We're back in the middle of Cross Country season and my daughter has started doing more extracurricular stuff as well, but is not quite ready to drive herself. So I somehow haven't had the time to sit down and blog.
Hobby stuff has been happening, but it's been a fair amount of noodling around with not much completed to show for it.
I thought I would share how my mapping of my old Mighty Empires campaign world has progressed. Like a lot of things in life, I find myself waffling about and abandoning and re-engaging in projects all the time.
Above is the map with reduced opacity so that I can trace the coastline and see where the terrain goes. Below is the opaque version which does a better job of hiding the polygons I'm using to trace the coast.
If you have been following my map saga, you may remember I have been struggling with how to scale the Mighty Empires map and make it part of a larger world map. I thought that Worldographer was the answer, and then ran into difficulties that I couldn't get my head around.
I then saw another software on Kickstarter that looked cool and plumped down a chunk of change for that. Of course now the bug was back and I reopened Worldographer and started noodling around with it. After a few calculations, and many failures, I think I figured out a scheme. I got on the forums and worked out a little of the things I needed to understand better to work around.
I am currently redoing the coastline, fixing which hexes are land and sea and then adding a polygon to make the coastline. My rule of thumb is the hex has to be at least half land for it to be a land hex. I then make either a land or a sea polygon to make the coast. I will probably adjust the shapes of the other terrain with polygons to make them less angular as I progress. I also need to adjust the terrain a little bit and play with the hex stats, such as elevation.
I ran the auto generated coast tool on it, but I am deleting most of those polygons so that I can match my original map.
Anyway, yadda yadda. Blah, blah.
Thanks for looking.
PS - Each hex is 6 miles, bath tubbing the size of Mighty Empires I think. I went with the convention of 4 sub hexes per large hex. So going up to the Region level will give me 24 mile hexes, Continent will be 96 miles, World 384 miles.