Wednesday, June 29, 2011

Eorund's map

Here is a map I whipped up (actually a couple of hours) to give a rough lay of the land for my campaign.

Tuesday, June 28, 2011

Eorund, Hersir from Odolfrlundr

Eorund1, Hersir from Odolfrlundr2

Now a discussion of the warband I created for my Age of Blood Campaign.

Hersir: Eorund (Sword, Axe, Shield, Chain Hauberk, Helm) Cost: 79 Upkeep: 8
Champion: Gautar (Axe, Spear, Shield, Chain Hauberk, Helm) Cost: 150 Upkeep: 6
Champion: Canute (Broad Axe, Bow, Chain Hauberk, Helm) Cost: 154 Upkeep: 6
Berserk: Ottar (Broad Axe, Axe, Sax) Cost: 69 Upkeep: 8
Berserk: Haddings (Sword, Axe, Shield) Cost:74 Upkeep: 8
5 Huscarls: Jorund Hothbrodsson3, Kyi, Stakard Haraldson, Randver Sigarson, Haakon
(Axe, Bow, L. Jerkin, Shield) Cost: 190 Upkeep: 10
5 Huscarls: Jorund Hognason, Hysing, Haki, Rorek, Khoriv
(Axe, Spear, L. Jerkin, Shield) Cost: 175 Upkeep: 10
5 Carls: Hogni, Stakard Svendson, Askold, Edda, Thrand
(Axe, Shield) Cost: 20 Upkeep: 0
5 Carls: Olof, Kjotve, Magnus, Gautrek, Randver Hvitserkson
(Axe, Shield) Cost: 20 Upkeep: 0

Totals: Men 25 Cost 931 Upkeep 56

Remaining Funds: 69

Vessel: Lt Drakkar.

Since the group is from Norway they have Sailing as their special trait, and Carls cost 20 instead of 25. For Eorund himself I rolled a 5-Renowned, so he started with a Renown of 11 instead of 10.

Notes:
      1. I felt like the characters needed to be from somewhere, besides just Norway, so I generated 10 names of Norse towns on (http://donjon.bin.sh/name/#norse_town) and then rolled a die to select. (1) Beinilundr, (2) Kinnbholm, (3) Olfrvik, (4) Odolfrlundr, (5) Arunlundr, (6) Arnlavklif, (7) Tirrbekkr, (8) Horgudrsetr, (9) Frostitoft, (10) Molfnbyr.
      2. Because I was ending up with several repeats I decided to add some Patronymic surnames. For help with form I used (http://www.vikinganswerlady.com/ONNames.shtml) as a guide.

Sunday, June 26, 2011

Eorund's Saga

For my first foray back into gaming I thought a good old Dark Age skirmish campaign would be in order. I was inspired mainly by the posts over at the Man Cave (http://tasmancave.blogspot.com/) and totally sold when The Command Tent (http://thecommandtent.blogspot.com/) talked about making the plunge.

As per the suggestions on the Man Cave I look up the Age of Blood rules. You can find a link to Versions 1 and two at (http://www.freewargamesrules.co.uk/medieval.html). You need V1 for the fate cards.

Now there are two immediate problems. I don't have any figs painted up, and I am intending to play solo. I purchased the IMEX Vikings and Saxons, Pegasus farm animals and Russian farm houses for starters. I need to get started painting and figure out if my old 28mm terrain will work for 1/72 scale. To get started sooner I thought I might use a Virtual Table Top (VTT) like maptool (http://www.rptools.net/index.php?page=downloads#MapTool). Of course I need to figure out how to set that up as well. For the solo aspect I am thinking of incorporating Warrior Heroes Armies & Adventures (WHAA) from Two Hour Wargames to help with the NPC (Saxon) mechanics. My thought was to stick with the d10 and use what ever stat seems applicable for “passing dice” in lieu of REP.

I have prepared a 25 man raiding party lead by the Hersar Eorund. I'll detail that, and my thoughts on naming people and places in a later post.

Sean

Saturday, June 25, 2011

Into the breach!!

Well here goes my foray into gaming blogging. I hope to use this blog to add to the conversation somewhat, but mostly to shame myself into some actual play rather than vicariously living through others on the internet.

Here goes nothing.