with a full write up of the Emporium of Rogue Dreams full Abdul Goldberg contest. My work on the North American submissions got me fired up to do a separate piece on the whole thing.

But on to the main thrust of today's post.

Injury Charts

So, if I recall correctly, Bulldog was talking about Rogue Trader campaigns and how to deal with casualty recovery. He said something about using a chart from Mordheim and I made a comment that I thought there was some such thing in 3rd Edition Warhammer, but I didn't know where since I haven't actually read all of my books.

So I did a little research.


In the Advanced Gamer section of Rogue Trader we find a casualty recovery system on p239.  Using percentile dice (d100) you roll for each fallen figure after the scenario. They have a 50% chance of being fine, 25% chance of being injured (roll on the injury chart) and a 25% chance of being outright dead. Sounds pretty useful.

For 3rd Edition I discovered the Casualty Recovery Chart on p73 of Realm of Chaos: The Lost and the Damned. This one is also d100 but has the injuries folded in the table, no secondary rolls. The chance of outright death has also been reduced to 10%.


 By the time we get to Mordheim we have changed to the d66. I guess it's handy since we tend to have a lot of d6 for playing GW games, but it seems a little weird. It also reminds me of my d666 or d108 post here. Anyway, here again we have the results all in one table, no re-rolling. Each individual value has a 2.8% probability of coming up (thanks Troll Dice) so about a 14% chance of death and then some interesting ideas like being sold into slavery or to be sold as a pit fighter. I don't have a physical copy of these rules but I found it on p80 of something called the Living Rulebook and p174 of something called the Updated rulebook.


 Lastly, Necromunda is essentially the same as Mordheim. There is an almost 17% chance of death and no mention of pit fighting but more talk of scars. It is on p84 of that rule book.

I also have the much newer system, Inquisitor, lying around but Mordheim and Necromunda are Newhammer enough to me that I don't feel the need to look any further. (I just peaked, the system is so different that it doesn't really apply to the older rules at all. Probably more like WFRP.)

So any experience using these various systems? Have a favorite?

Saturday, February 11, 2017

Paint Table Saturday 171 (?)

Hi All,

I've been meaning to post to Pant Table Saturday for over a month. Laziness/ Business has seen me miss it each week.

So here's a picture of what I'm working on, sort of.


Please ignore the terribleness of this photo, it was taken with my Surface Tablet main camera. We see here the two gretchin with very little done to them. Reaper: Grim Reaper 25th anniversary figure for January. He's had his scythe re-bent and a few little flash pieces trimmed. He still needs mold line clean up. The Super Dungeon Explore: Herald of Vulcanis. I should be further along but have dragged my feet. I need add a tiny bit more greenstuff to the slot in his base to hide it better and clean up his mold lines. I also pulled out my Chaos centaurs, I can never make a tiny enough batch of Greenstuff so I try to have figures i can use the excess on. As you can see, they needed pinning.

So that's it.

I'll be proof reading the Oldhammer zine and may "publish" it today or tomorrow morning.

Hope all is well with you.

Tuesday, February 7, 2017

WFRP - Escape from Nuln

Hi All,

Not a whole lot of hobby going on. I'm jumping around from figures to the zine to role playing. Not getting any one thing really finished. I do have an idea for a blog post, but something keeps coming up. I'd also like to do another Paint Table Saturday one of these days, but I keep on being very busy on Saturday and don't plan ahead enough.

Any way, here's my write up of the latest episode of our Warhammer Fantasy Role Play 2nd Ed. game.


When we next see our party they are all at Nero's Tavern, Gallow's Humor, in the Faulestadt section of Nuln. A Summer Storm rages over the city as the group feasts with Nihilus in celebration of a job well done. Nihilus and Nero have put on a feast and Nihilus has paid for a prosthetic foot for poor Genaro. It is articulated and probably cost a small fortune.

After much feasting and drinking Nihilus announces "I am sending you to Talabheim!" The group are to deliver a scroll to someone named Dead Eye. He reminds them that, "Talabheim is a city of laws, they are very strict." As he gazes directly at Sally he says "Don't get into trouble!"


Nihilus tells the group that he has arranged for a coach to meet us outside the Griffon gate in the morning. It will be fully stocked with provisions and "extra payment" for the party.

At that moment one of Nero's informants bursts in from the rain. He informs the table that city is on lock down over stolen blue prints from the Engineering College of Nuln. They are searching for a Dwarf Slayer and his accomplice, a certain "Accursed Deriosh!"

Nero and Vincent admit to a side deal to steal the plans for the Engineering College of Altdorf. The fact that the competitor is part of the Empire is the only thing that keeps Nihilus from running them both through.

It appears that the Ironsides regiment is leading the militia's search of the city. They have Vincent's name and description. Lukas says to Vincent, "You should shave your beard and change your hair color." A discussion begins on how best to make it back to the safe house in the Kaufman district. The docks will be one of the first places they search, the sewers are too dangerous, we formulate a plan to try and sneak past the Iron Tower to Der Halbinsel and from there steal a boat to cross the Aver and land in the Kaufman district.

While we discuss what to do there is a pounding on the door. "Open up in the name of the Countess!" It is the guard! Sally frantically tries to punch Vincent in the face crying, "I'll explain later!" He hurts his hand on Vincent's forehead, it is assumed he is trying to improvise a disguise. With a quick glance at each other, everyone bolts for the back door, Vincent trying to saw off his beard with a dagger as he runs.

Although he has a new prosthetic foot, Genaro is not used to it and is greatly slowed. Lukas tries to assist him and the party starts to spread out. Vincent and Leopold leading the way with Lukas, Sally and Genaro a few yards behind. Aside from the lightening it is almost pitch black and the rain mixed with ash quickly covers or group in a filthy mess.

Leading the way, Leopold almost stumbles onto a patrol of Ironsides. Their polished breastplates glint in the lightning, alerting him to their presence. After a short discussion the group chooses to stick to the back alleys. They are even darker and filled with mud, trash, sewage and bodies. Both living and deceased.

As the group gets near to the street leading to the Great Bridge, Leopold trips over an old beggar. The old man starts to raise a fuss, cursing Leopold loudly, "Sigmar damn you!" In the distance can be seen more lanterns and breastplates of the guard. In a panic, Leopold tries to jump on the vagrant and put his hand over his mouth, but all he succeeds in doing is falling into the muck in front of him. The man is now hollering and cursing while he beats Leopold with his crutch. Quickly thinking, Vincent pulls out a copper and gives it to the old beggar, buying his silence. The guards shine their lantern down the alley way, but the light does not reach the party.

Lukas puts forth the idea that he and Genaro should split up from the rest and try to pose as beggars or drunks caught out in the storm. He reasons that neither of them fit the descriptions of the thieves and Genaro's foot will make the journey too difficult otherwise. His other stipulation is that, to complete the impoverished look, Genaro take off his new foot and have someone else carry it. Genaro refuses but is unable to resist everyone else and Vincent takes his foot and puts it in his backpack.

Lukas checks to make sure the coast is clear and he and Genaro hobble off down the main street towards the Great Bridge. Once there they are accosted by 6 guards in full Ironsides regalia. They are frisked and have lanterns shined in their faces. Lukas spins a tale of ex "Free Company" soldiers caught in a storm after a night of heavy drinking. Genaro convincingly plays an unintelligible drunk. "Where did you serve?" asked the Lieutenant. "Talabheim." Lukas replied. "Oh then you must have fought for Kristof Von Drach." Some blustering and a story of drunken debauchery ensues. It is enough to convince the officer that these wretches are not ones he wants to swap war stories with. He leaves them by saying "Jubal Falk himself is offering 50 crowns a head for the Slayer and Deriosh. He wants to hang their heads from the Iron Tower." Lukas and Genaro are allowed to pass. As they make their way across the bridge they see at least 100 soldiers. It appears to be the command center for the search. No one pays any further interest in the two beggars and they slowly make their way to the Reik Platz.

Meanwhile Sally, Vincent and Leopold see a patrol heading East at the crossroads to the South of them. While they wait for the patrol to pass they discuss how best to continue sneaking towards their objective, the Iron Tower. Before they can fully decide, Sally bolts across the street towards the Industrielplatz. Once inside the area they come upon a plaza filled with men and horses. They decide to try their luck and sneak across. Sally is like a ninja and becomes one with the shadows. On his trip across he overhears the soldiers grumble about wanting to hang Vincent from the Iron Tower. Vincent is next across but is almost caught when a lantern nearby is unexpectedly lit. He is able to dive behind some nearby crates and escape detection. Leopold almost gets caught as well but is able to stick to the shadows, he overhears a Lieutenant talking about the "Accursed Deriosh."

Meanwhile, Lukas and Genaro pass by the Great Elm in Reik Platz and see the militia rounding up and detaining anyone on the street, a mere 50m ahead. Thinking quickly, Lukas sees lanterns for a tavern out of the corner of his eye. He starts hustling Genaro in that direction, but quicklyscoops up the big man isn his arms and runs for the door when it is clear Genaro will not make it on his own. Once inside they quickly sit down and order two beers.

Shortly thereafter the militia, led by two Ironsides, come in and demand to know who has just entered the tavern. For some reason the barkeep lies. The guards go around and question all of the patrons. Lukas is given another opportunity to lie. He is now Marcus Aurelius and his companion Wilhelm Podolsky. The free company lie is used again. "Talabheim eh? You must know Stefan Stoppenheimer." Genaro almost blows his cover when he starts to get angry at being called an imbecile, but the lie holds long enough and the guards leave.

Sally, Vincent and Leopold make it to the bridge over the Reik to the Iron Tower. It appears to be empty. Sally once again expertly sneaks up to the bridge and realizes that it is a trap. He moves to the West, downstream, side of the bridge but Vincent and Leopold do not see him. Vincent goes next, but falls and lets out a yelp. Salloy is able to get his attention and he crawls to the side of the bridge. The guards appear to have not noticed. Leopold is unaware of the whereabouts of his friends, but also sees the trap before he blunders into it. He then locates his friends and makes it safely to their side. Sally, with his good low light vision has found some catwalks under the bridge. They look dangerous but the group feels they have little choice. They carefully shimmy across the slippery planks and struts until Leopold slips. Sally watches in horror as Vincent tries to grab Leopold and they both plunge into the seething Reik with an audible crack of the catwalk plank. The guards hear the sound and cries of "they're under the bridge!" ring out as flares light up the night sky.

Back at the Reik Platz, Lukas and Genaro venture out again and head towards the High Gate. To the South East flares light up the night sky causing Genaro to exclaim "Ooh, pretty fireworks!" Lukas is more dubious, "That can't be good." As they approach the High Gate they are stopped by none other than Jubal Falk himself, head of the Ironsides and the College of Engineering. Lukas says they are just drunk servants trying to make their way back to their master's home. Lukas gives the name Markus Lowe and Genaro is dubbed Joakim Mueller. After a brief back and forth and more comments about heads on pikes, they are let through. It takes them another hour, but they manage to hobble to the safe house.

​Sally has seen his friends disappear into the swirling depths and has little time to react. He scuttles along the catwalk until he makes it to the Iron Tower island. With only seconds to make a decision he strikes out for the North West side and finds a small fishing boat moored nearby.  He jumps in and cuts the line, the swift current quickly drags him to the West downstream. By some miracle he bumps into two things floating in the water as he is pushed along. Somehow Vincent and Leopold have not drowned in the mighty Reik. (Fate points were used) Leopold and Vincent manage to pull themselves into the boat without capsizing it and Vincent grabs the oars. With the aid of Leopold the pull for dear life against the current and manage to make their way to the Aver and the shore of the Kaufman district. Shortly the three join Lukas and Genaro at the safe house.

​As soon as the trio enters Genaro demands to have his foot back from Vincent. Vincent then proceeds to shave off his beard and uses the last of the ink in the house in an attempt to darken his light brown hair. While this is happening Sally retrieves his stash from under the floor boards; 17 crowns, 10 shillings and some madman's cap mushrooms. The group then sits down to eat the last of the food n the house and drink up the wine. Genaro drinks several extra cups.

​Suddenly there is a knock at the door. "Open up in the name of the Countess!" Lukas takes his time while Sally and Genaro jump into nearby beds. Thinking quickly, Vincent somehow manages to squeeze into the void beneath the floor boards. Leopold tries to hide the fifth glass and puts his feet up on the table, pretending to sleep in the dining chair. Once the door is opened a Captain and his men push their way in. Lukas immediately offers the Captain wine. He is not mollified and the questioning begins. Lukas is the caretaker of this house. His master, Merchant Joakim Mueller, is in Altdorf away on business. He has invited his friends to stay in and drink after seeing the lock down of the city and the terrible storm. Sally sits up and is immediately questioned. He is Odo Rumpins, cook. The Captain says they are looking for the "Atrocious Deriosh!" The soldiers rudely awaken Leopold and Genaro while sending Sally off to the kitchen to get them food. Genaro is the drunk Mario Luigi, veteran of the Free Company who lost his foot in the war. Again he is unintelligibly drunk. Leopold, not so adept at lying, is Hans Lieberman a fellow caretaker from down the street. Leopold successfully sticks to his story, but the Captain is not buying it. He says "Look, I know you guys are smugglers. The deal was 10 Crowns a month, don't mess around." The group look at each other dumbstruck. "Next month it will be 50 Crowns for lying to me! Have it ready on time!" The guards pick up the food and wine and leave. All inside breath a sigh of relief.

​Our heroes spend the last few hours before full daylight making themselves ready to leave the city. At the Griffon Gate the guards are obviously fatigued from being on duty all night. Vincent's appearance change, coupled with the poor likeness of him distributed throughout the city, allow our adventurers to pass through unmolested. In short order they find the carriage that will take them to Talabheim. It is driven by the imposing Olesia. She has a heavy accent the group cannot place and is wearing a fur trimmed cloak in the height of Summer. Inside the carriage is richly appointed and filled with food for the journey. In addition each person finds a healing draft, Nihilus's special present.

​What adventures will the road hold for our weary travelers?


​So there you have it. Not as glamorous as the last episode, but hey, we're alive.

Monday, January 30, 2017

Zine Contents, WFRP art, and Imperial Outpost figure

Hi All,

I'm probably a little behind on the zine but here is what's in the contents so far.


Obviously the page numbers past Old Met'l are bunk and I have to nudge things around some more. I also hate the white frames around the pictures, so I'll be changing that. Serif has some useful features, but I hate most of their picture frames. For some things I need them though.

J. Brisken was at it again and made this sketch of the climactic battle from the end of our last WFRP adventure.



We see Vincent delivering the death blow as Leopold reels back to dodge the acid spurting from his one successful attack.  I've been dragging my feet on spending his xp on his next career. I need to get on it as we are playing this Sunday.

Lastly, here is the figure I'm set to paint for the February painting contest at Imperial Outpost, my local game store, about a 25 minute drive from my house.


It's a Herald of Vulcanis from Super Dungeon Explore by Soda Pop miniatures. I must paint a chibi for my crimes. Anyway, I'llcheck in periodically with this guy as I paint him. I already have a scheme in mind. I won't start him until Wednesday, since it's supposed to be a monthly contest.

Wish me luck with all this.

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